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[TOOL] Interactions Enabler

Discussion on [TOOL] Interactions Enabler within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.

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Old   #1
 
BEanErzzz's Avatar
 
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[TOOL] Interactions Enabler

using I have made an interactions enabler to automatically enable the actions "removed" by TQ.

Simple to use, just put it in your Conquer Online 2.0 directory ("C:\Program Files\Conquer Online 2.0" by default) and run.

Scan if you want.

Made using C# and .NET 2.0 so if you STILL don't have the .NET framework shoot yourself in the face.
Code:
using System;
using System.Collections.Generic;
using System.Windows.Forms;

namespace InteractionsEnabler {
    static class Program {
        /// <summary>
        /// 1024x768 GUI file RELATIVE location.
        /// </summary>
        const string GUI_FILE_1024 = "ini/GUI.ini";
        /// <summary>
        /// 800x600 GUI file RELATIVE location.
        /// </summary>
        const string GUI_FILE_800 = "ini/GUI800X600.ini";
        /// <summary>
        /// Ini Setting block
        /// Section, Key, and Value
        /// </summary>
        struct IniSettingBlock {
            public string Section;
            public string Key;
            public string Value;
            public IniSettingBlock(string s, string k, string v) {
                Section = s;
                Key = k;
                Value = v;
            }
        }

        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        [STAThread]
        static void Main() {
            List<IniSettingBlock> settingsList = initList();
            if (!checkPatch(GUI_FILE_1024, settingsList)) {
                applyPatch(GUI_FILE_1024, settingsList);
            }
            if (!checkPatch(GUI_FILE_800, settingsList)) {
                applyPatch(GUI_FILE_800, settingsList);
            }
            Console.WriteLine("Interactions enabled, you may now reload the ini values by changing resolution or restarting client");
            
            Console.WriteLine("Press any key to close...");
            Console.ReadKey();
        }

        /// <summary>
        /// Build list of ini blocks
        /// </summary>
        /// <returns>list of ini blocks</returns>
        private static List<IniSettingBlock> initList() {
            List<IniSettingBlock> ret = new List<IniSettingBlock>();
            ret.Add(new IniSettingBlock("360-2432", "x", "15"));

            ret.Add(new IniSettingBlock("360-2433", "x", "130"));

            ret.Add(new IniSettingBlock("360-2434", "y", "30"));

            ret.Add(new IniSettingBlock("360-2435", "x", "130"));

            ret.Add(new IniSettingBlock("360-2436", "y", "60"));

            ret.Add(new IniSettingBlock("360-2437", "y", "60"));

            ret.Add(new IniSettingBlock("360-2438", "x", "15"));
            ret.Add(new IniSettingBlock("360-2438", "y", "90"));
            return ret;
        }
        /// <summary>
        /// Check status of patch, returns true if the values are the patched values, false otherwise
        /// </summary>
        /// <param name="file">path to file</param>
        /// <param name="lst">list of ini blocks to check</param>
        /// <returns></returns>
        private static bool checkPatch(string file, List<IniSettingBlock> lst) {
            IniFile gui = new IniFile(file);
            bool patched = false;
            Console.WriteLine("Checking patch status of \"{0}\"...", file);
            foreach (IniSettingBlock block in lst) {
                patched = (gui.IniReadValue(block.Section, block.Key) == block.Value);
                if (!patched) {
                    break;
                }
            }

            Console.WriteLine("\"{0}\" is {1}", file, (patched ? "patched" : "not patched"));
            return patched;
        }
        /// <summary>
        /// Patch file
        /// </summary>
        /// <param name="file">path to file</param>
        /// <param name="lst">list of ini blocks to apply</param>
        private static void applyPatch(string file, List<IniSettingBlock> lst) {
            Console.WriteLine("Patching \"{0}\"...", file);
            IniFile gui = new IniFile(file);
            foreach (IniSettingBlock block in lst) {
                gui.IniWriteValue(block.Section, block.Key, block.Value);
            }
            Console.WriteLine("File: \"{0}\" patched successfully", file);
        }
    }
}
Attached Files
File Type: rar InteractionsEnabler.rar (4.1 KB, 153 views)
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Old 05/04/2010, 07:07   #2
 
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nice work
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Old 05/05/2010, 00:19   #3
 
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Old 05/05/2010, 14:32   #4
 
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thnx
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Old 05/05/2010, 16:24   #5

 
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It's working fine!
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Old 05/05/2010, 18:19   #6
 
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Checked the code also and it's clean.
Good work
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Old 05/05/2010, 19:10   #7
 
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Quote:
Originally Posted by gabrola View Post
Checked the code also and it's clean.
Good work
yeah, pretty simple program.
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Old 01/14/2011, 03:47   #8
 
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sorry to bumb but is there anyway to make this work agian, it doesnt anymore the icons are there but i cant click them
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Old 01/25/2011, 11:25   #9
 
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what is this do ?
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