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Itemtype.dat

Discussion on Itemtype.dat within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.

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Old 12/07/2005, 16:23   #31
 
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i still think us hould make this for +1's cuz we still have 2 pick stuff up... just a sugestion
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Old 12/07/2005, 20:14   #32
 
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Quote:
Originally posted by Im_Hunter_@Dec 7 2005, 09:23
i still think us hould make this for +1's cuz we still have 2 pick stuff up... just a sugestion
try it. if you've read any other thread abt itemtype editing, youd know There is no way to show +1's on the ground, as +1 and blessed are not determined until you pick the item up.


:hm: :hm: :hm: :hm: >
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Old 12/07/2005, 21:41   #33
 
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<.< ok sorry just a sugestion i said
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Old 12/08/2005, 00:27   #34
 
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so....if u edit ur stats for the item....will u really get stronger? or is just client side?
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Old 12/08/2005, 03:42   #35
 
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@tak86
its strictly CLIENT-SIDE!!! read -.-

+1 karma Choco
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Old 12/08/2005, 05:08   #36
 
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Quote:
Originally posted by AzNpRiDe1593@Nov 29 2005, 02:25
sorry for posting a noob question...whats a command token?
lol
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Old 12/08/2005, 06:18   #37
 
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Ok, imma go all ****** here just for a second, pretty much this thing is pointless because all it does is upgrade your stuff client side? To super or whatever? Then what is the point in this? Either way, +1 Karma, took a lot of work to do this I'm sure.
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Old 12/08/2005, 19:17   #38
 
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thanx work well but thats one didnt show the quest item :O
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Old 12/10/2005, 22:26   #39
 
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Quote:
Originally posted by unknownone@Nov 17 2005, 19:29
Ok, heres an editor for making your itemtype file as you want.

Features:
-Batch editor to rename equipment/gems/command tokens on the fly, with your preferred prefix
-Manual editor, incase you wish to change something back, or mess about with values.
-Built in search
-Quick backup/restore backup

Place the executable in your ini folder and launch, the rest should be simple.

screenshot


Feel free to scan the file, its perfectly clean. (source included)

ok, i downloaded it, worked, i even changed some stuff, increased hp and whatnot.

the problem is, whatever i do to it, it SHOWS on the game but the effects r the same.

for example, i made a bow with lotsa dam , def and hp. i look at my hp and it says: (original hp)/3000, but when i heal, it doesnt go over my original hp. and it says 9999-9999 dam, but when i attack its the same. and same for defence.

am i doing something wronge? =/
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Old 12/10/2005, 22:36   #40
 
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Nop, you aren't doing anything wrong. Changes to itemtype.dat are client side only, except the range for some weapons which only works in TG though.
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Old 12/11/2005, 07:58   #41
 
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erm... so whats the point of it?
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Old 12/11/2005, 09:14   #42
 
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ok look ima try to not flame anyone but this is retarded let me explain this file to you guys that dont know what its for

1.)its not anything that makes ur char godly
2.) its to make your hunting easier

this file will tell you the items quality which means lest say your hunting and a refine, unique, elite, or maybe even a super drops on the ground this file will tell you hey this is a ref, uni, eli, or sup item

i have been walking threw spawns that ppl left and have found very good items one time some one was on their way to a spawn and i was following them and they got a super tao cap drop and they didnt grab it so i sat on it till i could get it

it informs u on the quality of the item thats it it wont change the dmg or dura or lvl or what ever

IT MAKES HUNTING EASIER

it also make moonboxing ALOTTTTTTTT easier by telling you which token it is in stead of wondering what u got

anyway i hope i wasnt to blunt and i hope i cleared this up sometimes ppl wont take the time to throuly explain things to noobs thats what im here for

I AM THE ELITE NOOB
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Old 12/11/2005, 20:17   #43
 
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which file in the ini folder do i put the file in?
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Old 12/11/2005, 21:44   #44
 
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Quote:
Originally posted by DarcRyukin@Dec 11 2005, 20:17
which file in the ini folder do i put the file in?
i thought this was explained in earlier post but if it wasnt thenn here

take the file you just downloaded and REPLACE the ITEMTYPE.DAT file in the INI folder of conquer with this ITEMTYPE.DAT file



[img]text2schild.php?smilienummer=1&text=anymore stupid questions posted with out first reading, the flameing will commence' border='0' alt='anymore stupid questions posted with out first reading, the flameing will commence' />
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Old 12/11/2005, 22:08   #45
 
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Quote:
Originally posted by chocoman4k@Dec 10 2005, 22:36
Nop, you aren't doing anything wrong. Changes to itemtype.dat are client side only, except the range for some weapons which only works in TG though.
Explain this please. Can I make my Archer's scatter hit more stakes?

And to whoever asked for screenshots of items that we made... We're not making items with this.

Any items that you "make" are going to look just like normal items but will have different stats. The stats are false, however, and will no have any real effect.

I have some questions... I remember that when this first came out for CO1, there was a problem with classes, items were being changed into items for other classes and as a result, people could not equip their items. Does that mean that I can make my trojan use a tao robe or use a weapon with which he does not have enough prof?
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