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AOE for non-supported skills

Discussion on AOE for non-supported skills within the Cabal Online forum part of the MMORPGs category.

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Old   #1
 
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AOE for non-supported skills

For those who's interested or got any idea how to make it possible, your inputs are welcomed.

A progress... (code change method)


I'm hoping to make it functional to most/all skills.
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Old 08/05/2012, 12:57   #2
 
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here is one i wrote for cabal na that allows many skills to be used with aoe, however it is a memory edit which is detected by gg and will dc you after some time.

[ENABLE]
00873D31:
jmp 00873D50

00873D5E:
jmp 00873E40

[DISABLE]
00873D31:
je 00873D50

00873D5E:
je 00873E40


another route is pointer editing which is completely undetectable. however i only manage to get it working for 2 skills so far. here they are, just set them to 0 and turn on gm, range, aoe.

// abyssal crystal
010C595C + 4 + 0 + 0 + 8 + 0 + 8 + 8 + 10 + 130

// impact stab
010C595C + 4 + 0 + 0 + 0 + 0 + 0 + 0 + 10 + 130


i will add more to the list when i find them

edit: here are more

earth divide
010C595C + 4 + 0 + 0 + 0 + 8 + 8 + 0 + D0 + 130

shield ray
010C595C + 4 + 0 + 0 + 8 + 0 + 8 + 8 + 0 + 10 + 130

flying shield
010C595C + 4 + 8 + 0 + 0 + 0 + 0 + 0 + 10 + 130

terra lance
010C595C + 4 + 0 + 8 + 0 + 8 + 0 + 8 + 8 + 10 + 130

aqua lance
010C595C + 4 + 0 + 8 + 0 + 8 + 0 + 8 + D0 + 130

fire lance
010C595C + 4 + 0 + 8 + 0 + 8 + 8 + 0 + 10 + 130
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Old 08/05/2012, 20:29   #3
 
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@vtothau
impressive o.O
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Old 08/05/2012, 22:13   #4
 
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Base can be found by searching this pattern
Code:
8B 07 83 CB FF 3B C7
the pointers of vtothau are range_type value
Code:
		<skill_main	id="55"	name="skill0055"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0055"	icon_id="J_icn_skill055"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="5"	range_type="0"	>
				<code	grip_calc="1"	anicode="1165"	fxcode_on="690"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="53"	hit_frame="60"	firing_frame="60"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="17,0,25,8000"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-300,6700"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,6700"	/>
			</skill_param>
		</skill_main>
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Old 08/09/2012, 13:12   #5
 
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very nice idea. tnx
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Old 08/10/2012, 06:32   #6
 
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whoooa! nice man tnx for those two... great job sir crckd sir vtothau
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Old 08/10/2012, 10:42   #7


 
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If you wanna do it via .enc, look at Cannons, range_type and skill type values, use them for other skills like impact stab and voila, you got aoe on them, for skills like WW you got to edit another value
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Old 08/10/2012, 15:17   #8

 
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so i need to find that
Code:
8B 07 83 CB FF 3B C7
pattern then i need to use this base address and add the pointers in it from vtothau ? i did it but it doesnt work because then i get ?????? address :/


Cabal BR client.
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Old 08/11/2012, 14:51   #9
 
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Yah its true Punkstyle... tnx
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Old 08/11/2012, 15:19   #10
 
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did someone released aoe for sword skills already?
ive already seen some on ph >.<
i want that too
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Old 08/11/2012, 16:39   #11
 
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@SongForTheSuspect
it's in the trainer of CabalEngine, this thread is not to beg but to share ideas
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Old 08/11/2012, 17:04   #12
 
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@bartbilf sorry just asking >.<
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Old 08/11/2012, 17:11   #13
 
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asking is a nice way of begging
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Old 08/12/2012, 11:45   #14
 
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Could anyone explain it more details?
I'm still not get it
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Old 08/12/2012, 15:35   #15
 
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learn to use the source codes or Visual basic or maybe C++ or java..
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