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COoperative tool - background follower, skill leveler, etc.
Discussion on COoperative tool - background follower, skill leveler, etc. within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.
05/21/2009, 21:58
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#346
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elite*gold: 0
Join Date: Apr 2006
Posts: 154
Received Thanks: 39
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WOW - This bot is awesome!!!
NOW YOU'RE MAKING IT BETTER
I have died and gone to heaven!!!
TOXIC FOG LVLER: You think you could add a feature to let it move one space after TF... This allows you to lvl in your house/Non pk maps. I know there is one out there already but it doesn't work in background so might not even be possible.
Other than that... 2 THUMBS UP!
Ooh yeah one other thing.... The follow feature =/
I have Low fps so using follow normally is a drag for me.
When we had the proxy, The noob pretty much hardly got left behind even though I had low fps. When I use it your program, it works great when i use it to follow someone else archer but when I make it as backround and I am the archer.... Doesnt follow too well. Infact it always get left behind. Is there a setting to fix that or just leave it at 200 and hope for the best?
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05/21/2009, 22:07
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#347
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elite*gold: 0
Join Date: Oct 2008
Posts: 12
Received Thanks: 0
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Hey great program ya take your time to make it better it's freaking amazing although im gettin 5bot soon i will defenently use this program still keep up the great work.
One problem if i leave it for like 6 hours it stops about 1 hour into it and makes everyone dissapear in conquer then closes the window and opens CoOperative
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05/21/2009, 22:09
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#348
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elite*gold: 20
Join Date: Aug 2007
Posts: 1,749
Received Thanks: 2,199
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Quote:
Originally Posted by Berries
Hey great program ya take your time to make it better it's freaking amazing although im gettin 5bot soon i will defenently use this program still keep up the great work.
One problem if i leave it for like 6 hours it stops about 1 hour into it and makes everyone dissapear in conquer then closes the window and opens CoOperative
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Yeah, that's an old bug, I fixed that already. I'm just working on the new bot now, it's gonna take some time. Once it's done, it'll be faster and more efficient though, and the GUI will be more user friendly.
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05/21/2009, 23:51
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#349
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elite*gold: 0
Join Date: Jul 2008
Posts: 71
Received Thanks: 7
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sweet love the program. so your makin a new one eh? man its gonna be awesome. jsut making sure this is getting ppl botjailed for it b4 i use it again =]
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05/22/2009, 00:57
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#350
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elite*gold: 0
Join Date: Apr 2009
Posts: 10
Received Thanks: 0
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Hey Hawtness can you please (if its possible) add a scatter that is not random it always hits in the same spot like where ur mouse click. This would be very helpful in a labspawn if they hit 1. Thanks.
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05/22/2009, 01:35
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#351
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elite*gold: 0
Join Date: Mar 2009
Posts: 427
Received Thanks: 479
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Quote:
Originally Posted by blobman22122
Hey Hawtness can you please (if its possible) add a scatter that is not random it always hits in the same spot like where ur mouse click. This would be very helpful in a labspawn if they hit 1. Thanks.
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almost certain it isn't random, and attacks to wherever ur mouse is, i know cuz i've tried before
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05/22/2009, 02:06
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#352
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elite*gold: 0
Join Date: Jan 2009
Posts: 161
Received Thanks: 77
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I like how..
After we made deliberate hate to flamers..
Everyone started to follow up with a positive feedback quote..
They still tho, are only posting to hurry our works up.
Update: The ip changer was reset and also the new ipac system they use changes the reference codes.. the current public command tools wouldn't work from a ipf file Dat.
So for those whom we call Leech..
THIS WILL TAKE A FEW DAYS!..
AS IN AT LEAST 3 DAYS..
Hawtness is very compilable/ we make our tools WORK/ releasing a bugged tool is never a positive for any true script(ee)
Lend us what we need to make things stable again..
Patience.
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05/22/2009, 04:45
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#353
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elite*gold: 0
Join Date: Dec 2007
Posts: 15
Received Thanks: 2
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guys .. we need that pro COoperativeV04
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05/22/2009, 04:52
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#354
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elite*gold: 0
Join Date: Dec 2005
Posts: 219
Received Thanks: 21
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auto follow still work ?
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05/22/2009, 05:02
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#355
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elite*gold: 0
Join Date: May 2008
Posts: 1,769
Received Thanks: 1,143
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Wow, TQ added a load of bullshit to the executable to f` up the memory table. Guess they haven't ever heard of Dynamic Link Libraries..
Anyway, I'd also advise not testing bots on your main at the moment. I've been trying things and actually got two noob chars banned for just using a multiclient. Something's been added to either check the Signature of the executable, or to send certain data to the server for comparison. Just be careful (To the developers, not users.)
EDIT: Lol?:
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05/22/2009, 05:44
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#356
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elite*gold: 0
Join Date: Dec 2006
Posts: 5
Received Thanks: 5
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Thx
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05/22/2009, 06:54
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#357
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elite*gold: 0
Join Date: Jul 2008
Posts: 27
Received Thanks: 0
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i got waiting... ?
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05/22/2009, 09:11
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#358
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elite*gold: 0
Join Date: Apr 2009
Posts: 28
Received Thanks: 2
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It's a very good hack,
unfortunately... not working with patch 5126 (as it sais).
Screw that!! ><
GREAT HACK!
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05/22/2009, 13:16
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#359
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elite*gold: 0
Join Date: Oct 2008
Posts: 12
Received Thanks: 0
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Quote:
Originally Posted by IAmHawtness
Yeah, that's an old bug, I fixed that already. I'm just working on the new bot now, it's gonna take some time. Once it's done, it'll be faster and more efficient though, and the GUI will be more user friendly.
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Ya sounds great just whatch the bot jailingand everything im sure you test it on a bunch of noob characters before releasing keep up the good work!!! Amazing and take your time
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05/22/2009, 14:27
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#360
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elite*gold: 0
Join Date: Mar 2009
Posts: 8
Received Thanks: 1
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It`s work on 5128 or not ??
Plz update
and ho i can make my noop follow me with jumping ??
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