Quote:
Originally Posted by iStefan
Listen Man, vecko does Multi-Clients billion years before you released your tool, so it is pointless to blame him with no proof.
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Listen bro, I compared his old client with mine @

. I had made 41354 instruction edits, with almost all of these being NOPs, as I was mapping out exactly where anti-bot routines were and being sure not to repeat myself. When comparing the two clients, I noticed that NEARLY EVERY instruction that I edited, he edited as well. The only exceptions were the long jump, and unlocked FPS, which are public knowledge. Is it a coincidence that he just happened to edit every instruction in the same place and same fashion as I did? If you'd follow mine and his threads, you'd see that the guy has ZERO experience with assembly or working with a debugger.
Quote:
Originally Posted by vecko12
 My multi doesn't have bugs ( I had some, but I fix them thanks on Cheat Engine). I didn't stole it cuz I know much about clients and memories ( TheBoyWhoLost, gabrola and Google helped me alot)... So.... Have Fun, Again!
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^ His claim.
Quote:
Originally Posted by vecko12
 LoL....
With mine or lats multi the TQ/CO2 scanner is REMOVED
1) There is a code that call tq scanner (e.g. Call.blablabla)
2) There is code (opcode) that can MAKE the conquer.exe to JUMP that call (conquer.exe will think that the scan is made succefully)
And that JUMP code is MADE in ours (mine and lateralus) MULTI CLIENTS...
Understood?
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If you'd know about the anti-bot checks, this isn't true. I'm betting you don't, or perhaps you just didn't educate yourself before saying that I have no proof. There are loads and loads of calls to anti-bot routines. My create-a-client program makes changes at 36 different addresses as of now (though it can be improved, which is what I've been working on all day). Don't think that only anti-bot routines are in the client, oh nooo, you also have to remove it from loading a few modules, and calls to their functions.
Quote:
Originally Posted by vecko12
There are only 3 opcodes that call TQ/CO2 scanner... 1 is for 91 game check (TQ scanner) other is for the trojan checker and the last one is for Background check which is very easy to remove... IDK what have u done with ur multi, what jumps u have made and I don't care.
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Removing the loading of 91gamecheck does very little. It will still compile a list of processes, and send it to their servers to be checked. Trojan checker is public, but easy anyway. Background checks threw me off a bit, since they're embedded in the function that loads your character's graphics, but still easily done. And just to nitpick, it takes 5 opcodes to call a routine in x86... Ironically, he doesn't have any of these things removed in his newly updated client. Instead, he only has the public implementations, such as unlocked FPS, revive while moving, etc. It seems like if he has done it before, and if it's as easy as he claims, he should have at least some of it in his client, right?
And there's my proof. Though there's no hard evidence, unless you're a complete retard, you should be able to logically deduce that he did and knows nothing.