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AOE for non-supported skills
Discussion on AOE for non-supported skills within the Cabal Online forum part of the MMORPGs category.
08/04/2012, 17:52
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#1
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AOE for non-supported skills
For those who's interested or got any idea how to make it possible, your inputs are welcomed.
A progress... (code change method)
I'm hoping to make it functional to most/all skills.
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08/05/2012, 12:57
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#2
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Join Date: May 2010
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here is one i wrote for cabal na that allows many skills to be used with aoe, however it is a memory edit which is detected by gg and will dc you after some time.
[ENABLE]
00873D31:
jmp 00873D50
00873D5E:
jmp 00873E40
[DISABLE]
00873D31:
je 00873D50
00873D5E:
je 00873E40
another route is pointer editing which is completely undetectable. however i only manage to get it working for 2 skills so far. here they are, just set them to 0 and turn on gm, range, aoe.
// abyssal crystal
010C595C + 4 + 0 + 0 + 8 + 0 + 8 + 8 + 10 + 130
// impact stab
010C595C + 4 + 0 + 0 + 0 + 0 + 0 + 0 + 10 + 130
i will add more to the list when i find them
edit: here are more
earth divide
010C595C + 4 + 0 + 0 + 0 + 8 + 8 + 0 + D0 + 130
shield ray
010C595C + 4 + 0 + 0 + 8 + 0 + 8 + 8 + 0 + 10 + 130
flying shield
010C595C + 4 + 8 + 0 + 0 + 0 + 0 + 0 + 10 + 130
terra lance
010C595C + 4 + 0 + 8 + 0 + 8 + 0 + 8 + 8 + 10 + 130
aqua lance
010C595C + 4 + 0 + 8 + 0 + 8 + 0 + 8 + D0 + 130
fire lance
010C595C + 4 + 0 + 8 + 0 + 8 + 8 + 0 + 10 + 130
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08/05/2012, 20:29
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#3
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Join Date: May 2008
Posts: 1,803
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@vtothau
impressive o.O
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08/05/2012, 22:13
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#4
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Base can be found by searching this pattern
Code:
8B 07 83 CB FF 3B C7
the pointers of vtothau are range_type value
Code:
<skill_main id="55" name="skill0055" type="1" multi="1" group="1" dur="0,8000" bfx_dur="0" value_ref="1" bfx_ref="1" intensity="0" element="0" desc="skill_desc0055" icon_id="J_icn_skill055" >
<attribute target="1" max_target="49" reach="5" mreach="1" range="5" range_type="0" >
<code grip_calc="1" anicode="1165" fxcode_on="690" fxcode_keep="-1" />
<frame term="90" blendlimit="53" hit_frame="60" firing_frame="60" ani_f="90" local_f="0" />
<effect visual_type="-1" movemethod="0" />
<condition twohand="1" dual="0" onehand="0" bracer="0" exclusive="1" usecase="4097" />
</attribute>
<skill_param exp1="45" exp2="47" >
<power atk="17,0,25,8000" ar="10,100" critrate="0,0" critdmg="0,0" />
<cost ctime="-300,6700" mp="30,270" mpadd="" sp="-1" />
<mission_cost upkeepctime="0" mission_ctime="-300,6700" />
</skill_param>
</skill_main>
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08/09/2012, 13:12
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#5
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very nice idea. tnx
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08/10/2012, 06:32
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#6
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whoooa! nice man tnx for those two... great job sir crckd sir vtothau
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08/10/2012, 10:42
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#7
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elite*gold: 30
Join Date: Apr 2008
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If you wanna do it via .enc, look at Cannons, range_type and skill type values, use them for other skills like impact stab and voila, you got aoe on them, for skills like WW you got to edit another value
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08/10/2012, 15:17
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#8
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elite*gold: 101
Join Date: May 2009
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so i need to find that
Code:
8B 07 83 CB FF 3B C7
pattern then i need to use this base address and add the pointers in it from vtothau ? i did it but it doesnt work because then i get ?????? address :/
Cabal BR client.
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08/11/2012, 14:51
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#9
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Join Date: Oct 2009
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Yah its true Punkstyle... tnx
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08/11/2012, 15:19
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#10
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Join Date: Aug 2012
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did someone released aoe for sword skills already?
ive already seen some on ph >.<
i want that too
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08/11/2012, 16:39
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#11
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@SongForTheSuspect
it's in the trainer of CabalEngine, this thread is not to beg but to share ideas
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08/11/2012, 17:04
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#12
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@bartbilf sorry just asking >.<
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08/11/2012, 17:11
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#13
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elite*gold: 10
Join Date: May 2008
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@SongForTheSuspect
asking is a nice way of begging
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08/12/2012, 11:45
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#14
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Could anyone explain it more details?
I'm still not get it
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08/12/2012, 15:35
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#15
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Join Date: Oct 2009
Posts: 115
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learn to use the source codes or Visual basic or maybe C++ or java..
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