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CO Private Server
Discussion on CO Private Server within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.
06/28/2006, 22:39
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#676
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Join Date: Apr 2005
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 privet sever try it
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06/28/2006, 23:34
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#677
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LukeJrs> hint hint this is a project to learn how a sever would run and stuff like that nad learn how to do things our way and mby in furture ppl could like make there own game not just play off of other ppls this is for a "Learning experince" ok if anyone disagres or wants to add plz go ahead.......
And andy where is the selctor this at in the files for some reason i cant find it excalty kk later alll
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06/29/2006, 03:20
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#678
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Quote:
Originally posted by LukeJrs@Jun 28 2006, 22:39
privet sever try it
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Oh my ***.
READ THIS Thread.
The ENTIRE thing.
It has absolutely NOTHING to do with other private servers that are up, but has to do with designing a private server from the old UCCO source.
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06/29/2006, 17:37
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#679
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Join Date: Mar 2006
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lol Qonquer, is another Privat Server Project Writen in JAVA =]
I have there ~ 7 accounts that was made 1-2 months ago, and how i know, they didin't did anything new yet - tahst about 3 or more weeks... =]
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06/29/2006, 18:19
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#680
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yea lol and addias i think we might be able impelment monsters or like spawn monsters just like we can spawn a guard using selctor code will that work jsut the same or dont you know? will be here all day
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06/29/2006, 21:22
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#681
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hmmz, i just came out from work... and now going to sleep, but yeach i think selector method will work for spawning monsters =] just need to modify it a bit, and it must work =]
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06/29/2006, 22:50
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#682
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Hey guys a verry great idea.
is there a way to let the server do the spawn command when you start the server, or a character logins.
If so try this, you can let the server do the spawning work and so on.
This is my last reply or this and next week iam going to vakation to Spain - Salou, for one week, so much pleasure with the server and when i come back, i want to see results(the commander says  )
For now bb(may the plane crash)
Yours Sincerly,
Titanium, ***ñíúm, B3War3^^ or Hugo Zonderland
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06/30/2006, 03:02
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#683
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No, I dont think the Selector method would really work. While it would be able to spawn the mobs, it would not be able to give them an AI. It would not configure drops. It would not configure Exp. All they would do is sit there, and since (I dont think) anyone has found a way to make the spawned guards/npcs attackable, it is just out of the question.
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06/30/2006, 09:16
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#684
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The ability to attack the spawns is a factor of their ID. A certain range of ID's is for guards, another is for players, another for mobs. There may be others as well. Perhaps for NPCs. I dont know what the exact ranges are, but if you use a packet analysis program (see COProxy or similar) you can get examples of what they can be.
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06/30/2006, 10:52
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#685
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Thanks n00bz0r. Im glad since you guys are like so far ahead of us at UCCO, lol, that u still help us here.
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06/30/2006, 13:52
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#686
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Quote:
Originally posted by t3hn00bz0r@Jun 30 2006, 09:16
The ability to attack the spawns is a factor of their ID. A certain range of ID's is for guards, another is for players, another for mobs. There may be others as well. Perhaps for NPCs. I dont know what the exact ranges are, but if you use a packet analysis program (see COProxy or similar) you can get examples of what they can be.
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Would be great to use COProxy again (btw i think i need another version)...but servers use different Packets now...so its a bit hard to analyse their packets (even if i should adapt my server to new clients...)...
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07/01/2006, 04:55
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#687
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well lol working on a ubber code ....(well i think it could be handy to me and all) but will post more on it later jsut started it now so peace
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07/01/2006, 12:45
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#688
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nice stuff bro.....=) ill give it a try
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07/01/2006, 17:41
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#689
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ok umm first thing if you dint already if read all the posts and look at some of fhte guides and all but if you need some help we here at teh fourm.... could be helpfull
Good Luck
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07/01/2006, 23:17
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#690
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He is lyn its dont work
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