Quote:
Originally Posted by μZane
I don't see how they could identify whether you're using speeding or not. Unless they ofcourse started to keep track of the timestamps server side actually however it'd need some coding to determine whether it's speeding or just lag. (This may result in botjailing of many innocent players with ****** connection, as you can see from both Qonquer and AcidCO, they have those pullback things that get triggered when you're lagging.)
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Well believe it or not but apparantly they have

ive patched the time stamps correctly and im able to jump, yet appears to be client side only.
Once i get to somewhere out of the screen the npc's are gone theres no players there either.
Indicating that only my client is jumping, once i tried running and jumping with speedhack instant botjail for my tester noob :P