Some update suggestions for future versions that may or may not be complex c# coding:
1.) Under Status create VPS, this will be useful to give people the ability to know how much VPS they have if they want to claim an item for vps in market and or go to lab because they know they currently have enough VPS to do so.
2.) A button under extras that allows to check/uncheck +1 Pick Up; all normal items to be picked up and using memory to identify if the item is +1 or not, then if it is not +1 use memory to drop the item picked up. This will give a increased hunting ability but lowerr the hunting time so it should not be put anywhere else besides extras, just incase someone wants to hunt fast. (and edited Loot List will be needed to complete this).
3.) A button under extras that allows you attempt to pick up any item on the Loot List 3 times before it moves on to hunting and item searching again. This will allow someone to hunt within an environment of people and not get ksed and or kosed for sitting on someones item. In order to do this you would have to make it so that the item that had 3 attempted at the specific coords and that void the item from the Loot Item Path Finding for around 1 minute. Would most likely need a new txt file that is written to in the same folder as sirhooks that stores the item there with a time stamp and the coords so it knows when to allow this item to be picked up again and romoved from the voided txt file. This is a added suggestion that would be difficult but never the less just a useful suggestion.
4.) Under Mode, create a 'XP Skill:' menu that has a drop down menu with a list of XP skills for the user to select from. For example: Cyclone and Fly. The drop down menu would be useful instead of just Auto XP Skill because it would give the user the ability to use an XP skill they want in case if they are a reborn character, such as a Trojan-Archer will have the ability to select Cyclone to make hunting quicker.
5.) Under Mode, Mode:; Remove Stigma and add a new function that is named Train Skills: with a drop down menu that allows you to train differen't skills for each class such as Toxic Fog for and Stigma, but do not make it class specific, make it just a drop down menu just in case the user is reborn or second reborn, example: a Ninja-Warrior-Trojan that wants to train toxic fog. In each of the Training Skills, be sure to do time delays for casting and sitting individually because most of the skills have different cast delays. This is just a suggestion :P.
6.) Under Extras, create a check/uncheck function that turns unselectable to selectable when a character as a water tao is selected. Name it something around Stigma + Follow. Make this function able to Stigma a Target that you have selected under the 'Targets:' tab and follow them "jumping after them" at the same time. For an advance function of this, maybe have the tao Jump + Sit until the characters Stamina is full to use Meditation and save on the consumption of Mana Pots. This function will be great allowing an archer to hunt with a Stiging Water toa right behind him/her, giving her more damage to maybe one hit birdman if the stigma is the little bit more attack damage they need to do so making hunting a lot faster.
Some Fix suggestions for future versions that may or may not be complex c# coding:
1.) Under Clients, when you switch between characters, some times you will get an error and this error may do nothing at times and at other times it will close out the character you are switching off from. A suggestion to this would be to check into a delay function within the switch is my suggestion, I do not know much about C# but if there is not a delay function then the memory is most likely working to fast between switches and causing an error and may also be inject 2x the memory into the first character in Conquer and causing it to shut down.
2.) It is known that the Hunting + Looting does not work at the same time in the newer versions. A suggestion to this would be to look back to version .01 and see what is differen't in the newer version. My guess to this problem would be that the hunting function is not connected to the Looting function, so when the hunting function is disabled, the Looting function will pick up items when monsters are or are not around but when you turn the hunting function on, the item looting function is disabled because it was not called within the hunting function. I am not sure how you have this set up, but this is just a suggestion to look into in case you forgot this
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Additional Information that may help to success:
I am currently using Vista on a 64x OS running Sirhook .03.
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I hope any of these suggestions gave you new ideas
, you are welcome to use any of them, just gives credit to where credit is due ;D, if you don't use any of my suggestions, that is perfectly fine as well, like I said they are only suggestion
. If anything you would like me to specify more clearly, just post a new reply quoting the specific line. I am always checking this section basically everyday and or just PM :P.