Quote:
Originally posted by budazz@Dec 13 2006, 15:17
very clean work nicely done..not very water tao friendly stig turns it off and then it turns off again when stig wears off
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yeah thats most likely because the memory address that get's the cyclone value of 32768, is changed.
as long as it read's 32768 you're in cyclone mode, once you cast stig the value of the address changes from 32768 to 2 ( i think it's 2...yeah should be), therefor cyclone stops.and since its mostly client side anything sent from the server overwrites it.
i say mostly cause it does have a server side effect some what while being able to move across the maps faster ect..
like when i had it freeze the value you wouldn't have been able to use your XP skill's.
but i have an idea i'll throw in another check box. that'll either freeze the value or unfreeze it.
so if you wish to use stig without the worries of the cyclone being disabled.The value will be changed to 2 when u cast stig. and if you have the box checked it'll detect the change,and set cyclone automatically.And since stig would be sent server side your character will remain stigged and cyclone will be active..let me throw it together real quick.
*EDIT - Typo's removed ^^