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COTools v6 Pro. urgent message INSIDE

Discussion on COTools v6 Pro. urgent message INSIDE within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.

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Old 04/11/2007, 01:38   #151
 
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Thanks Looks Great!!
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Old 04/11/2007, 22:10   #152
 
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man its really great ! good job best thing i've ever seen on e*PvP +k for you
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Old 04/12/2007, 00:36   #153
 
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#un-pinned - included in Linklist (^^)
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Old 04/12/2007, 00:59   #154
 
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dyny28 your one of the few with your kind of karma who cares if the program doesn't work for someone.People with alot of karma generally don't care if a few people don't get it or it doesn't work for them.You kickass dyny28 ^^
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Old 04/13/2007, 10:19   #155
 
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Maybe its just me...but after using your tool, all the boxes in the lottery are gone... Like it says LuckyBox (or whatever it is) but there is no box under the name...
Could this be the item detector at fault, cause i used that (and it works nicely btw )
I would restore the itemtype.dat file and try lotto again, but lottos expensive :P and I already wasted 27cps :|
Was your tool made before the lotto patch?

Oh, and I was wondering if its possible to make the item detector, instead of having it say Uni or [U], maybe it could change the text colour to green? And ref would be light blue etc...
It would just make it 100x easier/faster to spot nice items

Anyway, no other problems, your tool rules dude. Auto-scatter nice alternative to getting RSI in my middle finger
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Old 04/13/2007, 11:58   #156
 
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Quote:
Originally posted by Tempissed@Apr 13 2007, 10:19
Maybe its just me...but after using your tool, all the boxes in the lottery are gone... Like it says LuckyBox (or whatever it is) but there is no box under the name...
Could this be the item detector at fault, cause i used that (and it works nicely btw )
I would restore the itemtype.dat file and try lotto again, but lottos expensive :P and I already wasted 27cps :|
Was your tool made before the lotto patch?

Oh, and I was wondering if its possible to make the item detector, instead of having it say Uni or [U], maybe it could change the text colour to green? And ref would be light blue etc...
It would just make it 100x easier/faster to spot nice items

Anyway, no other problems, your tool rules dude. Auto-scatter nice alternative to getting RSI in my middle finger
hoi dude!

im working on that, but when you want to go into the Lottery you must deactive the 3D effects!!! please uncheck that function and relogin!

then you see the boxes!



<hr>Append on Apr 13 2007, 14:05<hr> I have moved my site of COTools to an other place!!!

new link is:

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Old 04/13/2007, 21:16   #157
 
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The itemfinder wont work

says somthing about not being able to find item dat

<hr>Append on Apr 13 2007, 21:25<hr> Also im naked :S i look in warehouse and i got a super flower lvl 170 :S then it jus freezes . Maybe somthing to do with items is wrong
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Old 04/13/2007, 21:47   #158
 
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Quote:
Originally posted by horneyegg@Apr 13 2007, 21:16
The itemfinder wont work

says somthing about not being able to find item dat

<hr>Append on Apr 13 2007, 21:25<hr> Also im naked :S i look in warehouse and i got a super flower lvl 170 :S then it jus freezes . Maybe somthing to do with items is wrong
Please don't use the item detextor anymore, the new patch has changed the orginal Itemtype.dat, you can copyied back from the backup directory that COTOols has done when you for the first time has installed!

in the new version 2.6.0 the problem is solved, and i make this weekend an patch voor my tool, to solved this problem for people with the itemtype error on version 3.5.1

please be patient...
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Old 04/13/2007, 21:52   #159
 
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where is this backup memory ?
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Old 04/13/2007, 22:37   #160
 
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@DyNy28 > Yeah thats the problem you'll have by including my Itemtype.dat files in your program. Maybe make it so they have like 2 or 3 slots to put there own itemtype's. That way user's can update the files as new one's come out. User could but .001, .002, .003 at the end of itemtype.dat file and your program would look for that and change between them. Maybe even a option of how many slots they would want to use too. I don't think TQ will have any updates on itemtype till the next holliday when they have extra quests though. But you never know they still could add some new stuff at any time. Then you would have to update your program with new itemtypes all over again.
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Old 04/13/2007, 22:40   #161
 
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Im just gonna unistall conquer then put it back will be easyer seems i got the setup saved
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Old 04/14/2007, 01:47   #162
 
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hi first just want to say your programme rocks the only problem i found was the spawn maps most of the spawn locations are wrong and the big spawns dont show on some maps is this something to do with the programme or my files oh and +k
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Old 04/14/2007, 09:39   #163
 
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Quote:
Originally posted by a1blaster+Apr 13 2007, 22:37--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (a1blaster @ Apr 13 2007, 22:37)</td></tr><tr><td id='QUOTE'> @DyNy28 > Yeah thats the problem you'll have by including my Itemtype.dat files in your program. Maybe make it so they have like 2 or 3 slots to put there own itemtype's. That way user's can update the files as new one's come out. User could but .001, .002, .003 at the end of itemtype.dat file and your program would look for that and change between them. Maybe even a option of how many slots they would want to use too. I don't think TQ will have any updates on itemtype till the next holliday when they have extra quests though. But you never know they still could add some new stuff at any time. Then you would have to update your program with new itemtypes all over again. [/b]

He dude!

Thats an great idea, i go now work on that so that users can import self there itemtypes. i want to make it in the version 3.6.0 that version has an little delay, but i make tonight an patch to disable the itemtype funtion an put an standard itemtype in it!

I hope dose people have the patient to wait on the new version, then i'm sure that problem is solved.

I'm olso busy to make an patcher in my tool like Conquer does when it starts, and that my program dont need to uninstall and install the next version! so i can let the files the same etc.

thanks for the idea a1blaster!!!



<hr>Append on Apr 14 2007, 09:52<hr><!--QuoteBegin--hemp
@Apr 14 2007, 01:47
hi first just want to say your programme rocks the only problem i found was the spawn maps most of the spawn locations are wrong and the big spawns dont show on some maps is this something to do with the programme or my files oh and +k [/quote]
hello there!

it's a lot of work to get my tool up-to-date :-) that is olso for the spawnmaps.
i think dat some maps are old, and i need to review them. maby some people
will help me to make the spawnmaps up-to-date? it's a hell of work hahahah

you are the first that say the maps are not good!

i have it write down on my list an i work later on that dude! first the problem
met the itemtypes.

greets,

DyNy



<hr>Append on Apr 14 2007, 09:55<hr> Hoi people!

im still looking for people that will help me with my tool to make it better.
to make some modules better etc, olso the spawnmaps and stuff.

offcourse your name is coming on the About screen of my tool!!

if you want to help me, please mail me at

Greets,

DyNy
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Old 04/14/2007, 18:26   #164
 
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i can help with the spawn maps i know every major spawn on every map i plvl alot lol only question is where so i go to retrieve the maps on co
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Old 04/18/2007, 19:49   #165
 
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The version 3.6.0 is almost finished! Please check my treat to get the new version soon!!
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