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fixed itemtype.dat for 4336 update

Discussion on fixed itemtype.dat for 4336 update within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.

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Old 05/31/2006, 14:29   #196
 
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Quote:
Originally posted by chirs@May 30 2006, 18:01
Try this one, everything should be working and fixed.

Ref = Refined
Uni - Unique
Eli = Elite
Sup = Super

This includes Gem names, tokens and all the items...pretty much everything.
Extract into C:\Program Files\Conquer 2.0\ini or what ever drive you installed CO too.

Give all your thanks to unknownone because I used his editor.
Is this Tokens too? Because you made a token one only. What are the Token for Moonbox Quest? How does this help. Not here when this orginal thing started just new to this. Explain please?
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Old 05/31/2006, 15:46   #197
 
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Quote:
Originally posted by MegaXz@May 31 2006, 14:29
Is this Tokens too? Because you made a token one only. What are the Token for Moonbox Quest? How does this help. Not here when this orginal thing started just new to this. Explain please?
This allow you to see whether the items are ref, uni, elite or sup when they drop from the mobs. Same as the command tokens for moon box quest. Instead of just seeing that they are 'command token', you will which one they actually are.
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Old 05/31/2006, 15:55   #198
 
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Quote:
Originally posted by dragonmage@May 31 2006, 08:31
Is that the same itemtype.dat that can be used for patch 4313?

Just curious so i don't post the new one.

Yes, they can be used for patch 4313 aswell. [Updated the Attachments]

MegaXz - what dragonmage said.

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Old 06/01/2006, 03:31   #199
 
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So in MoonBox Quest their drop Command Token but some are fake or something?
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Old 06/01/2006, 21:35   #200
 
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lol.. what is with the showed gems on ground ?
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Old 06/02/2006, 05:02   #201
 
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can you change the itemtype so it shows the type of gem that is socketed in the weapon, I got so used to seeing it before, now I kinda miss it, also, for the types of items can you change the names from, Ref,Uni,Eli,Sup to (RE), (UN), (EL), (SU) ?? cuz when Im in the lab there is always so much stuff on the ground it's hard to read, if I see something that is Inside the Brackets, that will help see them better. Thanks, and if not that's coo, I do it myself but i dunno how :-)

-=EnVY=-
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Old 06/02/2006, 10:55   #202
 
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Or even better make a version with big mets and DBs on ground, so itemsitting gets nullified

That would be nice for when you got 29 pkpoints and is powerleveling (wishes to stay)

EDIT: hmmm i like that idea alot, maybe ill try to make it myself thou im not the greatest "hacker" in the world.....
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Old 06/04/2006, 04:24   #203
 
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Hrrm, im new at this, so i dont know, but is there a way to show +1's on the ground as well as all this?
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Old 06/04/2006, 07:35   #204
 
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I noticed a difference with this version. It makes it so if u dye ur armor black it makes it not seen. Will there be a new release for this?
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Old 06/04/2006, 19:01   #205
 
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how do u install it cos it doesnt work for me
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Old 06/05/2006, 05:09   #206
 
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Thanks Tw3ak! Great work!

Have Fun!
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Old 06/05/2006, 05:19   #207
 
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Quote:
Originally posted by malisto@Jun 4 2006, 07:35
I noticed a difference with this version. It makes it so if u dye ur armor black it makes it not seen. Will there be a new release for this?
I see black armors fine with it :?
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Old 06/05/2006, 08:52   #208
 
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Problem with this program...
I was at warehouse and i saw a robe mag def= 9999999...
phdef == 999999...
mag attc == 9999999
ph attc= 9999999
req str= 9999999
Etc u get the point...
half of my stuff from warehouse is gone...its good that I stored the old itemtype.dat
So it wont work...
The CO window crashes... CUP == 100%
Good luck with next one.. hope that it works with others!
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Old 06/05/2006, 14:36   #209
 
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Does it show + items on ground? and does it shoes + items in monsters?
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Old 06/06/2006, 21:27   #210
 
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boda boda can someone tell me how to progress itemName file because it won't do it for a CO file for patch to update i mean this thing should beable to read something its not like that its just uses for the exppill thinga majing :hm: really its frustrating to work with a file that doesn't work
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