|
You last visited: Today at 20:42
Advertisement
Tasker
Discussion on Tasker within the CO2 Bots & Macros forum part of the Conquer Online 2 category.
11/14/2009, 10:29
|
#136
|
elite*gold: 0
Join Date: Jul 2007
Posts: 42
Received Thanks: 5
|
nice work
|
|
|
11/14/2009, 13:50
|
#137
|
elite*gold: 0
Join Date: Nov 2008
Posts: 32
Received Thanks: 0
|
Quote:
Originally Posted by swords
They patched the old x, y coordinates... It's fixed, but my compiler is acting funny... Will update later, just check back at the first post *And I'll make an edit on this post to tell you when its re-updated as well*
EDIT: UPDATED
P.S. - Please people... I need some inspiration here... It sounds like some people HAVE been using the bot until patch 5180... Tell me, is it working well for you? Have you ran it 24/7 without fault? EXPLAIN TO ME... PLEASE... I need to know if its worth working more on or not... 
|
Couple things to say. Firstly, i love the bot and have been awaiting its new releases and this update. Maybe your next addition might be to try to make it automatically do the blue mouse quest. tricky, this is true, but if you could code it somehow, maybe using pm commands (/rolescale 10000 makes it easy to click the mouse) you could come up with a way to do it.
Secondly, the update isnt working for me. Im not sure if you have uploaded it or whats going on, but it still does the same stuff.
|
|
|
11/14/2009, 15:36
|
#138
|
elite*gold: 20
Join Date: Dec 2005
Posts: 811
Received Thanks: 352
|
Yeah, it's working for me... Idk what's going on... Which is a huge reason I need to learn how to 'call' jumps, rather than using mouse clicks. Then it won't ever have any problems and I probably could implement some background capabilities.
|
|
|
11/14/2009, 18:54
|
#139
|
elite*gold: 0
Join Date: Nov 2008
Posts: 32
Received Thanks: 0
|
Quote:
Originally Posted by swords
Yeah, it's working for me... Idk what's going on... Which is a huge reason I need to learn how to 'call' jumps, rather than using mouse clicks. Then it won't ever have any problems and I probably could implement some background capabilities.
|
Have you uploaded your most recent one? that might explain why mine isnt working. Perhaps you could consult with clinux/clintonselke about how he did it in his private bot. hes got it where he teleports to portals then calls on the npc instantly regardless of where he is. its uber fast, and not that i would ask you to release a bot that good for fear of tq patching it, but maybe just being able to call the npcs in a way that would allow it to be background and faster.
|
|
|
11/14/2009, 19:28
|
#140
|
elite*gold: 20
Join Date: Dec 2005
Posts: 811
Received Thanks: 352
|
Quote:
Originally Posted by jimbo2
Have you uploaded your most recent one? that might explain why mine isnt working. Perhaps you could consult with clinux/clintonselke about how he did it in his private bot. hes got it where he teleports to portals then calls on the npc instantly regardless of where he is. its uber fast, and not that i would ask you to release a bot that good for fear of tq patching it, but maybe just being able to call the npcs in a way that would allow it to be background and faster.
|
clinton is too busy to be bothered, as I have found out. I'm searching for others to help me.
And yes I uploaded the new one :S
|
|
|
11/14/2009, 21:20
|
#141
|
elite*gold: 0
Join Date: Sep 2009
Posts: 217
Received Thanks: 13
|
Swords man the new version is working for me as to coordinates, but after 2 hours of use or so it shows the same problem:
Line -1:
Error: Recursion level has benn exceeded - AutoIt will quit to prevent stack overflow.
Could you pls try and fix this? Other than this its ok i think.
|
|
|
11/14/2009, 21:34
|
#142
|
elite*gold: 20
Join Date: Dec 2005
Posts: 811
Received Thanks: 352
|
Quote:
Originally Posted by stopstopme
Swords man the new version is working for me as to coordinates, but after 2 hours of use or so it shows the same problem:
Line -1:
Error: Recursion level has benn exceeded - AutoIt will quit to prevent stack overflow.
Could you pls try and fix this? Other than this its ok i think.
|
I think I have it fixed, but it'll be okay for the time being... It probably will still have that error in the next release, but it should stay on much longer than 2 hours.
|
|
|
11/14/2009, 21:36
|
#143
|
elite*gold: 0
Join Date: Nov 2008
Posts: 32
Received Thanks: 0
|
Quote:
Originally Posted by swords
I think I have it fixed, but it'll be okay for the time being... It probably will still have that error in the next release, but it should stay on much longer than 2 hours.
|
it doesnt work AT ALL for me. just jumps towards the bottom left of pc when i start it with the starting coords near shirley.
|
|
|
11/14/2009, 23:36
|
#144
|
elite*gold: 20
Join Date: Dec 2005
Posts: 811
Received Thanks: 352
|
Quote:
Originally Posted by jimbo2
it doesnt work AT ALL for me. just jumps towards the bottom left of pc when i start it with the starting coords near shirley.
|
Maybe they changed the map coordinates themself... So that would make it jump weird because it can't find the coordinates to jump to.
|
|
|
11/15/2009, 01:06
|
#145
|
elite*gold: 0
Join Date: Nov 2008
Posts: 32
Received Thanks: 0
|
Quote:
Originally Posted by swords
Maybe they changed the map coordinates themself... So that would make it jump weird because it can't find the coordinates to jump to.
|
thats possible. is that fixable? btw, when i said left i really meant right lol
|
|
|
11/15/2009, 04:53
|
#146
|
elite*gold: 20
Join Date: Dec 2005
Posts: 811
Received Thanks: 352
|
Quote:
Originally Posted by jimbo2
thats possible. is that fixable? btw, when i said left i really meant right lol
|
Of course... But that would require me to re-make the entire pre-determined path ><
|
|
|
11/15/2009, 09:07
|
#147
|
elite*gold: 0
Join Date: Nov 2008
Posts: 32
Received Thanks: 0
|
Quote:
Originally Posted by swords
Of course... But that would require me to re-make the entire pre-determined path ><
|
**** :S
|
|
|
11/15/2009, 09:58
|
#148
|
elite*gold: 0
Join Date: Aug 2007
Posts: 38
Received Thanks: 5
|
could you fix the ref tessel earing path thingy, cuz its not working
|
|
|
11/15/2009, 20:23
|
#149
|
elite*gold: 20
Join Date: Dec 2005
Posts: 811
Received Thanks: 352
|
Guys... clinton has helped me 'call' jumps. Next release (should be by Wednesday, Thursday at latest...) will allow you to jump in background view, as well as typing in the coordinate you wish to jump to  .
I'm just very busy lately so I will not have time to fix up the algorithm to defeat TQ's dynamic x, y screen coordinate addresses.
Please be patient, thank you.
|
|
|
11/17/2009, 06:05
|
#150
|
elite*gold: 20
Join Date: Dec 2005
Posts: 811
Received Thanks: 352
|
Finally got it!
Credits for calling jumps go to clinton for now... I basically used his script he gave me and adapted it with some algorithms to fit the need of jumping large distances away, etc.
Later on, I'll be able to know how to 'call' stuff with my own coding  .
TaskerC Beta released! [11-16-2009]
The 'C' in TaskerC translates to: "Call"... Jumping on the bot is now able to be 'called', which for the newbie language, it TELLS the Conquer.exe that it wants to go to x, y coordinate, instead of an actual Mouse Click doing that job.
--If your 'Steps' in the 'Big Box' consist of nothing but jumping (maybe you need to travel long distances or something and go afk... etc)... You WILL be able to go afk and it WILL work in background mode. (Hence, you can play on your computer while it jumps to your destination without having to be on the Conquer screen)
--DO NOT use F5 to record your jumps anymore... And even if you press F5, the key is no longer of any use in this version. You now can (and must) type in the coordinates you wish to travel to. So if your standing at 100, 100 and wish to go to 200, 200 you would type in the Big Box:
jump1=200=200
EXACTLY EXACTLY like that... You can use jump1 for EVERY jump you do, but it must be that exact length.
--There are 2 boxes on the bottom right hand corner of the GUI that state 'Starting X' and 'Starting Y'.... You MUST type in the screen coordinate you are standing on before starting the bot (and type it in correctly)... At the moment I do not have a way to obtain the x, y screen coordinates as the address is now dynamic... Which means the address is different for every person's Conquer. So I created a formula that 'knows' where your character is standing, but only through numbers, not the actual game coordinates... SO... If for some reason your running the bot and accidentally click and your character runs to 101, 100... The bot will think your at 100, 100 still, but you aren't... So it WILL mess up. For now, just be careful with what you do. The 'Starting X' and 'Starting Y' boxes are currently updated after each jump is 'called'.
--Auto-miner, etc... Don't work... Neither will the Pre-determined paths. Which is why I didn't include the folder in this release.
|
|
|
Similar Threads
|
Tasker Program *AutoClicker*
05/09/2009 - CO2 Bots & Macros - 7 Replies
I found this great auto-clicker... I know i'm not really helping anyone since you all have them by now. But this one might be a little better than the one you have now :P check it out.
|
All times are GMT +1. The time now is 20:45.
|
|