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ANI Quality Editor - Display selected DDS
Discussion on ANI Quality Editor - Display selected DDS within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.
03/22/2008, 15:06
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#226
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do you have another hack that can see +1 items?????
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03/23/2008, 02:43
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#227
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Join Date: Jan 2007
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Very nice program xD(can't believe i didnt post the first day i dled it was pretty much the first day it came out and i been using it ever since always thought i posted) Thanks xD
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03/23/2008, 08:46
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#228
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Quote:
Originally Posted by wedjie
do you have another hack that can see +1 items?????
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It was explained to me that +1 items are server side so they cant be detected using programs on the client side...or something along those lines
Awesome tool...I have been looking for something to spot those pesky gems :S
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03/24/2008, 08:53
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#229
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Join Date: Oct 2005
Posts: 159
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Quote:
Originally Posted by evanxxxm
tablo@
because AHK functions can not rename files lol
the way they usually do it is:
read file, copy and paste content to a new created file
"thats what they call rename"
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Then (assuming it can delete files) i would see it like this:
1. read the .ani
2. save it as .ani.bckp
3. read .ani.bckp
4. delete .ani
5. modify
6. save as .ani in the correct folder
or if possible - without step 3
cheers
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03/24/2008, 09:34
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#230
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tablo@
the program right now will do:
1. read the ani file in CO folder, then copy this ani file to desktop, i believe it saved the name as "MapItemIcon-ORG.ani"
2. generate a new ani file with the options u select, name as "MapItemIcon.ani"
it can be easily done to delete things, but i wish not
i even create a backup ani file for those lazy/careless people
i rather u guys replace the file yourself
really, is it that hard to drag a file into CO folder?
unless some idiots just put the DDS files and ANI all in the Data/MapItemIcon folder lol..
well in that case, everything will be same as before, since the ani file is the same old one
so therefore, u cant really messed up, the worst case is just "nothing happens"
i really have no single clue why some people cant see any items on floor...
maybe they delete the ANI file and forget to drag the edited one?
maybe they delete the ANI file and rename the new ANI file wrong
(this issue has been fixed in new versions, back in the days, the program will create some "MapItemIcon-edited.ANI" file, which require users to rename it and drag it to folder)
if no major change in the program, i will not make an update
the next version though, i might just have a code "open the **** folder for u guys"
and triple check that u have done it correctly
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03/24/2008, 13:41
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#231
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Join Date: Oct 2005
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need an idea for update? there goes:
1. mets
2. dbs
3. whitepetal, whitepistil and whitestalk (2rb **** items) show as ref, uni and super on the ground
4. maybe adding fixed items
5. pls teach me how to make it replace the file, just like "launch, click n play"
cheers
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03/24/2008, 15:54
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#232
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Join Date: Oct 2006
Posts: 2,707
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tablo@
mets/DB sound easy to change, i can just write another if/else case
about the 2nd rb items and fixed item, well, no specific ID#s, so dont know how
and about the delete part, nope, i am not going to do it as i mention above
added one more reason here:
people should know what makes this program works, and participate in the process
u think i care about if it works on those lazy users or not?
if they dare to say this program is not working, the only response from me will be "read the instructions again, and follow the steps"
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03/24/2008, 23:54
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#233
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Join Date: Aug 2007
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Help me!!!
i can get this to work, can someone plz send me a step by step explanation, it would really help me out. Send the explanation to  . PLZ some PLZ i really want this to work.
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03/24/2008, 23:55
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#234
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Join Date: Oct 2006
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ignore
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03/25/2008, 02:15
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#235
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Join Date: Oct 2005
Posts: 159
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Quote:
Originally Posted by xplicit1
i can get this to work, can someone plz send me a step by step explanation, it would really help me out. Send the explanation to  . PLZ some PLZ i really want this to work.
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Quote:
Originally Posted by evanxxxm
ignore
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whoa, you're fast lol
back to topic: if you could give me the range of ID's for each ref, uni, eli, super paws then i could check the dds files for exceptions such as those above, cause lab tokens also are displayed as paws (which is actually a great thing, and a good idea to add), so its up to you if you make use of my photoshop
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03/25/2008, 02:17
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#236
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Join Date: Oct 2006
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tablo@
in my program, it does not know range...
as i explained before, it search lines with 6],7],8],9] in the WHOLE ani file
and replace the ones that u "check"
thats why when people ask me, can u change this this image to that that pink dds
i said no, unless u give me the ID#, because i dont know any of them...
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03/25/2008, 02:28
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#237
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But you had to find a way to determine that it's the 6],7],8] and 9] - i assumed it's like 6] for ref etc. Isn't it?
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03/25/2008, 02:30
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#238
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Join Date: Oct 2006
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tablo@
o u mean that range
6] <- ref
7] <-uni
8] <-elite
9] <-super
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03/25/2008, 09:05
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#239
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elite*gold: 0
Join Date: Mar 2007
Posts: 13
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is the version 4 fixed?
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03/25/2008, 16:50
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#240
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elite*gold: 20
Join Date: Oct 2006
Posts: 2,707
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wedjie@
fxied for what?
all version 1,2,3,4 are running perfectly OK
just that, people request more and more updates
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Hey, I joined the forums a week or so ago and saw you had some useful stuff, however the thing that caught my eye was this: 'ANI Quality Editor'.
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