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CObuddy v1.0 Complete Suite

Discussion on CObuddy v1.0 Complete Suite within the CO2 Bots & Macros forum part of the Conquer Online 2 category.

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Old 04/20/2006, 02:11   #106
 
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N3W8Y,

First off, nice program! Very nice. Thanks for the source in your rar as well.

I was running though the source (checking for keyloggers, etc. as I am not a trusting person, lol) and found one reason why this may not work for some people using the auto-log feature.

On line 303 you have this:

Code:
Run, C:\Program Files\Conquer 1.0\play.exe, C:\Program Files\Conquer 1.0\
The reason this will not work for some people, is because they may not have patched up from the original CO1 install, therefore their folder is "Conquer 2.0" (as is mine, because this is a new computer, post-CO1).

Again, this only affects people using the auto-log feature...So the other people that are having problems with it need to check the first post...

[Edit:] I'll PM this to you as well, just incase this thread magically disappears. [/Edit]
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Old 04/20/2006, 23:09   #107
 
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Quote:
Originally posted by jinxedgenocide@Apr 19 2006, 20:11
N3W8Y,

First off, nice program! Very nice. Thanks for the source in your rar as well.

I was running though the source (checking for keyloggers, etc. as I am not a trusting person, lol) and found one reason why this may not work for some people using the auto-log feature.

On line 303 you have this:

Code:
Run, C:\Program Files\Conquer 1.0\play.exe, C:\Program Files\Conquer 1.0\
The reason this will not work for some people, is because they may not have patched up from the original CO1 install, therefore their folder is "Conquer 2.0" (as is mine, because this is a new computer, post-CO1).

Again, this only affects people using the auto-log feature...So the other people that are having problems with it need to check the first post...

[Edit:] I'll PM this to you as well, just incase this thread magically disappears. [/Edit]
Yup..I will be updating with next release. I will make it so you can enter the window name. Thx for the feedback I appreciate it!
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Old 04/20/2006, 23:33   #108
 
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Quote:
Originally posted by N3W8Y+Apr 20 2006, 15:09--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (N3W8Y @ Apr 20 2006, 15:09)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--jinxedgenocide@Apr 19 2006, 20:11
N3W8Y,

First off, nice program! Very nice. Thanks for the source in your rar as well.

I was running though the source (checking for keyloggers, etc. as I am not a trusting person, lol) and found one reason why this may not work for some people using the auto-log feature.

On line 303 you have this:

Code:
Run, C&#58;&#092;Program Files&#092;Conquer 1.0&#092;play.exe, C&#58;&#092;Program Files&#092;Conquer 1.0&#092;
The reason this will not work for some people, is because they may not have patched up from the original CO1 install, therefore their folder is "Conquer 2.0" (as is mine, because this is a new computer, post-CO1).

Again, this only affects people using the auto-log feature...So the other people that are having problems with it need to check the first post...

[Edit:] I'll PM this to you as well, just incase this thread magically disappears. [/Edit]
Yup..I will be updating with next release. I will make it so you can enter the window name. Thx for the feedback I appreciate it! [/b][/quote]
No prob! I need to help rather than just sit on my **** like most of the other noobs. :P
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Old 04/22/2006, 11:38   #109
 
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yes i yhink so to!
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Old 04/22/2006, 14:51   #110
 
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nvm
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Old 04/22/2006, 20:19   #111
 
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thx for changing that!
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Old 04/22/2006, 20:19   #112
 
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Oh yeah +k sorry
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Old 04/25/2006, 03:28   #113
 
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lalallaLOGGER!!
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Old 04/25/2006, 03:39   #114
 
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Quote:
Originally posted by stereogames@Apr 24 2006, 21:28
lalallaLOGGER!!
Read the source code or compile it yourself. There is no logger, moron.
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Old 04/25/2006, 04:52   #115
 
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Sweet bot/macro. Didnt take long, well it did say sh take ages, but already got it level 1.
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Old 04/25/2006, 16:04   #116
 
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Hey bro, nice peice of program lol well anyways heres an idea for you to think about

Well, i can never program my own macro because i guess i just can't understand how and well I perfectly understand the coordinates so maby if you could put it so we could insert maby 15 coorinates or so that it would just jump in those and shoot like at basiliks or somthing mabyt hat would be cool, but i guess would be detectable? I don't know i thought if you entered enough coorinates to where if you were going in a circle the circle would change 5 times then repeat? Tell me what you think
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Old 04/28/2006, 17:37   #117
 
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lmao this thing works great! well the effect thing off anyways. coz i broke my laptop =( it was 3.45ghz! GRRRR n my comp sucks! it lags w.e i do =( anyways the autoclicker could use sum work. (inprove the locate feature) BUT GREAT WORK! <3
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Old 04/29/2006, 19:05   #118
 
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Quote:
Originally posted by dreamslayer@Apr 28 2006, 11:37
lmao this thing works great! well the effect thing off anyways. coz i broke my laptop =( it was 3.45ghz! GRRRR n my comp sucks! it lags w.e i do =( anyways the autoclicker could use sum work. (inprove the locate feature) BUT GREAT WORK! <3
lol thanks.

With the autoclicker..make sure you minimize CObuddy, so it gets the right coords. They are relative to the program.
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Old 05/05/2006, 00:00   #119
 
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great job. dont have enough post to give you a karma yet.
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Old 05/05/2006, 05:16   #120
 
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Quote:
Originally posted by 2die4@May 4 2006, 18:00
great job. dont have enough post to give you a karma yet.
lol thx, np
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