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[AlchemyProxy] Basic botting functionality

Discussion on [AlchemyProxy] Basic botting functionality within the CO2 Bots & Macros forum part of the Conquer Online 2 category.

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Old 11/25/2010, 15:23   #721
 
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where i can get the new proxy??? link if you can pls help ty
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Old 11/25/2010, 15:28   #722
 
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Originally Posted by vladi-bostok View Post
where i can get the new proxy??? link if you can pls help ty
you dont need to download more than one time this proxy. oyu need only to change the Loader at "LoaderSet" ...
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Old 11/25/2010, 15:36   #723
 
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this new one have alot of inviled move , message , jumb and they not xD
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Old 11/25/2010, 15:38   #724
 
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i ll send u other hex address for hp potion mouse position on conquer client windows and other things

like i said if u need ull use otherway put away hhiihi

download and test ^.^
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Old 11/25/2010, 15:50   #725
 
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Originally Posted by fireTQ View Post
this new one have alot of inviled move , message , jumb and they not xD
Its becuz timestamps , thats P4N said to me , so he needs to remove them.
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Old 11/25/2010, 15:53   #726
 
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Quote:
Originally Posted by gorgone View Post
i ll send u other hex address for hp potion mouse position on conquer client windows and other things

like i said if u need ull use otherway put away hhiihi

download and test ^.^
Umm... I have no use for hex addresses. This is a packet based bot. I don't do memory based stuff as it's not nearly as sexy xD.. besides there is no 'hex address for hp potion'... You could have a memory address for reading client health (I read all that stuff already) or reading inventory (I do that already) or even the hotkey bars (can't do with packets but there is no reason to). All that would be involved in adding auto potter to the new proxy is like 3 lines of code... I simply haven't bothered adding it as it's low priority.


@Fire: Lemme guess, you are setting jump speed higher than 750-800 ms? I removed the speedhack from the currently hosted new proxy meaning anything faster and you will dc nearly instantly from speedhack checks server side.

I removed them cause my timestamps for speed system was being flaky and would work for super fast stuff but some random things like normal jumps would **** you up and dc you.
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Old 11/25/2010, 16:30   #727
 
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How to get new proxy.?
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Old 11/25/2010, 16:31   #728
 
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not working, changed the settings to ur thing
[Loader]
IPAddress=64.191.11.24
LoginPort=5001
GamePort=5000
Website=http://www.hellmouthco.com
and im in Lucky7 server which is newest one so yeaaaa, it is just down or something? oh yea and it just says the internet congestion or server maintanance thing
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Old 11/25/2010, 16:33   #729
 
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Originally Posted by pro4never View Post
Umm... I have no use for hex addresses. This is a packet based bot. I don't do memory based stuff as it's not nearly as sexy xD.. besides there is no 'hex address for hp potion'... You could have a memory address for reading client health (I read all that stuff already) or reading inventory (I do that already) or even the hotkey bars (can't do with packets but there is no reason to). All that would be involved in adding auto potter to the new proxy is like 3 lines of code... I simply haven't bothered adding it as it's low priority.


@Fire: Lemme guess, you are setting jump speed higher than 750-800 ms? I removed the speedhack from the currently hosted new proxy meaning anything faster and you will dc nearly instantly from speedhack checks server side.

I removed them cause my timestamps for speed system was being flaky and would work for super fast stuff but some random things like normal jumps would **** you up and dc you.
nah im just setting my attack speed none else , well it's all good
and yeah iget dcing with the normal jumbs , hmmm another thing i got more dc in this new than the old one when using FatalStrick in hunting with 100ms attack speed .
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Old 11/25/2010, 16:42   #730
 
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Originally Posted by fireTQ View Post
nah im just setting my attack speed none else , well it's all good
and yeah iget dcing with the normal jumbs , hmmm another thing i got more dc in this new than the old one when using FatalStrick in hunting with 100ms attack speed .
There's a VERY large difference between speed settings between the versions.

IE: on old version you could use high speed settings and it wouldn't make a huge difference in actual speeds cause you were limited by other factors (IE movement speeds) but on new one it's a far more realistic measure of how fast you will be attacking.

100 speed is VERY high for fatal strike. The issue with dcing is mostly due to the server not updating positions fast enough and therefor it lists you as attacking out of range which causes a dc.

It's an issue I made significant progress on in my tests but never really 'fixed'. Ideally I need to re-add speed system and simply add things like correction jumps which would allow me to re-query the position server side (by reading the returned jump confirmation packet) Currently that's removed cause you can only jump so fast w/o the speedhack system and it would drastically limit hunting speed.
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Old 11/25/2010, 16:51   #731
 
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Originally Posted by pro4never View Post
There's a VERY large difference between speed settings between the versions.

IE: on old version you could use high speed settings and it wouldn't make a huge difference in actual speeds cause you were limited by other factors (IE movement speeds) but on new one it's a far more realistic measure of how fast you will be attacking.

100 speed is VERY high for fatal strike. The issue with dcing is mostly due to the server not updating positions fast enough and therefor it lists you as attacking out of range which causes a dc.

It's an issue I made significant progress on in my tests but never really 'fixed'. Ideally I need to re-add speed system and simply add things like correction jumps which would allow me to re-query the position server side (by reading the returned jump confirmation packet) Currently that's removed cause you can only jump so fast w/o the speedhack system and it would drastically limit hunting speed.
i think with re-add speed system it's could be better , and i have an idea don't make the server updateing at all that's maybe made the server get less dc'ing , oh btw can't you do it jumbing than transform that make it **** good .
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Old 11/25/2010, 17:07   #732
 
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Originally Posted by fireTQ View Post
i think with re-add speed system it's could be better , and i have an idea don't make the server updateing at all that's maybe made the server get less dc'ing , oh btw can't you do it jumbing than transform that make it DAMN good .
The speed system was unstable in certain situations such as trying to setup the bot or walking. It won't be added till it's stable.


As for transformations I assume you mean divine hare.. that all works properly and is not in any way linked to the speed hack system. You could disguise yourself as dh/turn on cyclone right now (including any other client side effect such as cps, meshes, etc) but it wouldn't help you at all..

(/update type value)

Not that it will help you seeing as you have no idea what any of the values are most likely :P

Hint...

0 = hp
1 = max hp

as for server updating... not updating the server is not an issue.. It controls all player actions. you don't send something to the server, it doesn't happen. Problem is sometimes during fast attacking or things like fatal strike which move you, your position is not updated often enough. If you send an attack packet targeting a location which is off screen, you will disconnect. Because of this I need to keep the proxy updated with your position.

I do this a few ways... mostly reading server returned jumps, attacks and shift packets to store as "Last known server coords". I then check attacks to ensure that attacked location is within range of the last known server coords. If they aren't and the last attack was over a second ago (IE: not simply waiting for the server to send it back) then I need a way to handle actions... such as sending a jump packet to last known location or current proxy location... just need SOMETHING to keep coords updated.

Ideally if I get speed system working properly I can bypass this problem all together by simply jumping every few attacks to update my known coords and there won't be any issue.

<edit>

Wow.. vps won't let me open ANYTHING... As soon as I try the program just sits there and does nothing.. no high cpu or ram usage in task manager, just does nothing (and I've restarted it too :S)

<editx2>
Eventually loaded, then after closing/restarting it went normal speed.
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Old 11/25/2010, 17:24   #733
 
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hahah so funny this function /update ,,, i did /update 40 all my gears gone from the screen lol xD
and yeah like your new Typing system kinda funny and too away from bored xD
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Old 11/25/2010, 17:26   #734
 
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any1 way this bot supports archers? and idk if its a bug since im on an archer but everytime i jump to a new spot it moves me back to where i was
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Old 11/25/2010, 17:29   #735
 
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hahah so funny this function /update ,,, i did /update 40 all my gears gone from the screen lol xD
and yeah like your new Typing system kinda funny and too away from bored xD
Takes type and value.

Code:
      HP = 0,
        Mana = 2,
        Money = 4,
        PkPt = 6,
        Job = 7,
        Stam = 8,
        Stats = 10,
        Mesh = 11,
        Level = 12,
        Spirit = 13,
        Vitality = 14,
        Strength = 15,
        Agility = 16,
        StatusEffect = 25,
        Hair = 26,
        XPPct = 27,
        CP = 29,
        BonusBP = 44,
        BoundCp = 45
And wow.. whoever is trying to use new proxy is a ******* moron. I'm half tempted to post their info around for not listening >.<

#1: If you are using new proxy... it's /hunt, not /bot hunt (I told them 3 times and they continue to spam console)

#2: If you are on a dynamic map, JUMP FIRST!

#3: If dynamic map still doesn't work... try relogging or go somewhere else. ENTIRE CONSOLE IS SPAMMED THE **** OUT FROM INVALID JUMPS!


</rant>


And no, not added any archer/tao support. Simple enough to add eventually though.
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