be patience....we need more time to out do TQ...just play it normally...Multi-client still works...play with the effects files to limit lag...it will be fine for now
can u tell us how to make it? ill like to know coz before i used to make my own multiclient (Fps:%d, remember? change english), but now im not shure if i have to desencript it first and what to hex edit, coz some posted here works great but some dont let u use cotobo. and ill like to know how to make it multiclient and cotobo readdy.
i always thought having coboto and removing the effects while in tg was helping with the connection/lag. but when the new patch came out i just used it as a multi client like you were talking about and the only one that disconnected on my was my market character. i think the issue all along for me was the processor/video card combination. once my processor was upgraded to a dual core 4200 i have notice very little lag unless there is a ton of characters like in BI around the birds with 3 archers scattering, all having teams of 4. without the notifier which has been fixed in other programs i don't know if i want to go back to coboto.
douglastocuyo: as for making the multiclient you are correct. search for the word english, there is usually 2 and only 1 needs to be modified (i think it's the 2nd one it finds), and change the name using your favorite hex editor. always be sure to make a backup of the original so you can go back if not correct. posted many times so you can search for it pretty easily.
i tried it, but it wont let me log in with cotobo, it freeze when it say loggin in... and i try the multi from prog4mer's and it dont finish even open conquer.exe when i try to use cotobo...
i tried it, but it wont let me log in with cotobo, it freeze when it say loggin in... and i try the multi from prog4mer's and it dont finish even open conquer.exe when i try to use cotobo...
i need TOBO!!!!!!!!!!!!!!!!!!!!
That is because multi has nothing to do with it now lol there was packet/memory changes in 5018.
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