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new small guard monster.dat (Patch 5007)

Discussion on new small guard monster.dat (Patch 5007) within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.

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Old 12/07/2007, 05:26   #16
 
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Unfortunately, no. That was patched long ago and any change affects all the doves.
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Old 12/07/2007, 05:56   #17
 
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eh, i just use /rolescale to pick up **** when noobs sit on it... but yea , good for killing ppl under guards.
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Old 12/07/2007, 14:38   #18
 
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so yah i open the file (monsters.dat and itemtype.dat alike) in a hex mem editor and i still see gibberish... how do you guys edit these?

EDIT: nevermind, found a post explaining it

i should learn to Lurk Moar before asking dumb questions
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Old 12/22/2007, 21:47   #19
 
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I updated this for 5007. Glad you guys like it.
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Old 12/22/2007, 23:00   #20
 
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@L3r0y~J3nk1n$ > I updated the title for you.
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Old 12/22/2007, 23:08   #21
 
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These lil dudes rock.
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Old 12/22/2007, 23:19   #22
 
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does it make the guards hit less? cos guard 1 and 2 kill my *** as soon as i flash blue trying to kill a red name
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Old 12/23/2007, 02:37   #23
 
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Quote:
Originally Posted by the_chojin View Post
does it make the guards hit less? cos guard 1 and 2 kill my *** as soon as i flash blue trying to kill a red name
Rofl no. Its client side makes guard look smaller thats all.
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Old 12/23/2007, 07:47   #24
 
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I like this. Today I was tinkering around with DeEn myself. I wanted to come up with the perfect zoom that would let me target with archer and nado as well as attack the guard itself if I needed to.
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Old 12/23/2007, 10:27   #25
 
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thank you, i havent had this one since the old days of CO1
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Old 12/23/2007, 12:26   #26
 
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Quote:
Originally Posted by Relaxation View Post
I like this. Today I was tinkering around with DeEn myself. I wanted to come up with the perfect zoom that would let me target with archer and nado as well as attack the guard itself if I needed to.
So this is a good size? I pretty much guessed at using zoompercent=40, and it looked good to me so I went with it. I didn't think about attacking the guard.
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Old 12/24/2007, 09:30   #27
 
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Originally Posted by L3r0y~J3nk1n$ View Post
So this is a good size? I pretty much guessed at using zoompercent=40, and it looked good to me so I went with it. I didn't think about attacking the guard.
I haven't looked at it yet, to be honest. But if you did find the perfect zoom size so that you could attack guard too, then that would be awesome.

By the way, do you know if shrinking tombbat/sandmonster size makes them easier to hit with tro?
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Old 12/24/2007, 20:13   #28
 
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ty!
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Old 12/25/2007, 01:23   #29
 
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Quote:
Originally Posted by Relaxation View Post
I haven't looked at it yet, to be honest. But if you did find the perfect zoom size so that you could attack guard too, then that would be awesome.

By the way, do you know if shrinking tombbat/sandmonster size makes them easier to hit with tro?
Hmmm I'll try some different sizes and see. No idea about the tombbats/sandmonsters (never tried it) but it might work. That reminds me of slingers... I could make those VERY small if needed so macros would work better, but then tro/war would have a hard time.
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Old 12/25/2007, 02:11   #30
 
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Thankies =^.^=
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