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Simple value scanning does not help here.You need debugging capabilities.
I found this by looking at the code which accesses your char's coordinates in the moment you click a quest. Set breakpoints and follow that code.
Do this for both cases: first when standing directly next to a NPC, and second case when you are far away. Now compare the code flow and you'll find 2 jumps.
Disable the two jumps. Voila!
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