I found out by messing around that when you delete(or move if you don't want to make a backup) of monster.ini in the INI folder do these
Remove monster's health bar(Doesn't affect TG scarecrows)
Makes your attacking behave differently. The melee char walks right next to the monsters before attacking it. (Useful for speed hacking warriors in superman at tombats or sand monsters).
My only complaint is that it bugs cloud jar, it doesn't keep track of the monster you kill, only the monster your teammate share with you.
The count debugs when you reconnect.






