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Guildwar pole as market stall.
Discussion on Guildwar pole as market stall. within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.
10/22/2008, 00:52
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#1
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Guildwar pole as market stall.
Since it's released anyway heres my little app to change your market booth into a guildwar pole.
Note this only includes the change from carpet to guildwar pole, and the otherway around.
this is how it looks:
This is how it works, it looks for your conquer window by its name.
it will hook to top most so it will work with no matter how many clients you have.
Now as I know that some people use tools to change their window name, i included that you can specify the name yourself.
once its hooked it will show your characters name in the characters name Textbox, wich modifies itself when u switch to another window (that way you can see youre hooked to the right window)
All you have to do is click the button
Enjoy.
EDIT:
This doesnt work anymore, its fixed link to download removed
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10/22/2008, 13:18
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#2
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Ahahahaa, lol at the application's name  .
Nice job though
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10/22/2008, 19:24
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#3
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Quote:
Originally Posted by IAmHawtness
Ahahahaa, lol at the application's name  .
Nice job though 
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Hehehe
After you press the pole button messagebox appears "You got a big pole O.O" 
Wonder if im able to find the "hawk" function make it "hawk" a predefined message 
That be fun
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10/22/2008, 19:50
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#4
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Quote:
Originally Posted by _fobos_
Hehehe
After you press the pole button messagebox appears "You got a big pole O.O" 
Wonder if im able to find the "hawk" function make it "hawk" a predefined message 
That be fun 
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Nah, I say we need more exploiting exploits!
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10/22/2008, 20:28
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#5
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Quote:
Originally Posted by IAmHawtness
Nah, I say we need more exploiting exploits! 
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Would have more value if it wasnt public yet
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10/22/2008, 21:00
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#6
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hahahaha it's funny
nice work !!
Keep it up
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10/23/2008, 00:30
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#7
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rofl
make more buttons!
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10/23/2008, 18:39
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#8
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Quote:
Originally Posted by swissknife
rofl
make more buttons!
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No this is stripped to just pole and carpet 
I might make an option so u can fill in ur own ID.
Once i find out how to manipulate the string to send it as bytes in C#.
(my first C# program)
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10/25/2008, 21:47
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#9
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this is Fixed, not working anymore.
..for now
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10/25/2008, 22:12
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#10
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Already ?
Wow, that was fast lul
Edit:
You can still make carpets that are different than the other carpets, by changing the ESI to 0000005 for example
Edit2:
You can still change the coordinates of the carpet, by changing the EBX and EDI values
Perhaps we should just keep this to ourselves, so TQ wont patch it =]
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10/26/2008, 02:32
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#11
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Quote:
Originally Posted by IAmHawtness
Already ?
Wow, that was fast lul
Edit:
You can still make carpets that are different than the other carpets, by changing the ESI to 0000005 for example
Edit2:
You can still change the coordinates of the carpet, by changing the EBX and EDI values
Perhaps we should just keep this to ourselves, so TQ wont patch it =]
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I already knew that xD
u can change 1 byte i noticed but not 2, so perhaps in the creation follow the call in front of it theres a pop esi wich sets esi to 06, get the pointer and try to make it patch at runtime must work as its still not server checked
(easiest would be a loader to patch that pointer as its used for other things u must count how many breakpoints get hit before its set to 06 and only change that one to like B2 0B (pole) thinking about it it should work not taken time to actually do it tho, but ill verify this weekend  )
and indeed I was already no fan of it to be public in first place haha it was too fun
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10/26/2008, 07:24
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#12
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** cough.. badas$
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10/26/2008, 10:51
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#13
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Don't work
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10/26/2008, 11:20
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#14
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Nah, it has to be a server-side check, there's no new Conquer.exe from patch 5069 -> 5070.
Patch 5070 only contained material for the Halloween event.
The server-side check is probably something that checks to see if the carpet you're trying to set up actually IS a carpet, but it doesn't check if the carpet is facing the right way
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10/26/2008, 12:18
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#15
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Quote:
Originally Posted by IAmHawtness
Nah, it has to be a server-side check, there's no new Conquer.exe from patch 5069 -> 5070.
Patch 5070 only contained material for the Halloween event.
The server-side check is probably something that checks to see if the carpet you're trying to set up actually IS a carpet, but it doesn't check if the carpet is facing the right way 
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I doubt it, because what happens is same with coordinates, when u change both sets of coords at same time, it just writes old values back.
Im not saying its not server checked, I mean it could be that they went smarter  but worth looking into some more before i quit on it
Edit: Btw was there really no new conquer.exe? my multi and all quit on me for a reason, my loader does still work so need no update on that part but still, u sure about that?
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This is client AND server sided! Meaning everyone else on your server WILL see the same thing as you see!
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