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why [C++ code] wallhack not released on this forum?

Discussion on why [C++ code] wallhack not released on this forum? within the Cabal Online forum part of the MMORPGs category.

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Old   #1
 
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Smile why [C++ code] wallhack not released on this forum?

hello everybody ^_^
yesterday, i've finally found [c++ code] wallhack.
believe me, it's really simple to coding...
and now you know why!

~[Credits]~
special thanks to :

Wayntressierts :
crckd :
кev :
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Old 09/19/2012, 17:39   #2
 
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Quote:
Originally Posted by joxof View Post
hello everybody ^_^
yesterday, i've finally found [c++ code] wallhack.
believe me, it's really simple to coding...
and now you know why!

~[Credits]~
special thanks to :

Wayntressierts :
crckd :
кev :
No need, someone did the hard part for leechers already. There's not much releasing a source would add. It's just my opinion but in fact releasing source would be counterproductive for 2 reasons.

First one is that it obviously gives insight to ESTsoft and pals on where they fail since it's hard to believe they would actually take the time to RE every sample they get. Well not in this case perhaps but in general.

Second one is that there's really no point sharing it for community such as this one since you learn nothing by copypasting stuff. Most of the people in here who would want to make their own versions out of given source have no desire to understand the source, what it does or how it does it. Combining that with having no programming experience whatsoever leads to threads such as the source for GM/AoE/range that PSC started. Hell, people don't have a slightest clue how the most basic things in (compiled) languages work nor do they have brains to try finding a solution by themselves with Google for example - they don't even read back the thread to see if their problem has already been addressed before.

TL;DR: Not everyone is a programmer. Installing a compiler and writing helloworld doesn't make you one (but it's a start). I do help people who are willing to learn but I've got no time or energy to get anyone started with it. Without desire to learn things, having a source at hand doesn't benefit you in any way. The hint to memset steered you in the right direction but you still had to figure out some things by yourself - which was the point.

But that's just me.
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Old 09/19/2012, 21:19   #3
 
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@joxof
It would only matter to the people who actualy code stuff themselves (or who know how to understand c++ code, but are not able to code it all on their own (this would be me;P))

All others (99.9%) in the cabal section just expect someone to code it for them and have it deliverd to them as a .dll file so that they only have to follow the instructions 'inject this in the client, press that button'

Congrats that you figured it out;p

@kev
I was happy after coding the hello world lol, now I feel like a pro-programmer!
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Old 09/19/2012, 22:01   #4
 
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I was happy after coding the hello world lol, now I feel like a pro-programmer!
Well that's about ten times more than most are willing to do. I know I rant like a girl at times but just to make it clear, I wasn't mocking people who are getting started with programming; on the contrary. Everyone has been on helloworld at some point.
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Old 09/19/2012, 22:08   #5


 
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Quote:
Originally Posted by joxof View Post
hello everybody ^_^
yesterday, i've finally found [c++ code] wallhack.
believe me, it's really simple to coding...
and now you know why!

~[Credits]~
special thanks to :

Wayntressierts :
crckd :
кev :
You talk like you discovered the higgins boson, Jesus Christ kids these days.
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Old 09/19/2012, 22:17   #6

 
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Quote:
Originally Posted by bartbilf View Post
@
All others (99.9%) in the cabal section just expect someone to code it for them and have it deliverd to them as a .dll file so that they only have to follow the instructions 'inject this in the client, press that button'
But but but nobody will do that, because we hate leechers don't we....oh wait.
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Old 09/19/2012, 22:18   #7


 
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But but but nobody will do that, because we hate leechers don't we....oh wait.
Oh you
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Old 09/19/2012, 23:20   #8
 
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But but but nobody will do that, because we hate leechers don't we....oh wait.
The irony
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Old 09/20/2012, 23:02   #9
 
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Don't worry, be happy!


Thanks in advance ^_^
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Old 09/23/2012, 12:14   #10
 
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OT: since this thread got all beast's attention, can i ask on what to Import to make sendinput() works while GameGuard is active?
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Old 09/23/2012, 14:03   #11
 
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OT: since this thread got all beast's attention, can i ask on what to Import to make sendinput() works while GameGuard is active?
SendInput is one of the API calls GG hooks in SSDT and there's not much you can do to get past it from userland, you need a km driver to do the dirty work. However, if it's just simulating keypresses what you're after, you could exploit Cabal's own message pump. A tad hackish maybe but should work.

And a possibly interesting detail; GG uses internally to do it's hooking.
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Old 09/24/2012, 03:24   #12
 
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Originally Posted by кev View Post
SendInput is one of the API calls GG hooks in SSDT and there's not much you can do to get past it from userland, you need a km driver to do the dirty work. However, if it's just simulating keypresses what you're after, you could exploit Cabal's own message pump. A tad hackish maybe but should work.

And a possibly interesting detail; GG uses internally to do it's hooking.
thanks mate
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Old 09/25/2012, 07:24   #13
 
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TS: looks like ignorant!!!
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Old 09/25/2012, 11:25   #14
 
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TS: looks like ignorant!!!
If I recall correctly, you had trouble finding the pointers and getting the wallhack to work in the first place as well.

Behave and remember your place.

#Request close, derailed eons ago.
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Old 09/25/2012, 14:53   #15
 
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Originally Posted by кev View Post
If I recall correctly, you had trouble finding the pointers and getting the wallhack to work in the first place as well.

Behave and remember your place.

#Request close, derailed eons ago.
if you are find the wallhack pointer and correct code! do not post!

but the the TS its very happy and spam it!

sorry sir! ^_^ thnx for your help me to find correct offset and base!
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