Hello, i decided to release a small and simple ESP for this game, including source code. Hopefully this will bring some hacks to the scene or atleast help someone get started with the game.
The source code contains more than it should to accomplish doing the ESP.
Also has a few exception examples around one DVar tho.. mostly to give a better understanding to some.
So have fun and make some mean hacks:P
It will probably stay undetected for a little while:P It does not have any protection against AC's but then again, i atleast never bothered protecting my private cheats for cod, never been banned
The loader (Inject.exe) is quite old and simple.
Features:
- Distance ESP
- Weapon ESP (+ shader)
- Name ESP
- Box ESP
Intstructions:
Start Inject.exe (located in "SimpleESP" folder)
Start SimpleESP.exe
Have fun
Screenshot
Credits
- godly
- shounm2
- CypherPresents
- cardoow
- kingorgy
- raiders
(There are ton of other people)
|
Note:
Before anyone complains that this is a mess.. THIS IS A MESS
And ive commented some:P
I forgot to check game status.
If your interested and doesnt want to draw in the menu just add this: (others are STATUS_PLAYING and STATUS_SCOREBOARD)
NOTE
"Use at own risk!"

The source code contains more than it should to accomplish doing the ESP.
Also has a few exception examples around one DVar tho.. mostly to give a better understanding to some.
So have fun and make some mean hacks:P
It will probably stay undetected for a little while:P It does not have any protection against AC's but then again, i atleast never bothered protecting my private cheats for cod, never been banned
The loader (Inject.exe) is quite old and simple.
Features:
- Distance ESP
- Weapon ESP (+ shader)
- Name ESP
- Box ESP
Intstructions:
Start Inject.exe (located in "SimpleESP" folder)
Start SimpleESP.exe
Have fun
Screenshot
Credits
- godly
- shounm2
- CypherPresents
- cardoow
- kingorgy
- raiders
(There are ton of other people)
|
Note:
Before anyone complains that this is a mess.. THIS IS A MESS
And ive commented some:P
I forgot to check game status.
If your interested and doesnt want to draw in the menu just add this: (others are STATUS_PLAYING and STATUS_SCOREBOARD)
Code:
void Draw_On_Screen()
{
if(*(int*)0x11407DC==STATUS_MENU)
return;
Code:
if(pCli->pCurrentWeapon)
{
int iWpnWidth=(int)DistanceBox(pRefDef->vViewOrg,pEnt->vOrigin,280);
int iWpnHeight=(int)DistanceBox(pRefDef->vViewOrg,pEnt->vOrigin,140);
if(iWpnWidth>80) iWpnWidth=80;
if(iWpnHeight>40) iWpnHeight=40;
if(iWpnWidth<50) iWpnWidth=50;
if(iWpnHeight<25) iWpnHeight=25;
DrawRotatedShader(false,x-iWpnWidth/2,y,iWpnWidth,iWpnHeight,0,rgb(clrTeam.r,clrTeam.g,clrTeam.b,200),pCli->pCurrentWeapon->pShader);
}
Code:
if(pEnt->iWeaponID && CG_GetWeaponInfo(pEnt->iWeaponID)->pWeapon2)
{
int iWpnWidth=(int)DistanceBox(pRefDef->vViewOrg,pEnt->vOrigin,280);
int iWpnHeight=(int)DistanceBox(pRefDef->vViewOrg,pEnt->vOrigin,140);
if(iWpnWidth>80) iWpnWidth=80;
if(iWpnHeight>40) iWpnHeight=40;
if(iWpnWidth<50) iWpnWidth=50;
if(iWpnHeight<25) iWpnHeight=25;
DrawRotatedShader(false,x-iWpnWidth/2,y,iWpnWidth,iWpnHeight,0,rgb(clrTeam.r,clrTeam.g,clrTeam.b,200),CG_GetWeaponInfo(pEnt->iWeaponID)->pWeapon2->pShader);
}
"Use at own risk!"








