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CIDProxy

Discussion on CIDProxy within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.

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Old 03/07/2008, 03:02   #331
 
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When I've typed !f or !fk,it says player not founded.Perhaps a bug?
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Old 03/07/2008, 03:07   #332
 
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Quote:
Originally Posted by 666django View Post
When I've typed !f or !fk,it says player not founded.Perhaps a bug?
That means the person isn't on the screen.
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Old 03/07/2008, 03:10   #333
 
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Ive fixed all bugs, i will reupload the proxy as soon as I test it to make sure no other bugs pop up

they added nobility which offsetted some bytes in 3f6
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Old 03/07/2008, 03:10   #334
 
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everytime i use stig while using !c it deactivates =\ same with xp skills and any other mana base skill, including turning blue name =\
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Old 03/07/2008, 03:12   #335
 
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Yeah, sorry :/ im going to fix it as soon as possible, been very busy, moved and I just got internet today, im hoping to fix the cyclone + other bugs over the weekend
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Old 03/07/2008, 03:15   #336
 
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What are this two Codes for:

Quote:
mesh [id] - Spawn a monster with [id] mesh.
act [id] - Run an action
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Old 03/07/2008, 03:16   #337
 
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Originally Posted by XtremeX-CO View Post
Yeah, sorry :/ im going to fix it as soon as possible, been very busy, moved and I just got internet today, im hoping to fix the cyclone + other bugs over the weekend
awesome
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Old 03/07/2008, 03:19   #338
 
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Originally Posted by XtremeX-CO View Post
Yeah, sorry :/ im going to fix it as soon as possible, been very busy, moved and I just got internet today, im hoping to fix the cyclone + other bugs over the weekend
about !fbot and !ssbot when i dont use autoshoot i have to use tornado to get the aimbot to work, anyway u can set it up where u use tornado to target the person then switch back to SS or FB and just right click for it to shoot?
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Old 03/07/2008, 03:20   #339
 
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!aloot no longer works =\ or it doesnt pick up gold anymore?
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Old 03/07/2008, 03:23   #340
 
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Originally Posted by corbinator View Post
!aloot no longer works = or it doesnt pick up gold anymore?
It never picked up Gold by me =/
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Old 03/07/2008, 03:25   #341
 
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Originally Posted by XtremeX-CO View Post
Yeah, sorry :/ im going to fix it as soon as possible, been very busy, moved and I just got internet today, im hoping to fix the cyclone + other bugs over the weekend
thanks man this is the best work ive seen on epvp
keep it up
Edit: btw while you are fixing bugs, I think ive found one more for you lol, for some reason it will not let you pick up items under a ghost while running your proxy.
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Old 03/07/2008, 03:55   #342
 
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Quote:
Originally Posted by corbinator View Post
!aloot no longer works = or it doesnt pick up gold anymore?
add this to the items in proxy
Attached Files
File Type: txt gold.txt (70 Bytes, 71 views)
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Old 03/07/2008, 04:16   #343
 
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i downloaded the multiclient, loader, and cidproxy. still isn't working for me. i've pinpointed the problem (i believe anyway) which is the server.dat file. it never connects me and if i use the play feature it brings up the error about the server.dat being corrupt, and if i use the loader it says cannot connect to game server. when i replace the server.dat with the original file it loads and works fine with loader but the proxy doesn't work.
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Old 03/07/2008, 04:34   #344
 
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Quote:
Originally Posted by acidreflux000 View Post
i downloaded the multiclient, loader, and cidproxy. still isn't working for me. i've pinpointed the problem (i believe anyway) which is the server.dat file. it never connects me and if i use the play feature it brings up the error about the server.dat being corrupt, and if i use the loader it says cannot connect to game server. when i replace the server.dat with the original file it loads and works fine with loader but the proxy doesn't work.
try to updated your java, then patch your client normaly to 5016, download loader, from *M*, and CIDPROXY. In CIDPROXY (deleted conquer.exe, that come with) use the original one, and open CO with Loader from *M* . sorry for my english
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Old 03/07/2008, 04:59   #345
 
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Guys, i updated a temporary proxy for now, it has the bugs fixed, but the multiclient + server.dat bypass will have to wait until tomorrow. I added *M*s loader until then (I know it's a bit laggy... :/ got no time right now to go and crack the CO.exe)
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