U can run around very quickly that right but i asked some ppl and they didnt notice anything. And when u walk inside a full spawn of mobs and get out. Then when your out you still get hit. So you position is serversided. But in client you are much further.
Originally posted by divideby0@Jul 7 2005, 23:28 It doens't work.
U can run around very quickly that right but i asked some ppl and they didnt notice anything. And when u walk inside a full spawn of mobs and get out. Then when your out you still get hit. So you position is serversided. But in client you are much further.
This is not true that could have been cause of lag... the jumping is working just fine, else it would dc you when you have had a long jump and talked to a npc. i tested it to day on the moonbox quest. Note when running from a monster, its attacking also has a certen ranged before it stops and that maybe incressed do to lag.
So I just put it in my ini folder? What if I want to revert back to the old action.dat file so I jump normal? (incase I don't like this) What would I do?
Originally posted by sh4d0w1ink920@Jul 9 2005, 01:06 So I just put it in my ini folder? What if I want to revert back to the old action.dat file so I jump normal? (incase I don't like this) What would I do?
save u r normal action.dat somme wher els /then if u dont like this 1 change it with the normal 1
Ok so if the inis control the actions, and controls, what does data.wdf and c3.wdf do ? does c3.wdf control the animations or something ? and daya.wdf ? i havent seen people do much about them, and they are the biggest parts of conquer in size
not quite but the jumping sure is there, but it lag the attack
I have tested this on muptiple accs and comps you look like a person i dh jumping by. If ppl know what to look for they will notice it else i doubt they will since half the time i couldent see it .