Ok. gorgone. I am on the same page. I need to get some detailed information about the packet. For me, more on Monster packet. I would like to know what type of monster it is. I can work off name. However, I would like to avoid string comparison if possible. If there is monster type id, I would like to use that. I decrypted monster.dat and tried to find mapping of id but didn't really make sense out of it. Any kind of hint will be appreciated.
Ok. gorgone. I am on the same page. I need to get some detailed information about the packet. For me, more on Monster packet. I would like to know what type of monster it is. I can work off name. However, I would like to avoid string comparison if possible. If there is monster type id, I would like to use that. I decrypted monster.dat and tried to find mapping of id but didn't really make sense out of it. Any kind of hint will be appreciated.
Thanks.
Use the mesh of the monster to determine the type. problem is that is not quite a perfect comparison because some mobs use the same mesh obviously. You could always combine it with string comparison though... but mesh is generally enough ^^
@ the packet, Sorry denom: I Forgot I changed it to a void that simple sends itself once it builds.
Those types of errors are known as cast/conversion errors. Basically it's like if I said "how many dozen in a dollar?!?"
You have no frame of reference to convert between the two because they are simply not compairable. C# only lets you compare against the same type *COUGH* EXCEPT WITH GENERICS *COUGH*
So in this case it's a void method which returns NO value... well since it returns no value you can't therefor try to then use the value it returns... etc.
can anyone help me? I've done all the instructions and this is what happen.
i suppose u wrong somthing in loadConquer parameters but is soooo low detail picture that i don t have idea )
i started to sniff and study the packets ^^ fortunly P4N made a very good function UseSKill ehehehe
*** Bless u mate !
i m working on Algoritm of Dijkstra for rapid way move noob in all conquer world... finaly i finish interface WPF (i subst all form with window in WPF)
it ll be so good when i finish i hope in next century !
i suppose u wrong somthing in loadConquer parameters but is soooo low detail picture that i don t have idea )
i started to sniff and study the packets ^^ fortunly P4N made a very good function UseSKill ehehehe
*** Bless u mate !
i m working on Algoritm of Dijkstra for rapid way move noob in all conquer world... finaly i finish interface WPF (i subst all form with window in WPF)
it ll be so good when i finish i hope in next century !
Ho ho, you took game theory or graph theory? I am trying to come up with good path finding as well.
in italy i m programer so i love programing but i work often on graph interface all store managers or sales managers not like this proxy and net ... but so fun that i m developping in both way on WPF interface and on Packets about new skill of Monk.
just to talk in meters event with my noobs in ETERNAL i taked aroud 3000 mets (then is was banned but first it gave to my main char hihihihi )
is some1 in ETERANL ?
in italy i m programer so i love programing but i work often on graph interface all store managers or sales managers not like this proxy and net ... but so fun that i m developping in both way on WPF interface and on Packets about new skill of Monk.
just to talk in meters event with my noobs in ETERNAL i taked aroud 3000 mets (then is was banned but first it gave to my main char hihihihi )
is some1 in ETERANL ?
Nope, but if you want ill move over there to farm some ninjas there.
(Just give port, if so)
<Edit>
My A* is beginning to raise, i've made it check for open tiles, and close them if he added it to an path. I've tried jumping it, but it doesnt fully calculate it yet. Wish me luck
Nope, but if you want ill move over there to farm some ninjas there.
(Just give port, if so)
<Edit>
My A* is beginning to raise, i've made it check for open tiles, and close them if he added it to an path. I've tried jumping it, but it doesn't fully calculate it yet. Wish me luck
Keep in mind that the shift packets are FAR faster than jumping. A* + shifting can get you around INCREDIBLY fast (it's what cofarmer uses iirc). If you ever finish it up with A* I definitely wouldn't mind taking a look at it. I'd looked into doing some A* stuff with the proxy back then but never had the time or desire to bother doing it.
Keep in mind that the shift packets are FAR faster than jumping. A* + shifting can get you around INCREDIBLY fast (it's what cofarmer uses iirc). If you ever finish it up with A* I definitely wouldn't mind taking a look at it. I'd looked into doing some A* stuff with the proxy back then but never had the time or desire to bother doing it.
I got the basics ready, but what it is doing now, it isnt making a path from x,y to x2,y2. This is because the shift. But ill look over it tomorrow, it's late again..
ok i know im slow/late then everyone but i just got my own net bac n im tryin 2 get this setup but im not sure whut ip i need 2 put in my local one 192.0.0.0 or router ip addy or my public ip n do i need 2 open any ports in the router
[RELEASE(SOURCE CODE)]-- KabBOT2 v1 Full Source(vb6) 10/07/2011 - Dekaron Exploits, Hacks, Bots, Tools & Macros - 106 Replies I've been meaning to post this for awhile but I pretty much forgot about it. I've been getting quite a few requests for it so I decided to finally get around to posting it.
#1. So here you go, Just have or Download Visual Basic 6, you need to update it to VbRuntime 6 Service Pack 6.
#2. Run the file name KabBOT.vbp.
#3. Enjoy.
100% Virus Free VirusTotal.com report.
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[RELEASE] [OPEN SOURCE] CE 5.5 Pointer to AutoIt Source-Code 02/13/2011 - AutoIt - 6 Replies Habe heute erst gemerkt, dass es hier eine AutoIt Sektion gibt xD also poste ich mal mein Programm mit rein.
Funktionsweise:
1. in CE Rechtsklick auf den Pointer und auf "Copy" klicken
2. in meinem Programm auf "Code generieren" klicken
3. In euer Scite gehen und einfügen
Hier ist der Source Code vom Programm: