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Patch 4312 - Protocol changes
Discussion on Patch 4312 - Protocol changes within the CO2 Guides & Templates forum part of the Conquer Online 2 category.
05/31/2006, 21:11
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#1
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Join Date: Apr 2005
Posts: 689
Received Thanks: 212
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You just need to do some changes in packet 0x03F2 in order to make your packet based program work again, change it like this:
Before patch 4312:
Code:
typedef struct ACTIONSTRUCT {
STRUCTHDR Header; // 0x1c / 0x03f2 = STRUCT_TYPE_ACTION
DWORD TimeStamp; // timeGetTime()
DWORD PlayerID; // ID of player
WORD x; // x action coordinate
WORD y; // y action coordinate
DWORD Direction; // see below
union {
struct {WORD ToX; WORD ToY;} Coordinates;
DWORD GestureType; // for gestures, see below
DWORD AvatarID; // for changing avatar, see below
DWORD MapID; // for warps
DWORD Zero; // when mining etc
};
DWORD Type; // see below
} *PACTIONSTRUCT;
// ACTIONSTRUCT::Type
#define ACTIONSTRUCT_TYPE_GESTURE 126
#define ACTIONSTRUCT_TYPE_WARP 131
#define ACTIONSTRUCT_TYPE_HEROSPAWN 137
#define ACTIONSTRUCT_TYPE_JUMP 142
#define ACTIONSTRUCT_TYPE_MINE 159
After patch 4312:
Code:
typedef struct ACTIONSTRUCT {
STRUCTHDR Header; // 0x18 / 0x03f2 = STRUCT_TYPE_ACTION
DWORD TimeStamp; // timeGetTime()
DWORD PlayerID; // ID of player
union {
struct {WORD ToX; WORD ToY;} Coordinates;
DWORD GestureType; // for gestures, see below
DWORD AvatarID; // for changing avatar, see below
DWORD MapID; // for warps
DWORD Zero; // when mining etc
};
WORD x; // x action coordinate
WORD y; // y action coordinate
WORD Direction; // see below
WORD Type; // see below
} *PACTIONSTRUCT;
#define ACTIONSTRUCT_TYPE_GESTURE 81
#define ACTIONSTRUCT_TYPE_WARP 86
#define ACTIONSTRUCT_TYPE_HEROSPAWN 74
#define ACTIONSTRUCT_TYPE_JUMP 133
#define ACTIONSTRUCT_TYPE_MINE 99
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05/31/2006, 21:13
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#2
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Join Date: Feb 2005
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 uh...how do we change the packets? how do i edit java proggies like cotobo to do that >.>
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05/31/2006, 21:23
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#3
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Join Date: Aug 2005
Posts: 306
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it's 4312 btw
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05/31/2006, 21:33
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#4
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Join Date: Jan 2006
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Quote:
Originally posted by auxny@May 31 2006, 21:13
uh...how do we change the packets? how do i edit java proggies like cotobo to do that >.>
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umm, you aint going to edit QOProxy to work again now that we got it fixed.
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05/31/2006, 21:39
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#5
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Quote:
Originally posted by descenpet@May 31 2006, 21:23
it's 4312 btw
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Thanks
Cotobo v0.40 is working again, now I just need to finish the feautures I wanted to add.
Answered alotta PM's on the forum and cleaned up threads so I didn't have too much time for programming today.
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05/31/2006, 21:41
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#6
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Join Date: Jan 2006
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ooooo when it being released?
thanks alot bro keep up the good work!
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05/31/2006, 21:56
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#7
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Join Date: Feb 2006
Posts: 187
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lol chokoman4k shame on you,you wasted many months of work of conquer gms  ...poor gms that are reading this forums to and are considering how they can stop the botting...:P
anyway good job
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05/31/2006, 21:59
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#8
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Join Date: Sep 2005
Posts: 1,299
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LOL 400 karma, grats^^
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05/31/2006, 22:25
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#9
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good job
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05/31/2006, 22:34
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#10
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Join Date: Dec 2005
Posts: 37
Received Thanks: 0
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very nice +karma
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05/31/2006, 22:50
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#11
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You amaze me. Awesome.
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05/31/2006, 23:07
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#12
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Quote:
Originally posted by tsu+May 31 2006, 21:33--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (tsu @ May 31 2006, 21:33)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--auxny@May 31 2006, 21:13
uh...how do we change the packets? how do i edit java proggies like cotobo to do that >.>
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umm, you aint going to edit QOProxy to work again now that we got it fixed. [/b][/quote]
er i dont use qoproxy, i have skill, i just want cotobo ^.-
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05/31/2006, 23:16
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#13
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Join Date: Jun 2005
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Quote:
Originally posted by auxny+May 31 2006, 23:07--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (auxny @ May 31 2006, 23:07)</td></tr><tr><td id='QUOTE'>
Quote:
Originally posted by -tsu@May 31 2006, 21:33
<!--QuoteBegin--auxny
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Quote:
@May 31 2006, 21:13
uh...how do we change the packets? how do i edit java proggies* like cotobo to do that >.>
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umm, you aint going to edit QOProxy to work again now that we got it fixed.
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er i dont use qoproxy, i have skill, i just want cotobo ^.- [/b][/quote]
last i knew cotobo wasn't java based so your lying you want to know how to fix your so called "skill " aka that aimbot which needs to stay dead i dunno why choco gives away how to fix things knowing noobs are just gonna ruin co less then a week after patch fixin that **** proxy.
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05/31/2006, 23:18
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#14
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Join Date: Jan 2006
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Quote:
Originally posted by auxny+May 31 2006, 23:07--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (auxny @ May 31 2006, 23:07)</td></tr><tr><td id='QUOTE'>
Quote:
Originally posted by -tsu@May 31 2006, 21:33
<!--QuoteBegin--auxny
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Quote:
@May 31 2006, 21:13
uh...how do we change the packets? how do i edit java proggies like cotobo to do that >.>
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umm, you aint going to edit QOProxy to work again now that we got it fixed.
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er i dont use qoproxy, i have skill, i just want cotobo ^.- [/b][/quote]
rofl, what I know cotobo aint java-based.
so stop lying and trying to get that "skill" running again, cause you wont.
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05/31/2006, 23:20
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#15
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Join Date: Feb 2006
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Quote:
Originally posted by chocoman4k+May 31 2006, 21:39--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (chocoman4k @ May 31 2006, 21:39)</td></tr><tr><td id='QUOTE'><!--QuoteBegin--descenpet@May 31 2006, 21:23
it's 4312 btw
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Thanks
Cotobo v0.40 is working again, now I just need to finish the feautures I wanted to add.
Answered alotta PM's on the forum and cleaned up threads so I didn't have too much time for programming today.[/b][/quote]
yo n1ce d0ne !!
ch0c0man4k pr00ved h!s $kiLLz again&again :nice: !!
cant wait for n3w stuFF
maybe u release it today
ps: i give ya big noticable KARMA 4 it  D
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Startet 29 May
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