Okay I found my problem, didn't realize that the enc packet changes when you send the first packet to the game server. So tonight I will be playing halo3 but tomorrow I will convert the function from asm to C# and release a working build.
I have tried this kinda thing, and it wont work.
The client has a self-generated(extreme difficult it seems) to crack botcheck.
You may not realize but the client receives a bot-check packet, and since it isn't a client then you most likely will not be able to respond to it correctly, resulting in botjail/dcing.
The only even seemingly possible way would be to have one normal client open using several of your programs sending the botcheck packet to the real client and thus sending it back to the server.
Good luck, though.
CO added in a lot of stuff to get rid of that old bot..The one that was standalone, and if you release this I'm sure they will make it a lot more difficult.
(believe it or not TQ will actually handle this being that it deals more with extreme modding of the client)
I have tried this kinda thing, and it wont work.
The client has a self-generated(extreme difficult it seems) to crack botcheck.
You may not realize but the client receives a bot-check packet, and since it isn't a client then you most likely will not be able to respond to it correctly, resulting in botjail/dcing.
The only even seemingly possible way would be to have one normal client open using several of your programs sending the botcheck packet to the real client and thus sending it back to the server.
Good luck, though.
CO added in a lot of stuff to get rid of that old bot..The one that was standalone, and if you release this I'm sure they will make it a lot more difficult.
(believe it or not TQ will actually handle this being that it deals more with extreme modding of the client)
anyway, good luck.
behelit's sacob respond back to the bot check,and he released the src so it cant be that hard
I have tried this kinda thing, and it wont work.
The client has a self-generated(extreme difficult it seems) to crack botcheck.
You may not realize but the client receives a bot-check packet, and since it isn't a client then you most likely will not be able to respond to it correctly, resulting in botjail/dcing.
The only even seemingly possible way would be to have one normal client open using several of your programs sending the botcheck packet to the real client and thus sending it back to the server.
Good luck, though.
CO added in a lot of stuff to get rid of that old bot..The one that was standalone, and if you release this I'm sure they will make it a lot more difficult.
(believe it or not TQ will actually handle this being that it deals more with extreme modding of the client)
[REQUEST]Cone of fire 03/18/2010 - Planetside - 0 Replies I am a beginner just learning the need for new COF compile the source code, hackers want to make their own, thank you!:rolleyes:
[HELP]I have a 5200+ source and client I make char FINE relog Client exit 03/06/2010 - CO2 Private Server - 66 Replies Hello,
I have made myself an 5200+ it works just about I have the client updated to 5200 And my source updated to 5200+ here is what my problem Is
So I make an account /newacc hello test and I login all fine my CMD is showing fine too so then I make an character that character gets made the CMD shows no error but then when I relog in my CMD sais
Hello has connected to you!
and then I login and get to Logging into Gameserver and the my client just closes but my CMD does not say hello...
Does anyone know of a Cone of Fire hack 05/06/2009 - General Gaming Discussion - 4 Replies Hello, I was just wondering if anyone know's of a Cone of Fire hack, and if cone of fire hacking is possible, if you don't want to share with me your actual hack, could you tell me how to do it? (i.e. is it still possible to edit the files in Neocron folder?).
Thanks.