The human eye cant really see much past 100fps so as long as your getting that its all good.
Once I figure out how the registers control the fps (at the moment I just remove them) I should be able to make a program to choose a custom frame cap, that should help people that are getting jumpy framerates.
This loader patches your exe at runtime so you don't need to use an edited client.
The 2,5 & 10x loaders launch 2,5 and 10 patched windows which should help for mass botting but might rape your computer if you don't have heaps of ram.
Loader 0.2 Patches:
;Unlocked Framerate - as fast as you computer can run it
;Blacknull
;Multi-Client
;GM Commands
;Wall-Jump
;Server.dat bypass
;Swear-Filter
;Equipment Parenthesis
;Extra Zoom
The human eye cant really see much past 100fps so as long as your getting that its all good.
Once I figure out how the registers control the fps (at the moment I just remove them) I should be able to make a program to choose a custom frame cap, that should help people that are getting jumpy framerates.
The human eye actually takes in 75fps, so anything above that is great.
The human eye actually takes in 75fps, so anything above that is great.
Hiyoal...hehe
Technically.. the human eye can see an infinite amount of fps.
It's just that using some techniques our brains turn low pfs into fluid motion so we can't actually tell it's going so slow.
Oh and the actual framerate is also limited by the framerate of your monitor so no matter what the game tells you it can't possibly go above that.
Technically.. the human eye can see an infinite amount of fps.
It's just that using some techniques our brains turn low pfs into fluid motion so we can't actually tell it's going so slow.
Oh and the actual framerate is also limited by the framerate of your monitor so no matter what the game tells you it can't possibly go above that.
Only if Vsync is on, I just mean the difference between 75 and 100fps is noticable, but the difference between 100 and 200fps barely is.
Only if Vsync is on, I just mean the difference between 75 and 100fps is noticable, but the difference between 100 and 200fps barely is.
It has nothing to do with VSync, it's about the actual limited harware, in this case the monitor, no matter how fast or slow a game refreshes, the monitor will always refresh at it's native speed.
But ya none of this really matters
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