Hahah, I actually never tried CE's speedhack on Conquer. It seems to be working nicely with the auto-hunter + XP skills though!
Warriors use both shield + twohander when they're second reborn
Ahh, okay, that makes sense. I just started playing again yesterday for the first time since '11 (playing since June of '07), so there's a whole bunch of new bullshit I still haven't figured out.
And yeah, CE's speedhack works perfectly with the autohunt. It never DC's either, which is pretty fantastic. I've gotten the KO count to the mid-2000's before getting bored and going to do something else.
Ahh, okay, that makes sense. I just started playing again yesterday for the first time since '11 (playing since June of '07), so there's a whole bunch of new bullshit I still haven't figured out.
And yeah, CE's speedhack works perfectly with the autohunt. It never DC's either, which is pretty fantastic. I've gotten the KO count to the mid-2000's before getting bored and going to do something else.
Seems to be keeping up XP skill infinitely (I'm at ~2700 kills at FG now)
I might actually add a similar speedhack to the auto-hunt options, since it's working so nicely, we'll see though
Seems to be keeping up XP skill infinitely (I'm at ~2700 kills at FG now)
I might actually add a similar speedhack to the auto-hunt options, since it's working so nicely, we'll see though
That would be absolutely delicious. For the love of *** do it :O
Edit:
I had an idea.
Would it be possible for you to store the variables in an .ini file or something? That way after it's injected, I don't have to use "@cohelper" and set all the options the way I want them.
Something like -
Code:
COHelper.ini
----------------------
bForcedAutohunt = TRUE
iMinItemQuality = 3 //Elite
bNotifyOnTreasureDrop = TRUE
etc. etc.
It would be incredibly useful, and would eliminate a lot of redundancy.
SimpleSig - minimalistic signal/slots lib for C++ 10/23/2013 - C/C++ - 33 Replies Hey, da nun Visual Studio 2013 im RTM stand ist, habe ich mal mein signal/slots lib angepasst.
Es ist unabhängig von irgendwelchen 3rd party libs (z.B. boost) und sollte sich problemlos auf jedem C++11 fähigen Compiler, der variadische Templates unterstützt benutzen lassen.
Das Library besteht aus einer einzigen Headerdatei, die ihr nur fix in euer Projekt einbinden braucht. Es unterstützt connection-objekte, mit denen man den Status einer Verbindung abfragen bzw. den Slot vom Signal...
Minimalistic UI 06/25/2011 - World of Warcraft - 2 Replies Please close thread posted in invalid forum section.
Edit - You can find the post at http://www.elitepvpers.com/forum/wow-addons/126331 6-minamalistic-ui.html