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CObuddy v1.0 Complete Suite
Discussion on CObuddy v1.0 Complete Suite within the CO2 Bots & Macros forum part of the Conquer Online 2 category.
04/20/2006, 02:11
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#106
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elite*gold: 0
Join Date: Feb 2006
Posts: 32
Received Thanks: 1
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N3W8Y,
First off, nice program! Very nice. Thanks for the source in your rar as well.
I was running though the source (checking for keyloggers, etc. as I am not a trusting person, lol) and found one reason why this may not work for some people using the auto-log feature.
On line 303 you have this:
Code:
Run, C:\Program Files\Conquer 1.0\play.exe, C:\Program Files\Conquer 1.0\
The reason this will not work for some people, is because they may not have patched up from the original CO1 install, therefore their folder is "Conquer 2.0" (as is mine, because this is a new computer, post-CO1).
Again, this only affects people using the auto-log feature...So the other people that are having problems with it need to check the first post...
[Edit:] I'll PM this to you as well, just incase this thread magically disappears. [/Edit]
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04/20/2006, 23:09
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#107
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elite*gold: 0
Join Date: Feb 2006
Posts: 274
Received Thanks: 307
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Quote:
Originally posted by jinxedgenocide@Apr 19 2006, 20:11
N3W8Y,
First off, nice program! Very nice. Thanks for the source in your rar as well.
I was running though the source (checking for keyloggers, etc. as I am not a trusting person, lol) and found one reason why this may not work for some people using the auto-log feature.
On line 303 you have this:
Code:
Run, C:\Program Files\Conquer 1.0\play.exe, C:\Program Files\Conquer 1.0\
The reason this will not work for some people, is because they may not have patched up from the original CO1 install, therefore their folder is "Conquer 2.0" (as is mine, because this is a new computer, post-CO1).
Again, this only affects people using the auto-log feature...So the other people that are having problems with it need to check the first post...
[Edit:] I'll PM this to you as well, just incase this thread magically disappears. [/Edit]
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Yup..I will be updating with next release. I will make it so you can enter the window name. Thx for the feedback I appreciate it!
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04/20/2006, 23:33
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#108
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elite*gold: 0
Join Date: Feb 2006
Posts: 32
Received Thanks: 1
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Quote:
Originally posted by N3W8Y+Apr 20 2006, 15:09--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (N3W8Y @ Apr 20 2006, 15:09)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--jinxedgenocide@Apr 19 2006, 20:11
N3W8Y,
First off, nice program! Very nice. Thanks for the source in your rar as well.
I was running though the source (checking for keyloggers, etc. as I am not a trusting person, lol) and found one reason why this may not work for some people using the auto-log feature.
On line 303 you have this:
Code:
Run, C:\Program Files\Conquer 1.0\play.exe, C:\Program Files\Conquer 1.0\
The reason this will not work for some people, is because they may not have patched up from the original CO1 install, therefore their folder is "Conquer 2.0" (as is mine, because this is a new computer, post-CO1).
Again, this only affects people using the auto-log feature...So the other people that are having problems with it need to check the first post...
[Edit:] I'll PM this to you as well, just incase this thread magically disappears. [/Edit]
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Yup..I will be updating with next release. I will make it so you can enter the window name. Thx for the feedback I appreciate it!  [/b][/quote]
No prob! I need to help rather than just sit on my **** like most of the other noobs. :P
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04/22/2006, 11:38
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#109
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elite*gold: 0
Join Date: Feb 2006
Posts: 68
Received Thanks: 0
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yes i yhink so to!
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04/22/2006, 14:51
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#110
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elite*gold: 0
Join Date: Apr 2006
Posts: 31
Received Thanks: 1
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nvm
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04/22/2006, 20:19
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#111
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elite*gold: 0
Join Date: Apr 2006
Posts: 2
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thx for changing that!
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04/22/2006, 20:19
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#112
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Join Date: Apr 2006
Posts: 2
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Oh yeah +k sorry
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04/25/2006, 03:28
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#113
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elite*gold: 0
Join Date: Sep 2005
Posts: 181
Received Thanks: 23
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lalallaLOGGER!!
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04/25/2006, 03:39
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#114
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elite*gold: 0
Join Date: Feb 2006
Posts: 274
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Quote:
Originally posted by stereogames@Apr 24 2006, 21:28
lalallaLOGGER!!
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Read the source code or compile it yourself. There is no logger, moron.
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04/25/2006, 04:52
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#115
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elite*gold: 0
Join Date: Apr 2006
Posts: 31
Received Thanks: 1
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Sweet bot/macro. Didnt take long, well it did say sh take ages, but already got it level 1.
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04/25/2006, 16:04
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#116
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elite*gold: 0
Join Date: Oct 2005
Posts: 355
Received Thanks: 5
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Hey bro, nice peice of program lol well anyways heres an idea for you to think about
Well, i can never program my own macro because i guess i just can't understand how and well I perfectly understand the coordinates so maby if you could put it so we could insert maby 15 coorinates or so that it would just jump in those and shoot like at basiliks or somthing mabyt hat would be cool, but i guess would be detectable? I don't know i thought if you entered enough coorinates to where if you were going in a circle the circle would change 5 times then repeat? Tell me what you think
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04/28/2006, 17:37
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#117
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elite*gold: 0
Join Date: Jan 2006
Posts: 1
Received Thanks: 0
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lmao this thing works great! well the effect thing off anyways. coz i broke my laptop =( it was 3.45ghz! GRRRR n my comp sucks! it lags w.e i do =( anyways the autoclicker could use sum work. (inprove the locate feature) BUT GREAT WORK! <3
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04/29/2006, 19:05
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#118
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elite*gold: 0
Join Date: Feb 2006
Posts: 274
Received Thanks: 307
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Quote:
Originally posted by dreamslayer@Apr 28 2006, 11:37
lmao this thing works great! well the effect thing off anyways. coz i broke my laptop =( it was 3.45ghz! GRRRR n my comp sucks! it lags w.e i do =( anyways the autoclicker could use sum work. (inprove the locate feature) BUT GREAT WORK! <3
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lol thanks.
With the autoclicker..make sure you minimize CObuddy, so it gets the right coords. They are relative to the program.
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05/05/2006, 00:00
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#119
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elite*gold: 0
Join Date: Apr 2006
Posts: 8
Received Thanks: 0
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great job. dont have enough post to give you a karma yet.
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05/05/2006, 05:16
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#120
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elite*gold: 0
Join Date: Feb 2006
Posts: 274
Received Thanks: 307
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Quote:
Originally posted by 2die4@May 4 2006, 18:00
great job. dont have enough post to give you a karma yet.
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lol thx, np
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