Quote:
Originally Posted by Fujiy
This is a server side protection
Before just exist Jump Invalid, now have a walk invalid too
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Im sorry but thats not true, it kinda made me giggle reading it, Id say try my multiclient or loader in my signature with your speedhack, youll see it works just fine running or jumping without d/cing.
Also some feedback (just tested it

)
youre writing 128 to 5DA5EA, but see when you have luckytime/blessing or any character effect (knight,baron,flowers etc...) that memory address wont be holding 0

So maybe change ur code like for example read process memory first then with write processmemory you add 128 to that. That way it will still work with Bless/Luckytime.
Only set back for you would be your loop (im guessing ur loop writes 128 everytime) and when you change it to add 128 you cant loop that

so i suggest u write whats found in readprocess memory to a static location compare 2 variables if they are the same add 128 to it and if 128 is added to it it wont add 128 again unless your character gets another effect
But then again thats how i would do it