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Tasker

Discussion on Tasker within the CO2 Bots & Macros forum part of the Conquer Online 2 category.

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Old 10/30/2009, 16:50   #106
 
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v3 Released!

Check first post
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Old 10/30/2009, 19:47   #107

 
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So you said that there was a bug with jump=exact on CX but is that fixed?
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Old 10/30/2009, 20:16   #108
 
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So you said that there was a bug with jump=exact on CX but is that fixed?
Fixed in v3




v4 released!



Auto-mine Desert City!!
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Old 10/30/2009, 21:03   #109

 
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So I'm having some problems...
I'm trying to make a path (1024*768 windows on screen resolution 1280*800)
Do I need to press F5 before or after I jumped cause both don't work it just messes with both.
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Old 10/30/2009, 22:04   #110
 
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Quote:
Originally Posted by Kiyono View Post
So I'm having some problems...
I'm trying to make a path (1024*768 windows on screen resolution 1280*800)
Do I need to press F5 before or after I jumped cause both don't work it just messes with both.
Just press F5 on the spot you want it to jump to.
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Old 10/30/2009, 22:42   #111

 
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Just press F5 on the spot you want it to jump to.
Well I just found out what my problem was and why your ref earring path makes those annoying pointless little jumps...
It simply doesn't work with long-range jumping and I'm forced to make those annoying little jumps >_<
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Old 10/31/2009, 04:49   #112
 
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Well I just found out what my problem was and why your ref earring path makes those annoying pointless little jumps...
It simply doesn't work with long-range jumping and I'm forced to make those annoying little jumps >_<
It works with with long jumps for me perfectly ><
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Old 10/31/2009, 16:37   #113
 
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Dude the ref earring quest doesnt work... I think you may needa check the paths again dude
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Old 10/31/2009, 17:34   #114
 
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Quote:
Originally Posted by swords View Post
It works with with long jumps for me perfectly ><
2 things. 1: it only works on full screen, not windowed, so that's a pain for people like me with widescreens. 2: the little jumps happen when trying to get a line to the bridges. It's only like that just to male sure that you get on the bridge, but might be a little too small.
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Old 10/31/2009, 17:38   #115

 
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It works with with long jumps for me perfectly ><
Not everyone plays on fullscreen...
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Old 10/31/2009, 19:46   #116
 
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swords when the programs runs it shows me an error after some time:
Line -1:
Error: Recursion level has benn exceeded - AutoIt will quit to prevent stack overflow.

Any idea whats that?? and why it shows to me?
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Old 10/31/2009, 21:51   #117
 
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Quote:
Originally Posted by Kiyono View Post
Not everyone plays on fullscreen...
I have it set on relative mouse coord mode. Which means 0,0 SHOULD be at the top left of EVERYONES Conquer screen, no matter what the resolution and/or window/full.

Quote:
Originally Posted by stopstopme View Post
swords when the programs runs it shows me an error after some time:
Line -1:
Error: Recursion level has benn exceeded - AutoIt will quit to prevent stack overflow.

Any idea whats that?? and why it shows to me?

No clue as of now. What is the last thing you do before that error occurs? Or does it occur right at start up?

Does anyone else get this error?

I'll look into what could be causing it later.
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Old 11/01/2009, 00:36   #118
 
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It occurs in diferent time, the program just runs smoothly for 1-2 hours and then this error pops out.
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Old 11/01/2009, 04:48   #119
 
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Quote:
Originally Posted by stopstopme View Post
It occurs in diferent time, the program just runs smoothly for 1-2 hours and then this error pops out.
I think I can fix it in the next release. It has something to do with the pause I'm assuming because the script just keeps looping continuously, never stopping (Excursion limit). It should be fixed next release.
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Old 11/01/2009, 05:58   #120
 
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So swords when will the pre determined path be fixed for the ref earring uest
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