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Ultimate Warrior Guide

Discussion on Ultimate Warrior Guide within the CO2 Guides & Templates forum part of the Conquer Online 2 category.

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Ultimate Warrior Guide

Why Play A Warrior?

A warrior is the mainstay of any game, known for it's high defense. Warriors are adept in the use of all kinds of weapons, armors, and combat skills. Warriors take some getting used to, but once you have mastered it, it actually becomes very fun. Give it a try.

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Advantages Of A Warrior:

1. The highest defense out of all the classes.

2. Ability to wear a shield greatly reduces magic and physical damage.

3. XP Shield skills, triples defense for a period of time, very helpful during Pvp and leveling.

4. Dash, allow you to push an opponent back one step doing normal damage.

5. The XP skill superman, your attack is increased by 10 times.

6. Equipment is by far the cheapest of all on most servers.

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Disadvantages Of A Warrior:

1. Lower damage, since warriors can only use one weapon.

2. Low health, about half the health of some other classes, unless you are reborn.

3. The superman bug, periodically superman may end because you are killing too fast.

4. Poor hunters can only kill monsters one by one instead of other classes like archers.

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Profession Advancing (Promotion):

New Warriors start out as InternWarriors and can be promoted once qualified by WarriorGod at coordinates (33,65) in JobCenter in TwinCity. As warriors level, they can advance into the following.

Level 15: Warrior. Item Required: None. Reward: XP skills.

Level 40: BrassWarrior. Item Required: None. Reward: Normal level 40 SoftShield.

Level 70: SilverWarrior. Item Required: Emerald. Reward: Normal level 70 LightArmor.

Level 100: GoldWarrior. Item Required: Meteor. Reward: Normal RainbowGem.

Level 110: WarriorMaster. Item Required: MoonBox. Reward: DragonBall.

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XP Skill Descriptions:

Find WarriorGod in the JobCenter, if you meet the requirements for each skill, the WarriorGod will teach them to you. To use XP skills, wait until the XP circle in the lower left of the screen has filled with gold color. When the XP circle has filled with gold color, the XP skill buttons will appear on the lower right corner of the screen. Click on the one you wish to use. The XP skill buttons will disappear after a little while and reappear when the XP circle has filled with gold color again.

Roar: Increases the XP points for each member of the team by 20 points.

Accuracy: Increases accuracy by 300 times for 120 seconds (2 minutes).

Shield: Increases defense by 3 times for 120 seconds (2 minutes).

Superman: Decuples physical damage when leveling and doubles damage when Pking.

FlyingMoon: Purchased from the pharmacist in market for 100,000 gold is a very powerful magic attack.

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Useful Weapons (In Order Best To Worst):


A big question brought up by many warriors starting out, is what weapon they should use.

Wand: 360-degree range activates often and is good for leveling.

Club/Shield: 360-degree range with the addition of shield for added defence.

Poleaxe/Longhammer: Basically the same thing, 180 degree range, also good for leveling.

Sword/Shield: Phoenix is activated often with high damage and the skill scents word is a ranged attack also useful during Pvp, with the addition of shield for added defense.

Blade/Shield: Fastblade is a ranged skill like scentsword, only good for Pvp and doesn't help much at all during leveling.

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Leveling Up:


Keep in mind that every five or so levels you will be moving to a new kind of monster. Below is a list of level limits, monsters, general areas, and coordinates that they spawn at.

Level 1-6 at Pheasants (TwinCity 441,441).

Level 6-11 at Turtledoves (TwinCity 645,545)

Level 11-17 at Robins (TwinCity 520,720)

Level 17-22 at Apparitions (TwinCity 320,600)

Level 22-27 at Poltergeists (TwinCity 155,375)

Level 27-32 at WingedSnakes (PhoenixCastle 375,100)

Level 32-37 at Bandits (PhoenixCastle 370,350)

Level 37-42 at FireRats (PhoenixCastle 600,400)

Level 42-47 at FireSpirits (PhoenixCastle 560,790)

Level 47-52 at Macaques (ApeMountain 666,600)

Level 52-57 at GiantApes (ApeMountain 500,300)

Level 57-62 at ThunderApes (ApeMountain 260,250)

Level 62-67 at SnakeMen (ApeMountain 300,550)

Level 67-72 at SandMonsters (DesertCity 666,090)

Level 72-77 at HillMonsters (DesertCity 845,625)

Level 77-82 at RockMonsters (DesertCity 370,290)

Level 82-87 at BladeGhosts (DesertCity 180,325)

Level 87-92 at BirdMen (BirdIsland

Level 92-97 at Hawkings (BirdIsland

Level 97-100 at BanditsL97 (BirdIsland

Level 100-110 at Slingers (Labyrinth Floor One)

Level 110-115 at Bladelings (Labyrinth Floor Two)

Level 115-120 at Bluebirds (Labyrinth Floor Three)

Level 120-125 at Minotaur (Labyrinth Floor Four)

Level 125-127 at DevilKingsL120/DevilKingsL122 (MysticCastle/WineZone 675,345)

Level 127-130 at Sirens (Labyrinth Floor Four), TrainingGrounds, ExpBalls, DragonBall leveling.

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Getting Reborn:

A CelestialStone is needed for rebirth, made from a bottle of CleanWater and 7 normal gems. The gems are Phoenix, Dragon, Moon, Rainbow, Violet, Fury and Kylin. At rebirth you can select a new profession, change the size of your character, choose to get a super gem of your choice or randomly bless one of your equipped items. You will also gain a unique weapon with hidden abilities. There is a chance that each weapon will randomly activate the following abilities.

Warrior/Trojan: A blade that will randomly poison a target.

Archer: A bow that will randomly increase your defense by 30%.

WaterTaoist: A mana backsword that will randomly increase mana by 310.

FireTaoist: A health backsword that will randomly increase health by 310.

In addition, your character starts at level 15. All equipped items will be reduced to low level. You will learn some new spells. You have the ability to distribute attribute points, as you like. After reaching level 70 you can wear any gear under level 70. At level 70 promotions, your defense will be increased by 30%. At level 100 promotions, you will also receive unique socket armor. Reborn warriors can summon a guard at level 15 as protection, a EuxeniteOre is needed to learn guard spell. Warriors can also learn a summon pet spell after level 40, a GoldOre is required to learn the spell.

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Bonus Rebirth Skills:

Warrior>Warrior will learn reflect; transfer the damage done to you to the attacker.

Warrior>Trojan will learn accuracy, roar and flying moon.

Warrior>FireTaoist will learn shield and roar.

Warrior>WaterTaoist will learn superman, shield and roar.

Warrior>Archer will learn shield and roar.

Allotting Attribute Points Correctly (Required For Promotion):

Warrior: Strength - 28, Agility - 10, Vitality - 14, Spirit - 0

BrassWarrior: Strength - 80, Agility - 25, Vitality - 22, Spirit - 0

SilverWarrior: Strength - 140, Agility - 45, Vitality - 32, Spirit - 0

GoldWarrior: Strength - 205, Agility - 60, Vitality - 42, Spirit - 0

WarriorMaster: Strength - 225, Agility - 65, Vitality - 47, Spirit - 0

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DOs and DON'Ts of Warrior

DO:

- Buy an Elite Helmet and Elite Armor as soon as possible.
- Buy a Fixed Warrior armor and use it until Level 57, where you should switch to your Elite armor. There are Lv32 and Lv47 Fixed armors.
- Use a Club for leveling. ANY club! Regular club will be decent for leveling, refined and higher are even better.
- + your armor and helmet as much and as often as you can. First + your armor, then your helmet. The m-def you get from +'ing armor is very helpful.
- A Blade/Sword with FB/SS is recommended to use at Training Grounds on the Scarecrows.

DO NOT:

- Do not use a Blade, Sword, or any weapon without an area attack skill for leveling. The exp you get from using a Club or even a Whip is much better than from a Sword.
- Do not attempt to train at rednamed monsters unless you take 1 damage from them. Anything higher and they will be a drain on your pots. Instead, train on whitenamed monsters that will hit you for the minimum damage and maximum exp.
- Do not super your equipment right away. If you are a new player who miraculously came into possession of a Super item, sell it, dont use it. Super items take a very large amount of meteors to upgrade at market. Upgrading Super items at TC is very difficult and dangerous
- Do not carry/sell expensive items in town. Do this at Market, where you can't be PKed.
- Do not use Dragonballs to upgrade the quality of items unless you know that the upgraded version of the item is worth more than the original item + DB combined. NEVER upgrade the quality of a normal or refined item, unless its a socketed non-weapon.
- Do not super anything that does not have sockets. Sockets first, quality later.
- Do not get pleveled at levels 50-60+. You will most likely be able to level solo faster than by plevel.

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Defense Guide

Slingers - to make them hit you low, you need atleast 1376 physical defense.
GoldGhost and Bladeling - need atleast 1748 physical defense.
BlueBird - atleast 1985 physical defense.
Minotaurs - atleast 2338 physical defense.

NOTE: an estimated of 2's dmg is acquired during hit. Super armor + the minimum defense needed will make u get 1's dmg.
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Old 09/28/2007, 22:32   #2
 
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awesome guide its complete with all the info needed about a warr
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Old 09/28/2007, 23:56   #3
 
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This is the same guide as on the main conquer site.



Did you make it? If so, i suggest you remove your char names in the one on the conquer site if possible. Nice guide though
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Old 09/29/2007, 01:15   #4
 
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very nice guide well orgonized well thought
ill give u a thx 4 it
Great that u threw in where the 130 creatures are im just starting to make a warr and i need to know :P
110wat 130war some lvl tro btw
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Old 09/29/2007, 05:50   #5
 
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do they have 130 monsters? well this isnt really anything more than a bunch of basic broad information put into one... it goes nowhere in depth...
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Old 09/29/2007, 10:01   #6
 
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because of potency u can now lvl at lab4 from 125-127.....12hrs total supermaning nonstop still faster than devil kings
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Old 10/02/2007, 04:42   #7
 
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yep got mobs at lab4 that doesn't go green when u r lvl 130
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Old 10/05/2007, 10:46   #8
 
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u should make wats best to wear for warr equipment
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Old 10/05/2007, 16:00   #9
 
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updated-

added:

do's and dont's
defense guide

tyvm. rock on!
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Old 10/05/2007, 16:48   #10
 
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this is simple.. but its cool and precise.. i presonaly never played wars but im gona do one soon.. so u get my thanks
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Old 10/07/2007, 08:55   #11
 
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ts an old Guide but very useful for those that dont know the ways of the warrior, so my thanks to you, i know its an old guide because TC is not a pk map any more and hasn't been for a long time.


Quote:
- Do not super your equipment right away. If you are a new player who miraculously came into possession of a Super item, sell it, dont use it. Super items take a very large amount of meteors to upgrade at market. Upgrading Super items at TC is very difficult and dangerous - you can be PKed at anytime.
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Old 10/08/2007, 03:05   #12
 
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fixed

tyvm.
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Old 10/13/2007, 20:12   #13
 
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i hate wars so bad, the only reason i like em is...Club + Blade + Superman = ownage
( dual haxs )
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Old 11/23/2007, 17:51   #14
 
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wtf's the point os this...
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Old 11/23/2007, 18:38   #15
 
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OMG guys post these on CO FORUM!
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