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CoSpeed!

Discussion on CoSpeed! within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.

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Old 12/13/2006, 12:46   #16
 
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wow thanks for this... but the problem is it won't revive, i f i die it always stay on my form not a ghost.
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Old 12/13/2006, 12:49   #17
 
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Good LuCk & Have fun doing it =)

I just wait the Update =)


roCk on \m/
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Old 12/13/2006, 13:36   #18
 
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Quote:
Originally posted by EviliMubai@Dec 13 2006, 12:49
Good LuCk & Have fun doing it =)

I just wait the Update =)


roCk on \m/
it's already there Page one i think should contain the new one.
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Old 12/13/2006, 13:37   #19
 
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Quote:
Originally posted by blinko+Dec 13 2006, 13:36--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (blinko @ Dec 13 2006, 13:36)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--EviliMubai@Dec 13 2006, 12:49
Good LuCk & Have fun doing it =)

I just wait the Update =)


roCk on &#092;m/
it's already there Page one i think should contain the new one. [/b][/quote]
Edit your first post and put the link in there so people see it quicker
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Old 12/13/2006, 14:13   #20
 
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nice ty very much +k
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Old 12/13/2006, 14:14   #21
 
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perfect for me...not even get DC...+k
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Old 12/13/2006, 15:17   #22
 
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very clean work nicely done..not very water tao friendly stig turns it off and then it turns off again when stig wears off
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Old 12/13/2006, 15:54   #23
 
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Quote:
Originally posted by budazz@Dec 13 2006, 15:17
very clean work nicely done..not very water tao friendly stig turns it off and then it turns off again when stig wears off
yeah thats most likely because the memory address that get's the cyclone value of 32768, is changed.

as long as it read's 32768 you're in cyclone mode, once you cast stig the value of the address changes from 32768 to 2 ( i think it's 2...yeah should be), therefor cyclone stops.and since its mostly client side anything sent from the server overwrites it.
i say mostly cause it does have a server side effect some what while being able to move across the maps faster ect..

like when i had it freeze the value you wouldn't have been able to use your XP skill's.
but i have an idea i'll throw in another check box. that'll either freeze the value or unfreeze it.

so if you wish to use stig without the worries of the cyclone being disabled.The value will be changed to 2 when u cast stig. and if you have the box checked it'll detect the change,and set cyclone automatically.And since stig would be sent server side your character will remain stigged and cyclone will be active..let me throw it together real quick.

*EDIT - Typo's removed ^^
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Old 12/13/2006, 17:40   #24
 
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Say what now????

anyhow great job +k
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Old 12/13/2006, 19:14   #25
 
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Works great! +k
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Old 12/13/2006, 19:31   #26
 
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Thank You :rofl: +k
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Old 12/13/2006, 21:03   #27
 
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nice work +karma i wish i could do this stuff
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Old 12/13/2006, 22:03   #28
 
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make so never stops cyclone even on superman/stig

this one no longer is working but it never stoped cyclone even on superman/stig maybe somone can fix it

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Old 12/13/2006, 23:48   #29
 
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Quote:
Originally posted by bob.nobbins@Dec 13 2006, 22:03
make so never stops cyclone even on superman/stig

this one no longer is working but it never stoped cyclone even on superman/stig maybe somone can fix it

it was most likely set not to stop for such values as superman and stig and others,

superman however is an XP skill and i've used that COSpeedv4 lots. and it always stopped for me on XP skill's just not other's, this is why i made my "freezing" checkbox, it'll keep cyclone runnign even after stig is cast, stig isnt a value of 2 as i stated earlier 2 would be star of accuracy, and cyclone is 32768, the freeze timer simply watches the value at the given address, and if it does not match up with the cyclone value it write's it back in place over the other skill,however stig and others are server side changes, so you'll keep the status effect just with the cyclone visible to your client. BUT freezing it to allow the stig through without turning off cyclone ultimately halts the XP skill's so before your XP skill is about to occur (superman ect..) just turn the speed off and it'll let you do your XP skill, then turn it back on after to remain in cyclone.

Pretty simple. if ya don't mind the checking and unchecking boxes.
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Old 12/14/2006, 06:27   #30
 
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works good, ty very much
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Similar Threads Similar Threads
COSpeed V5
01/31/2007 - CO2 Exploits, Hacks & Tools - 14 Replies
It is a clean speed hack. Scan it do whatever. I did not make this nor am i taking any credit for it! This is just edited from CoSpeedV4 to work for the new patchs. I always use this speed hack and never had a probelm with it. Great for GW Gate jumping and just going fast ^^. Karma is welcomed ^^



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