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new small guard monster.dat (Patch 5007)
Discussion on new small guard monster.dat (Patch 5007) within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.
12/07/2007, 05:26
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#16
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Unfortunately, no. That was patched long ago and any change affects all the doves.
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12/07/2007, 05:56
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#17
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eh, i just use /rolescale to pick up **** when noobs sit on it... but yea , good for killing ppl under guards.
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12/07/2007, 14:38
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#18
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so yah i open the file (monsters.dat and itemtype.dat alike) in a hex mem editor and i still see gibberish... how do you guys edit these?
EDIT: nevermind, found a post explaining it
i should learn to Lurk Moar before asking dumb questions
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12/22/2007, 21:47
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#19
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I updated this for 5007. Glad you guys like it.
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12/22/2007, 23:00
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#20
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@L3r0y~J3nk1n$ > I updated the title for you.
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12/22/2007, 23:08
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#21
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These lil dudes rock.
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12/22/2007, 23:19
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#22
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does it make the guards hit less? cos guard 1 and 2 kill my *** as soon as i flash blue trying to kill a red name
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12/23/2007, 02:37
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#23
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Quote:
Originally Posted by the_chojin
does it make the guards hit less? cos guard 1 and 2 kill my *** as soon as i flash blue trying to kill a red name
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Rofl no. Its client side makes guard look smaller thats all.
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12/23/2007, 07:47
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#24
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I like this. Today I was tinkering around with DeEn myself. I wanted to come up with the perfect zoom that would let me target with archer and nado as well as attack the guard itself if I needed to.
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12/23/2007, 10:27
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#25
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thank you, i havent had this one since the old days of CO1
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12/23/2007, 12:26
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#26
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Quote:
Originally Posted by Relaxation
I like this. Today I was tinkering around with DeEn myself. I wanted to come up with the perfect zoom that would let me target with archer and nado as well as attack the guard itself if I needed to.
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So this is a good size? I pretty much guessed at using zoompercent=40, and it looked good to me so I went with it. I didn't think about attacking the guard.
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12/24/2007, 09:30
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#27
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Quote:
Originally Posted by L3r0y~J3nk1n$
So this is a good size? I pretty much guessed at using zoompercent=40, and it looked good to me so I went with it. I didn't think about attacking the guard. 
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I haven't looked at it yet, to be honest. But if you did find the perfect zoom size so that you could attack guard too, then that would be awesome.
By the way, do you know if shrinking tombbat/sandmonster size makes them easier to hit with tro?
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12/24/2007, 20:13
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#28
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ty!
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12/25/2007, 01:23
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#29
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Quote:
Originally Posted by Relaxation
I haven't looked at it yet, to be honest. But if you did find the perfect zoom size so that you could attack guard too, then that would be awesome.
By the way, do you know if shrinking tombbat/sandmonster size makes them easier to hit with tro?
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Hmmm I'll try some different sizes and see. No idea about the tombbats/sandmonsters (never tried it) but it might work. That reminds me of slingers... I could make those VERY small if needed so macros would work better, but then tro/war would have a hard time.
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12/25/2007, 02:11
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#30
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Thankies =^.^=
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Ok this small guard is really usefull while using ScriptVessel. Now, if you put in no-ks it will start running from the guard all the time. But if you put in KS, it gets stuck very often trying to attack a monsters but actually clicking the guard.
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Small Guard Monster.dat PLEASE
08/24/2006 - Conquer Online 2 - 9 Replies
Its been changed to a .dat file and I searched and found a few topics that DID NOT comply with patch 4312, so please post a link to a topic with small guards :)
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