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[Need - Help] Conquer_v2 Skills

Discussion on [Need - Help] Conquer_v2 Skills within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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[Need - Help] Conquer_v2 Skills

how would i go about coding Rapid Fire in Conquer_V2.



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Old 02/07/2011, 09:24   #2
 
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Rapid fire is just a single target spell. All you need to do is on use check their stamina/arrow count and then multiply their normal bow dmg by the multiplier for the skill's level and send the packet.

It should split up the numbers all by itself.


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Old 02/08/2011, 02:02   #3
 
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got rapid fire done. xD just a few more skills left + most ninja skills lmao

can you help me with the skill dash as well?
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Old 02/08/2011, 04:03   #4
 
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Dash is simply an attack type. Server side though you'd need to correct client coords based on the direction they are being attacked from.


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Old 02/08/2011, 14:15   #5
 
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and then, Why people use NewestCOServer...
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Old 02/08/2011, 15:46   #6
 
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what are you saying §hift??
i do not understand what you are saying sorry.
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Old 02/08/2011, 16:20   #7
 
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Well you should.
Code:
how would i go about coding Rapid Fire in Conquer_V2.
NewestCOServer has 90 % of skills coded. The main reason why people use it *I Guess*
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Old 02/08/2011, 17:44   #8
 
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It's also complete ****.

Not saying that coemu is perfect but it's a hell of a lot better than any version of newestco I've seen.
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Old 02/08/2011, 19:44   #9
 
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Quote:
Originally Posted by pro4never View Post
It's also complete ****.

Not saying that coemu is perfect but it's a hell of a lot better than any version of newestco I've seen.
Dude, I told you not to bash it. It annoys the **** out of me. Especially when your own source is so bad you need to rewrite it again after developing it like a year?
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Old 02/08/2011, 19:51   #10
 
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Dude, I told you not to bash it. It annoys the **** out of me. Especially when your own source is so bad you need to rewrite it again after developing it like a year?
My first attempt at writing a source and it's not that we HAVE to re-write it, it's just a better route as I can learn from everything I put into it and take advantage of saint's exceptional knowledge to create a far more efficient and stable source. The only issue in my current source is some deadlock issues which were becoming incredibly annoying.

As I've said before. Any time I bash your source it's nothing against you... but can you honestly argue that the publicly in use versions of it are in any way well coded or stable? I've never seen the original unmodified version of the source so what I'm judging is the frankenstined versions of it which are simply NOT good.
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Old 02/08/2011, 20:50   #11
 
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can we pleased stay on topic here, This is about Conquer_V2 Skill coding so please leave other sources out if it, and leave the spam out of this topic please.
and thank you.


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