Change the Stats (STR / INT / DEX) which were rewarded as Rank-up Bonus
Strength - STR
STR increases Attack (Force Blader / Blader receive Attack by spending on DEX too)
STR increases Damage Reduction, based on strength
Dexterity - DEX
DEX increases Attack Rate / Defense Rate / Evasion
Intelligence - INT
INT increases Magic Attack
INT increase the resistance stats
Included these resistance stats: Resist Skill Amp. / Resist Critical Rate / Resist Critical Damage / Resist Stun / Resist Down / Resist Knockback / Resist Unmovable
Formula change for DEX stats
Attack Rate
DEX < 200 : For every 1 DEX, Attack Rate will raise 6 (was 5)
200 <= DEX < 600 : For every 1 DEX, Attack Rate will raise 2 (was 2.5)
600 <= DEX < 1100 : For every 1 DEX, Attack Rate will raise 1.5 (was 2)
DEX >= 1100 : No change
Defense Rate
DEX < 200 : For every 1 DEX, Defense Rate will raise 5 (was 4)
200 <= DEX < 600 : For every 1 DEX, Defense Rate will raise 2.5 (was 2)
600 <= DEX < 1100 : For every 1 DEX, DefenseRate will raise 1 (was 1.6)
DEX >= 1100 : For every 1 DEX, DefenseRate will raise 0.5 (was 0.8)
Evasion
DEX < 200 : For every 1 DEX, Evasion will raise 6 (was 5)
200 <= DEX < 600 : For every 1 DEX, Evasion will raise 2 (was 2.5)
600 <= DEX < 1100 : For every 1 DEX, Evasion will raise 1.5 (was 2)
DEX >= 1100 : No change
Sell stats-reinitializing potions
Sold by : All General Stores
Price : 100,000 Alz
Attribute : Character binding
* For a limited time only, this will be removed in future
MISS
Will be triggered if player evade an opponent's attack
Calculating based on Attacker's Hit and Defender's Evasion
BLOCK
Will be triggered as soon as attacker casting attack skill
Calculating based on Attacker's Attack Rate and Defender's Defense Rate
2. Add new stats
Damage reduction
If the character is damaged, the Damage reduction will reduce the Damage received(will work like add damage)
Hit
Increase the chance of successful attack
Hit joins as an element in the calculation of opponent's Evasion
Each battle style has a different formula for calculating opponent's Evasion
There is a basic stats of Hit for each battle style
Penetrate
Increase the damage of attack
Penetrate joins as an element in the calculation of the reducing of opponent's Defense
Each battle style has a different formula for calculating of the reducing of opponent's Defense
There is a basic stats of Penetrate for each battle style(passively reduce defense on characters and monsters)
For Class Rank-Edited characters getting reported for stacking 2-3 buffs of the same type Lv.140-170 below now safe!






