A lot of you are probably looking for alternatives if you did not receive ScriptVessel. Once CoPartner got patched, I started working on this. I can't work miracles, only Chocoman can, so don't call this a noob program. I made it with AutoIt, and it is pixel based, so you cannot run this and go on other programs. This is good for if your gone for an hour or so, or maybe overnight.
I originally tried making this a plvler, because I had not seen any before. I wanted to make it jump around a stack of noobs and try to kill monsters that came near, but I discovered the coordinates are very weird for Conquer, so it can't really do this. I tested out how jumps work coordinate wise and it works very strange. I tested out with coordinates and I found t hat when your jumping in the "right" direction, your first jump is longer than any other jumps. Its very weird. No matter how many ways I tested, it seems like once in a while, the character randomly jumps one coordinate off. Sorry for digressing, but anyway, back to the bot.
IMPORTANT: You must have 1280x1024 SCREEN resolution. I don't think a lot of people have this resolution, so I think later tonight I'll make one for 1024x768.
First you should:
1. Run Conquer in the upper left hand corner windowed 1024x768
2. Get FULL arrow packs and put in inventory
3. Put arrows in F1 (this designed for 500 pack arrows)
4. Put scatter in skill box (also make sure capture mode and you don't want your guard out, duh)
5. Edit your monster.dat so the monsters at the spawn are invisible and only name and health bar are visible. (this is optional, it just keeps your archer on track as much as possible)
6. Start the bot and enter amount of arrows packs you have.
If you have any bugs or anything to report please post them, but don't post anything saying "my archer goes off track". Your archer probably will go off track, because since it's pixel based, your mouse might accidentally click the name of a monster when trying to jump, or one of those lakes or sand mounds.
PLEASE: If you have AutoIt you can decompile and look at code. If you play around and find a way to keep the archer on track, please post that source or PM me. I won't take credit from you.
I'll make another post with a monster.dat editor.
+k is appreciated if you like it. Thank you.






