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[Development] Complete COServer

Discussion on [Development] Complete COServer within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 03/17/2011, 08:00   #31
 
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The virtue points calculation is wrong. I don't understand how people can think that virtue points are calculated only based on levels; the only values that are relatively "constant" are levels and level experience, and the relationship between them can only account for such seemingly sporadic values.
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Old 03/17/2011, 23:49   #32
 
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Guess what: signed means it can have a sign (+ or -), unsigned means it can't!
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Old 03/18/2011, 04:38   #33
 
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A signed number means the number follows the 2's complement number representation and the highest order bit represents a negative value (the value depending on the number of bits), giving a range from -2^n to 2^n-1, with n being the number of bits in the type. An unsigned number follows the unsigned number representation, in which there are no "tricks" and you can convert it straight from binary to decimal (all values will be positive); unsigned numbers have a valid range from 0-2^n-1, with n being the number of bits in the type you're using.

If you're unfamiliar with binary numbers and different number representations in computing, learn about them. Learning the theory behind even the simple stuff is always better than blindly using something and not understanding how it works.
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Old 03/20/2011, 13:30   #34
 
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Quote:
Originally Posted by Korvacs View Post
Development threads are allowed, this section is for all private server discussion, as such both public, and private developments are allowed to be posted here.

Cleaned somewhat.
#Edit stop deleting my posts.
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