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[C#/CO client]COne
Discussion on [C#/CO client]COne within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.
10/20/2007, 14:51
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#16
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Join Date: Mar 2006
Posts: 379
Received Thanks: 50
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finaly someone who do it, i had trouble making beleit's hack work
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10/23/2007, 21:56
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#17
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Join Date: Jun 2006
Posts: 965
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Okay I found my problem, didn't realize that the enc packet changes when you send the first packet to the game server. So tonight I will be playing halo3 but tomorrow I will convert the function from asm to C# and release a working build.
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10/24/2007, 11:05
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#18
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Join Date: Jul 2005
Posts: 111
Received Thanks: 5
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You May need to add something like this so you can see Income Packets from the GameServer while your Testing :
CoClient.cs
Search for short ID = BitConverter.ToInt16(DPacket, 2); bellow add this
Code:
string packettext = "";
foreach (byte D in DPacket)
packettext += Convert.ToString(D, 16).PadLeft(2, '0') + " ";
TextSend.Invoke("[0x" + ID.ToString("X") + "] PacketLength:" + DPacket.Length + " Packet: " + packettext);
Search for public event TextRecv TextReceived; bellow add this
Code:
public delegate void AddTxt(string text);
public event AddTxt TextSend;
Form1.cs
Search for CC.TextReceived += TextReceive; bellow add this
Code:
CC.TextSend += TextSend;
Add a new Void to the Class
Code:
private void TextSend(string text)
{
textBox1.Invoke(new AddTextI(AddText), text + "rn");
}
Note you will need to fix the newline "rn" cause vbulletin keeps correcting it..
Very nice work i would be happy to help, give us a yell if you need anything.
This will be the result
Code:
[0x3F4] PacketLength:32 Packet: 20 00 f4 03 76 62 15 00 00 00 00 00 c5 8b ed c2 55 9e 3e bb 31 5a 40 ef 34 dd b0 3f 00 00 00 00
[0x3F9] PacketLength:48 Packet: 30 00 f9 03 76 62 15 00 02 00 00 00 ff ff ff ff 00 00 00 00 00 00 00 00 09 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[0x3F9] PacketLength:48 Packet: 30 00 f9 03 76 62 15 00 02 00 00 00 ff ff ff ff 00 00 00 00 00 00 00 00 09 00 00 00 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[0x3F9] PacketLength:48 Packet: 30 00 f9 03 76 62 15 00 02 00 00 00 ff ff ff ff 00 00 00 00 00 00 00 00 09 00 00 00 09 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[0x3F9] PacketLength:48 Packet: 30 00 f9 03 76 62 15 00 02 00 00 00 ff ff ff ff 00 00 00 00 00 00 00 00 09 00 00 00 0c 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[0x3F2] PacketLength:24 Packet: 18 00 f2 03 59 8b 96 07 76 62 15 00 72 ac 15 00 a8 01 72 01 01 00 80 00
[0x3F9] PacketLength:48 Packet: 30 00 f9 03 76 62 15 00 02 00 00 00 ff ff ff ff 00 00 00 00 00 00 00 00 09 00 00 00 0f 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[0x3F9] PacketLength:48 Packet: 30 00 f9 03 76 62 15 00 02 00 00 00 ff ff ff ff 00 00 00 00 00 00 00 00 09 00 00 00 12 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[0x3F4] PacketLength:32 Packet: 20 00 f4 03 76 62 15 00 00 00 00 00 68 71 c3 e0 bf da 13 47 ca 5f 87 41 48 60 0c 47 00 00 00 00
[0x3F9] PacketLength:48 Packet: 30 00 f9 03 76 62 15 00 02 00 00 00 ff ff ff ff 00 00 00 00 00 00 00 00 09 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[0x3F9] PacketLength:48 Packet: 30 00 f9 03 76 62 15 00 02 00 00 00 ff ff ff ff 00 00 00 00 00 00 00 00 09 00 00 00 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[0x3F9] PacketLength:48 Packet: 30 00 f9 03 76 62 15 00 02 00 00 00 ff ff ff ff 00 00 00 00 00 00 00 00 09 00 00 00 1b 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[0x3F9] PacketLength:48 Packet: 30 00 f9 03 76 62 15 00 02 00 00 00 ff ff ff ff 00 00 00 00 00 00 00 00 09 00 00 00 1e 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[0x3F9] PacketLength:48 Packet: 30 00 f9 03 76 62 15 00 02 00 00 00 ff ff ff ff 00 00 00 00 00 00 00 00 09 00 00 00 21 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[0x3F4] PacketLength:32 Packet: 20 00 f4 03 76 62 15 00 00 00 00 00 36 cc 6d 91 98 09 72 e6 8d 57 24 40 3b 0d b8 a1 00 00 00 00
[0x3F9] PacketLength:48 Packet: 30 00 f9 03 76 62 15 00 02 00 00 00 ff ff ff ff 00 00 00 00 00 00 00 00 09 00 00 00 24 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
[0x3F9] PacketLength:48 Packet: 30 00 f9 03 76 62 15 00 02 00 00 00 ff ff ff ff 00 00 00 00 00 00 00 00 09 00 00 00 27 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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10/25/2007, 06:28
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#19
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elite*gold: 20
Join Date: Apr 2006
Posts: 1,341
Received Thanks: 886
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Well, about this.
I have tried this kinda thing, and it wont work.
The client has a self-generated(extreme difficult it seems) to crack botcheck.
You may not realize but the client receives a bot-check packet, and since it isn't a client then you most likely will not be able to respond to it correctly, resulting in botjail/dcing.
The only even seemingly possible way would be to have one normal client open using several of your programs sending the botcheck packet to the real client and thus sending it back to the server.
Good luck, though.
CO added in a lot of stuff to get rid of that old bot..The one that was standalone, and if you release this I'm sure they will make it a lot more difficult.
(believe it or not TQ will actually handle this being that it deals more with extreme modding of the client)
anyway, good luck.
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10/25/2007, 09:15
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#20
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elite*gold: 0
Join Date: Oct 2007
Posts: 33
Received Thanks: 7
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Quote:
Originally Posted by andyd123
Well, about this.
I have tried this kinda thing, and it wont work.
The client has a self-generated(extreme difficult it seems) to crack botcheck.
You may not realize but the client receives a bot-check packet, and since it isn't a client then you most likely will not be able to respond to it correctly, resulting in botjail/dcing.
The only even seemingly possible way would be to have one normal client open using several of your programs sending the botcheck packet to the real client and thus sending it back to the server.
Good luck, though.
CO added in a lot of stuff to get rid of that old bot..The one that was standalone, and if you release this I'm sure they will make it a lot more difficult.
(believe it or not TQ will actually handle this being that it deals more with extreme modding of the client)
anyway, good luck.
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behelit's sacob respond back to the bot check,and he released the src so it cant be that hard
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10/25/2007, 18:09
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#21
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elite*gold: 0
Join Date: Jul 2006
Posts: 557
Received Thanks: 65
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Great, was about to develop my standalone client too. Instead of you i just used one .cs file... But your client is great... =)
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10/26/2007, 20:40
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#22
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elite*gold: 0
Join Date: Jan 2007
Posts: 246
Received Thanks: 40
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Quote:
Originally Posted by andyd123
Well, about this.
I have tried this kinda thing, and it wont work.
The client has a self-generated(extreme difficult it seems) to crack botcheck.
You may not realize but the client receives a bot-check packet, and since it isn't a client then you most likely will not be able to respond to it correctly, resulting in botjail/dcing.
The only even seemingly possible way would be to have one normal client open using several of your programs sending the botcheck packet to the real client and thus sending it back to the server.
Good luck, though.
CO added in a lot of stuff to get rid of that old bot..The one that was standalone, and if you release this I'm sure they will make it a lot more difficult.
(believe it or not TQ will actually handle this being that it deals more with extreme modding of the client)
anyway, good luck.
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I'm pretty sure it does have the bot check :/
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11/28/2007, 04:14
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#23
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elite*gold: 0
Join Date: Jun 2007
Posts: 1,272
Received Thanks: 246
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high6,you still working on this?
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11/28/2007, 10:04
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#24
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elite*gold: 0
Join Date: Jun 2006
Posts: 965
Received Thanks: 576
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Quote:
Originally Posted by Real~Death
high6,you still working on this?
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not much
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11/28/2007, 11:14
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#25
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elite*gold: 0
Join Date: Oct 2006
Posts: 800
Received Thanks: 89
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First time I see this topic, was excited cause I thought it was new / active too xD
Go work on it! lol
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