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Map Name Detector

Discussion on Map Name Detector within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.

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Old 02/11/2008, 09:21   #16
 
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Old 02/11/2008, 16:45   #17
 
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leavemealone@
of course i tested, those 2 screenshots, one is from desktop, one is from laptop
(both CO is unedited what-so-ever)
just delete this thread
quite not useful anyways, thats why i dont like memory base programs
so much chance of not working
and need constantly update
the ELSE boundary function makes me so tired already
it will be so much easier if attach with the co client
but i feel thats dumb, just like buying a new car, but u need to change ur legs
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Old 02/11/2008, 17:05   #18
 
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Quote:
Originally Posted by evanxxxm View Post
leavemealone@
of course i tested, those 2 screenshots, one is from desktop, one is from laptop
(both CO is unedited what-so-ever)
just delete this thread
quite not useful anyways, thats why i dont like memory base programs
so much chance of not working
and need constantly update
the ELSE boundary function makes me so tired already
it will be so much easier if attach with the co client
but i feel thats dumb, just like buying a new car, but u need to change ur legs
With a dll injected you can have it find the offsets itself by looking for opcode signatures
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Old 02/11/2008, 18:08   #19
 
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RootCore@
i will check on that later
but i dont have any knowledge about vb or C codes
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Old 02/11/2008, 18:10   #20
 
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what did this do then ??
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Old 02/11/2008, 18:35   #21
 
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I use the proxy v3nom of crazysasuke...
Your hack doesn't worck on the crazysasuke's proxy but on the original version your hack worck
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Old 02/11/2008, 19:15   #22
 
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krankheit@
show the map u are in
like in moonbox quest, u will know which tactic u are in

anerax@
ic, thats a good info to know
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Old 02/11/2008, 23:28   #23
 
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dwMapId = 0x004E9DF8;

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Old 02/12/2008, 05:44   #24
 
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i apologize for the Mapdetector A and B
i found a major bug inside which cause the dllcall wont read the new value that user input
it should be ok now, welcome people to test it again
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Old 04/10/2008, 00:06   #25
 
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Updated the address to patch 5020

although no one will be interested, for those that actually might use it when doing moonbox quest, please change the address to 0x53BC34
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Old 05/03/2008, 07:44   #26
 
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could you update the adress for patch 5022?
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Old 05/03/2008, 17:34   #27
 
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Quote:
Originally Posted by evanxxxm View Post
Notes:

Patch 5020
Map memory address = 0x53BC34

i guess the only purpose of this program is for moonbox quest
i dont think anyone will get lost in CO right?

Instructions:
Press OK and the tooltip will stick to ur CO client left top corner

however if the memory address is incorrect (maybe due to upgrade patches/modify clients)
u can self-change the memory address by editing the address, then put a check in the "change?" checkbox. the program will generate a ini file inside ur programfiles folder for later usages. u can find the hex either by using cheatengine yourself or check back on this page "notes"



MapNameList:
Code:
Thanks for bone-you providing this list
1000: <Desert>
1001: <AncientCity>
1002: <CentralPlain>
1003: <MineCave>
1004: <JobCenter>
1005: <Arena>
1006: <Stable>
1007: <Blachsmith>
1008: <Grocery>
1009: <ArmorStore>
1010: <BirthVillage>
1011: <Forest>
1012: <Dreamland>
1013: <TigerCave>
1014: <DragonPool>
1015: <Island>
1016: <KylinCave>
1018: <Arena>
1020: <Canyon>
1021: <CopperMine>
1028: <GoldMine>
1027: <SilverMine>
1026: <CopperMine>
1025: <IronMine>
1036: <Market>
1038: <GuildArea>
1039: <TrainingGround>
1063: <AdventureIsland>
1062: <Maze3>
1042: <PassPortal>
1043: <Peace>
1044: <Chaos>
1045: <Deserted>
1046: <Prosperous>
1047: <Disturbed>
1048: <Calmed>
1049: <Death>
1050: <Life>
1051: <MysticIsland>
1052: <TestIsland>
1061: <Maze2>
1060: <Maze1>
1041: <PrizeClaimingMa>
1040: <SkyCityPass>
1070: <SnakeDen>
1075: <NewCanyon>
1076: <NewForest>
1077: <NewDesert>
1078: <NewIsland>
1080: <Arena2>
1081: <Arena3>
1100: <MoonPlatform>
1101: <MoonPlatform>
1102: <MoonPlatform>
1103: <MoonPlatform>
1104: <MoonPlatform>
1105: <MoonPlatform>
1106: <MoonPlatform>
1107: <MoonPlatform>
1108: <MoonPlatform>
1109: <MoonPlatform>
5000: <NPCJail>
6000: <PKerJail>
6001: <Jail>
6010: <AFKerJail>
1201: <GlobeQuest1>
1202: <GlobeQuest2>
1204: <GlobeQuest4>
1205: <GlobeQuest5>
1207: <GlobeQuest7>
1208: <GlobeQuest8>
1210: <GlobeQuest10>
1211: <GlobeQuest11>
1212: <GlobeIsland>
1213: <GlobeDesert>
1214: <GlobeCanyon>
1215: <GlobeForest>
1216: <GlobePlain>
1217: <JointCanyon>
1218: <IronMine1>
1219: <GlobeExit>
2000: <IronMine2>
2001: <IronMine2F>
1300: <MysticCave>
2002: <IronMine3F>
2003: <IronMine3F>
2004: <IronMine3F>
2005: <IronMine3F>
2006: <IronMine4F>
2007: <IronMine4F>
2008: <IronMine4F>
2009: <IronMine4F>
2010: <IronMine4F>
2011: <IronMine4F>
2012: <IronMine4F>
2013: <IronMine4F>
2020: <CopperMine2F>
2021: <CopperMine2F>
2022: <CopperMine3F>
2023: <CopperMine3F>
2024: <CopperMine3F>
2025: <CopperMine3F>
2026: <CopperMine4F>
2027: <CopperMine4F>
2028: <CopperMine4F>
2029: <CopperMine4F>
2030: <CopperMine4F>
2031: <CopperMine4F>
2032: <CopperMine4F>
2033: <CopperMine4F>
2040: <SilverMine2F>
2041: <SilverMine2F>
2042: <SilverMine3F>
2043: <SilverMine3F>
2044: <SilverMine3F>
2045: <SilverMine3F>
2046: <SilverMine4F>
2047: <SilverMine4F>
2048: <SilverMine4F>
2049: <SilverMine4F>
2050: <SilverMine4F>
2051: <SilverMine4F>
2052: <SilverMine4F>
2053: <SilverMine4F>
6002: <MacroJail>
1351: <Labyrinth>
1352: <Labyrinth>
1353: <Labyrinth>
1354: <Labyrinth>
1095: <Arena2>
1094: <Arena1>
1093: <Arena2>
1092: <Arena1>
1091: <Arena2>
1090: <Arena1>
1505: <CityArena1>
1515: <CityArena1>
1525: <CityArena1>
1506: <CityArena2>
1516: <CityArena2>
1526: <CityArena2>
1511: <FurnitureStore>
1528: <CityArena4>
1518: <CityArena4>
1508: <CityArena4>
1451: <MeteorArena>
4025: <BattleFormation>
4024: <RightCloister>
4023: <LeftCloister>
4022: <HellHall>
4021: <HellGate>
5002: <>
1551: <HalloweenCity1>
1550: <HalloweenCity1>
700: <LotteryMap>
1700: <EvilAbyss>

Screenshot:


MapDetectorA


MapDetectorB




Tutorial: 5 steps to find Map hex address:
First u need to have

Second, hook CE to [Conquer2.0] while ur CO is running

Third, go to twinscity and search for 1002 in CE, u should be able to see something like this:


Forth, go to desert and "next scan" for 1000 in CE, u should be able to see only few variables on the list left




Fifth, double check ur results by going back to twinscity
look at those values on the list, if the output is back to 1002
that means thats the hex address of the Map ID

Done!


Download:
AHK Script included inside
the only difference between MapDetectorA and MapDetectorB is the output method
one is tooltip, the other is text on client
It doesnt work, it says:
ERROR
or incorrect MapID Adress.

I took all the steps correctly tho..
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Old 05/03/2008, 18:05   #28
 
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for patch 5022
it should be:
0x56A3CC

replace the old hex and check the checkbox "change" and press OK
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Old 05/03/2008, 23:05   #29
 
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works! thank you!
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Old 08/03/2008, 22:51   #30
 
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The MapID address i found is 0x56B884 or 0x56B888. I got the map but they are wrong. For my case, I'm in Chaos map - 1044. It tells me I'm in JointCanyon map - 1027. Please help.

Tnx for cool app.
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