Strength
Required for equipping weapons on melee classes
Increases the power of melee
Each point awards:
+1 Physical Attack
+3 Hit Points
Agility
Required for equipping bows on the archer class.
Also involved in physical acccuracy for melee
Each point awards:
+1 Physcial Accuracy
+3 Hit Points
Agility does not increase your attack speed
Vitality
The Vitality stat gives a character more HP
Each point in Vit gives:
+24 Hit Points
Trojans do not get more hp per point, but trojans get a general bonus on health, read further down.
Spirit
Gives characters magic points, and increases health.
Each mana point gives:
+3 Hit Points
+5 Magic Points
How stats are awarded:
-A player starts born at lvl 1 with 10 stat points distributed
-Every time a character levels, he/she is given 3 more points.
-You gain 30 points for being reborn.
-You gain 0-55 additional points for reaching a higher level before reborn.
-The maximum level you can reach is 130, meaning you level up 129 times.
So the absolute maximum stats you can gain is 10+30+55+(129*3)=482
Hit points:
Determines how much health your character can lose before dieing.
Increased by redistributing stat points, equipping composed neckwear or equipping enchanted items.
Trojans get a bonus on health, the amount depends on their promotion level
-Trojan: +5%
-VeteranTrojan: +8%
-TigerTrojan: +10%
-DragonTrojan: +12%
-TrojanMaster: +15%
The bonus for trojans is added before the bonus for equipment is added, so you do not get a bonus on the enchanted HP of your equipment.
Magic points:
Determines how many spells can be used before the character can no longer use magic.
Increased by realloting points to Spirit
Taoists get a bonus on magic depending on their promotion level
-Fire/WaterTaoist: +200% = 15
-Fire/WaterWizard: + 300% = 20
-Fire/WaterMaster: +400% = 25
-Fire/WaterSaint: +500% = 30
Phys attack:
Used for calculating attack damage for melee attacks
Can be improved by upgrading weapons and rings, and socketing Dragon Gems
Phys defense:
Reduces the damage you receive from Melee attacks
Improved by upgrading armors, headgears and necklaces
Magic attack:
Determines the damage done by Magic Attacks
Improved by equipping Cap/Earring, armor, bag, bracelet or backsword
Magic defense:
Reduces damage dealt from magic spells
Armor, Cap/earring and composed bag can increase Magic Defense
Dodge:
Reduces damage from archers
Increases chance of evading melee attacks.
Increased by wearing boots
Magic spells are not affected by dodge
Physical accuracy: (Dexterity)
Increases chance of successful Melee hits
Upgrading weapons, using a heavyring, socketing fury gems, and putting
stat points into Agility can increase Dexterty
Magic spells are nto affected by accuracy
Attack frequency
Frequency of physical attacks is determined wholly by the frequency of the weapon equipped in the right hand.
Skills and spells have fixed frequencies.
Fill free to coment/correct.
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you know..... when you say "L O L, L O L!" after hearing a good joke.
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