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Stripped ProjectAlchemy Source Code

Discussion on Stripped ProjectAlchemy Source Code within the CO2 Bots & Macros forum part of the Conquer Online 2 category.

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Old 01/12/2011, 12:13   #616
 
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Well I found out exactly how to use the autoit script to botjail me and sure enough it worked lol
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Old 01/12/2011, 15:08   #617
 
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Ok. gorgone. I am on the same page. I need to get some detailed information about the packet. For me, more on Monster packet. I would like to know what type of monster it is. I can work off name. However, I would like to avoid string comparison if possible. If there is monster type id, I would like to use that. I decrypted monster.dat and tried to find mapping of id but didn't really make sense out of it. Any kind of hint will be appreciated.

Thanks.
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Old 01/12/2011, 15:22   #618
 
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Quote:
Originally Posted by argon69 View Post
Ok. gorgone. I am on the same page. I need to get some detailed information about the packet. For me, more on Monster packet. I would like to know what type of monster it is. I can work off name. However, I would like to avoid string comparison if possible. If there is monster type id, I would like to use that. I decrypted monster.dat and tried to find mapping of id but didn't really make sense out of it. Any kind of hint will be appreciated.

Thanks.

Use the mesh of the monster to determine the type. problem is that is not quite a perfect comparison because some mobs use the same mesh obviously. You could always combine it with string comparison though... but mesh is generally enough ^^


@ the packet, Sorry denom: I Forgot I changed it to a void that simple sends itself once it builds.

Those types of errors are known as cast/conversion errors. Basically it's like if I said "how many dozen in a dollar?!?"

You have no frame of reference to convert between the two because they are simply not compairable. C# only lets you compare against the same type *COUGH* EXCEPT WITH GENERICS *COUGH*

So in this case it's a void method which returns NO value... well since it returns no value you can't therefor try to then use the value it returns... etc.
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Old 01/12/2011, 15:47   #619
 
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can anyone help me? I've done all the instructions and this is what happen.
Attached Images
File Type: jpg help.jpg (21.9 KB, 16 views)
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Old 01/12/2011, 16:54   #620
 
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Originally Posted by quilab123 View Post
can anyone help me? I've done all the instructions and this is what happen.
i suppose u wrong somthing in loadConquer parameters but is soooo low detail picture that i don t have idea )


i started to sniff and study the packets ^^ fortunly P4N made a very good function UseSKill ehehehe

*** Bless u mate !

i m working on Algoritm of Dijkstra for rapid way move noob in all conquer world... finaly i finish interface WPF (i subst all form with window in WPF)

it ll be so good when i finish i hope in next century !
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Old 01/12/2011, 17:21   #621
 
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sometimes when i open my char i find it naked and the console says " Client is using old data"
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Old 01/12/2011, 19:48   #622
 
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Quote:
Originally Posted by [GM] View Post
sometimes when i open my char i find it naked and the console says " Client is using old data"
Maybe you use an Old patch .. Remember the CoLoader is start the Client w/out check for patch .. ( bypass it )

I had same problem about 1 week ago .. I was used an old version and thats was the reason . I was use an old patch ...
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Old 01/12/2011, 19:49   #623
 
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Originally Posted by quilab123 View Post
can anyone help me? I've done all the instructions and this is what happen.
You executed the SQL file ?
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Old 01/12/2011, 21:20   #624
 
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Quote:
Originally Posted by gorgone View Post
i suppose u wrong somthing in loadConquer parameters but is soooo low detail picture that i don t have idea )


i started to sniff and study the packets ^^ fortunly P4N made a very good function UseSKill ehehehe

*** Bless u mate !

i m working on Algoritm of Dijkstra for rapid way move noob in all conquer world... finaly i finish interface WPF (i subst all form with window in WPF)

it ll be so good when i finish i hope in next century !
Ho ho, you took game theory or graph theory? I am trying to come up with good path finding as well.
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Old 01/12/2011, 21:49   #625
 
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in italy i m programer so i love programing but i work often on graph interface all store managers or sales managers not like this proxy and net ... but so fun that i m developping in both way on WPF interface and on Packets about new skill of Monk.

just to talk in meters event with my noobs in ETERNAL i taked aroud 3000 mets (then is was banned but first it gave to my main char hihihihi )
is some1 in ETERANL ?
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Old 01/12/2011, 21:51   #626
 
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Quote:
Originally Posted by gorgone View Post
in italy i m programer so i love programing but i work often on graph interface all store managers or sales managers not like this proxy and net ... but so fun that i m developping in both way on WPF interface and on Packets about new skill of Monk.

just to talk in meters event with my noobs in ETERNAL i taked aroud 3000 mets (then is was banned but first it gave to my main char hihihihi )
is some1 in ETERANL ?
Nope, but if you want ill move over there to farm some ninjas there.
(Just give port, if so)


<Edit>
My A* is beginning to raise, i've made it check for open tiles, and close them if he added it to an path. I've tried jumping it, but it doesnt fully calculate it yet. Wish me luck
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Old 01/13/2011, 00:38   #627
 
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Nope, but if you want ill move over there to farm some ninjas there.
(Just give port, if so)


<Edit>
My A* is beginning to raise, i've made it check for open tiles, and close them if he added it to an path. I've tried jumping it, but it doesn't fully calculate it yet. Wish me luck
Keep in mind that the shift packets are FAR faster than jumping. A* + shifting can get you around INCREDIBLY fast (it's what cofarmer uses iirc). If you ever finish it up with A* I definitely wouldn't mind taking a look at it. I'd looked into doing some A* stuff with the proxy back then but never had the time or desire to bother doing it.
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Old 01/13/2011, 00:42   #628
 
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Originally Posted by pro4never View Post
Keep in mind that the shift packets are FAR faster than jumping. A* + shifting can get you around INCREDIBLY fast (it's what cofarmer uses iirc). If you ever finish it up with A* I definitely wouldn't mind taking a look at it. I'd looked into doing some A* stuff with the proxy back then but never had the time or desire to bother doing it.
I got the basics ready, but what it is doing now, it isnt making a path from x,y to x2,y2. This is because the shift. But ill look over it tomorrow, it's late again..
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Old 01/13/2011, 01:15   #629
 
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ok i know im slow/late then everyone but i just got my own net bac n im tryin 2 get this setup but im not sure whut ip i need 2 put in my local one 192.0.0.0 or router ip addy or my public ip n do i need 2 open any ports in the router
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Old 01/13/2011, 02:24   #630
 
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Local IP is needed I forget about the ports though >.<
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