Originally posted by The!One+Mar 30 2006, 03:54--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (The!One @ Mar 30 2006, 03:54)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--Kelivut@Mar 30 2006, 03:50 Hey i got a suggestion, try stuff with the tc artisan, say see if successful upgrades r client-side, or even socketing them, and maybe see if you can trick it into thinking u put a db in when u really put a met in or something like that.
When i get enough time on my hands i might try some of this but right now im packed full of stuff i really need to do. For now ill just give ya suggestions
There would b a check 2 c what item is in the slot [/b][/quote]
aight well i havent really looked into any coding for this game so forgive me if i make a suggestion thats already clear it wouldnt work
actually it may be a good thing if there is a check server side to see if there is a DB in the slot because they may not have coded it to see exactly where the DB (or MET for that matter) came from and we may be able to use their own checks aginst them. basicly it would go like this you log and copy the packet that is you putting the DB/MET in the slot for the upgrade and then you edit the id tag on say a potion or other cheap item to match the id tag then you stop the transfer and deposit the DB/MET into storage, then open the upgrade window and resend the packet thus sending the fake DB/MET into the slot. when it runs it's checks your information checks out and becuase the id tags match and hopefully you have just upgraded your weapon with a 10 silver potion (or even better the potion you just got for killing a pheasant.
i've seen in a couple of the other topics mention of using ASM calls to fool the server into letting you make ilegal jumps and such and i was wondering if anyone could tell me exactly which ASM language the servers are running?
because i have limited programming knowlage but i have plenty of time and the reasources to learn the ASM language and perhaps i could make a few of these ideas work if i could just find a way to use their own code aginst them.
and just so i don't get introuble, im sure people have been trying it and im not saying they don't know what they are doing all i saying is sometimes it helps to have a fresh set of eyes looking at a problem and trying to find a solution because they may verywell think of something that you didn't or may try something that you thought could never work because of your past experances and it may very well work.
hmmm. i wanted to log if i send a package when i sold ore. but i only received packages. i was hoping to sell the ore while i was mining. so i dont have to go npc to sell those... continuous money income :P
can we do something about this ?
Edit*>> i ve just checked the packet trafic from ethereal. and.. uummmm.. do you filter out some packets in your programme? sorry for asking but there are many packets going and coming but not showing in your programme.. i am puzzled...
yes the packets are filtered on the program,you have three log oprions incomming outgoing and garpage. the garbage packets are usally where you find the information about you telling the server your doing something that has to do with items and money so try unchecking ignore garbage packets. (it's the bottom option)
as for selling to and npc you have to be on the same map as them usally so, you can give it a try but i wouldn't get my hopes up to high.
:? The thing I find most horrific is that I can't do anything different then what I can do in the game normally.
1. Mining - The most confusing thing. When you start mining there is no packet sent to the server...
When you get a ore (etc.) you get two packets. The first one puts the item itself in your inventory and the second simply tells you that, "(char's name here) has gained a(n) ore (etc.). Pure confusion.
2. Buying from NPCs - Same thing. No sending packets, but packets are received
3. Trading with other Chars - Packet hacking is almost impossible You can't make them press ok for trading (believe me I tried!) because the packet is suppose to come from them. So when you send the trading success packet, severs ignoring because it was suppose to come from the other player (not you).
Conclusion. I believe that the No Garbage Packets are the ones we need to look at for 1 and 2. Force trading for 3 is impossible
Edit: It turns out when you turn the Garbage Packets on you can see the out going packets for 1 and 2. My new theory is when in the mines you get ores at a set rate. Fastest I have ever got them is 1 per second. Mabey your clinet has a packet randomizer that choses with packet to send a.k.a. gem packet (N,R,S) , gold ore packet (rate 1-10). If so we can manipulate what we get and how fast we get it. If not there is a set packet sent once per second to server and server radomize the incoming packets for you. If that is true the only thing we can do is send outgoing packets faster than 1 per second, that is of course that the server will accept them faster than 1 per sec. I haven't tested my new theory yet and probably wont today because I have a orthadontist appointment somewhere far away.
ok i recorded the fuckn packets i tried to send them thru and i couldnt get it to work i got a hp thing to work then i tried db's and i couldnt figure out what i did then i tried money and that duznt work i tried armor and i couldnt figure it out can 1 of u help me i got msn can 1 of u help me out i mean **** u help me figure out how to copy db's and ill give u sum db's ok sumbody plz help me tho
Originally posted by oranabi@Mar 30 2006, 07:51 hmmm. i wanted to log if i send a package when i sold ore. but i only received packages. i was hoping to sell the ore while i was mining. so i dont have to go npc to sell those... continuous money income :P
can we do something about this ?
Edit*>> i ve just checked the packet trafic from ethereal. and.. uummmm.. do you filter out some packets in your programme? sorry for asking but there are many packets going and coming but not showing in your programme.. i am puzzled...
btw you can go to town, click on a store, and run to the mines...the store selling will still be up, and you can make a macro to sell everything but gems.
This is based off of 1000gp being dropped ( Outgoing )
Parm 6 has to be some type of time stamp. Drop and pickup real fast and watch that number. You'll get dupe's on 6. So you could develop a timer to pick that up and follow it.
Now you got parm 5 & 19 ( 1 of which is the amount. )
Notice the 1000gp and the difference in the 100gp. I have not moved positions are done anything else but drop and pickup gold.
1000gp:
14 00 4D 04 77 E6 0F 00 9A A0 14 79 65 02 91 03 ; ..M.wæ..? .ye.?.
03 00 00 00 ; ....
Trippinshrumes, no one can help you because no one can help themselves at this point. Anyway I have finnaly found the packet that sends for ores and the packet that is recived to get ores. When I send that packet to myself It shuts Counquer down. At this point, unless someone else makes another packet sniffer/send program, I can kiss my dreams of Gems goodbye. Thats me, you can try thow. It may just be my conquer, it's so screwed up anyway from hacks and copy and paste. XP
ok here we go if one of u could help me ... i wanna make pk points go down really bad and after recording the packets i think it might be server side but im not sure...............
and i resend em throught and i try messin with parts of the files but... im not so sure this is possible but ummm can sum1 plz help me get thsi cuz thatd be great if its possible
I only read up to page 9 an noticed a few things..
First, in ordser for the SERVER to read ANY type of packet, it msut be decrypted, an NO ONE seems to put any thoguht into that. And most likely, noone can decrypt an MMORPG game, because it is VERY difficult...and im not kidding...
So instead of learning for years how to hack and decrypt a MMORPG game like Conquer Online, there msut be some other way instead of sending packets back to the server..
AND THERE IS!...
Remember on the item quality hacks it showed refined, unique, elite, and super...but not +1s, this is because +1 is server side, and the quality is CLIENT side.
Therefore we can most likely resend packets that are client side without decrypting so the CLIENT will read and the server i9s not involved.
This involves some packet editing however...
SO GOOD LUCK TO ALL, ill try some editing in a few days, im busy with school this week,
Conquer Online Packet Sniffer 03/24/2009 - CO2 Exploits, Hacks & Tools - 21 Replies Well I just put this together in a few hours so its a bit messy atm, but here goes.
The .rar will come with two files: PacketSniffer.exe and config.ini
config.ini
GameServer=
In this part you must put in your GAME SERVER ip.
This is NOT the ip in your server.dat.
You'll need to find this one out on your own until I record all the game server ips.
Co packet/logger/editor 12/24/2006 - Conquer Online 2 - 0 Replies chockoman4k co packet is not working anymore i was wandering if some1 can make a new one that actually works