|
You last visited: Today at 07:48
Advertisement
How to avoid dc when using no delay hack??
Discussion on How to avoid dc when using no delay hack?? within the Cabal Online forum part of the MMORPGs category.
02/09/2012, 05:09
|
#16
|
elite*gold: 0
Join Date: Jan 2012
Posts: 89
Received Thanks: 4
|
it is possible to avoid, u just have to remove flag....
u can hax on war and dont dc!!!
i dont know how to do it, but i know it is possible, and if some1 know how, please pm me, DONT SAY HERE OR ALL PPL WILL KNOW..AND SPAM IT!!
ty
|
|
|
02/09/2012, 06:05
|
#17
|
elite*gold: 0
Join Date: Jul 2010
Posts: 449
Received Thanks: 256
|
If your using MHS you can just use the ms delay on the script from mhs forums,
Code:
int timenow=0;
// Reduce cooldown for this slot?
bool lock_slot[]={
// Sword slots
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 0..15
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 16..31
// Magic slots
0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0, // 0..15
0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0 // 16..31
};
// Reduce cooldown time by 'cd_reduce' seconds (one for each slot)
float cd_reduce[]= {
// sword
0.5, 0.5, 0.5, 0.5, //0..3
0.5, 0.5, 0.5, 0.5, //4..7
0.5, 0.5, 0.5, 0.5, //8..11
0.5, 0.5, 0.5, 0.5, //12..15
0.5, 0.5, 0.5, 0.5, //16..19
0.5, 0.5, 0.5, 0.5, //20..23
0.5, 0.5, 0.5, 0.5, //24..27
0.5, 0.5, 0.5, 0.5, //28..31
// magic
0.5, 0.5, 0.5, 1.5, //0..3
0.5, 0.5, 0.5, 0.5, //4..7
0.5, 0.5, 0.5, 0.5, //8..11
0.5, 0.5, 0.5, 0.5, //12..15
0.5, 0.5, 1.0, 0.5, //16..19
100.5, 0.5, 0.5, 0.5, //20..23
0.5, 0.5, 0.5, 0.5, //24..27
0.5, 0.5, 0.5, 0.5, //28..31
};
float lastused[]={
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
VOID Lock(MHS_ADDRESS address, INT ItemID) {
extern UINT_PTR slotsptr={"",address};
int time=Time();
int i=0;
if (time - timenow > 250) { // limit the rate to save CPU cycles
timenow=time;
for (i=0;i<64;i++) {
if (lock_slot[i]) {
lockSlotById(slotsptr,i);
}
}
}
}
VOID lockSlotById(UINT_PTR address, INT sid) {
extern UINT_PTR slotptr={"",address+(sid*4)};
UINT_PTR test;
//if (IsBadReadPtr((void *)slotptr, sizeof(DWORD))) return;
if (!slotptr) {
PrintF("ERROR: coulnd't get a pointer to the desired skill slot!");
return;
}
test=slotptr;
extern float cdvalue={"",slotptr+0x20};
extern float cdvaltwo={"",slotptr+0x28};
// Avoid catching multiple keypresses on one by waiting 250ms between triggers for a single cooldown
if (cdvalue-lastused[sid] > 0.250) {
lastused[sid]=cdvalue;
cdvalue-=cd_reduce[sid];
cdvaltwo=cdvalue;
PrintF("Applying lowCoolDown to %s skill on slot %i. Time reduced by %f secs.",(sid>31)?"magic":"sword",(sid>31)?sid-31:sid+1,cd_reduce[sid]);
} else if(cdvalue < lastused[sid])
lastused[sid]=cdvalue;
}
// [[05A9B924]+(i*4)]+0x20
I hope thats not a big deal posting the link to the source on altnerate forums, I'm not trying to advertise or anything, and I realize its made for MHS not CE, I used it in MHS about a year or so ago and it does good job at keeping you from spamming the attack key too much, you can fiddle with it a little and increase the time of ms per swing so you can spam all you want but the hits will stay at a steady consistent rate.
Having the no skill delay value froze at 1 might cause disconnections as normally it switches from 1 to 0 in-between casts so regardless of how many ms delay you put, it may or may not still d/c after a while, although I don't recall it being a huge issue; however I would try to toggle off delay every few mins just to be sure.
Source:
|
|
|
02/10/2012, 02:10
|
#18
|
elite*gold: 0
Join Date: Jan 2012
Posts: 89
Received Thanks: 4
|
some1 can post it for CE? ^^
|
|
|
02/10/2012, 09:49
|
#19
|
elite*gold: 0
Join Date: Dec 2011
Posts: 214
Received Thanks: 108
|
If you get DC, Well the problem is your internet connection .. Maybe it is getting info so slow that it needs to abort the gathering of data's.
Or .. Maybe the server is just inherited by Disconnection's.
|
|
|
02/10/2012, 10:46
|
#20
|
elite*gold: 240
Join Date: May 2008
Posts: 1,092
Received Thanks: 1,559
|
I've been researching how to avoid being dc when spamming skills:
When you use 2 consecutive skills without any delay, The DC Flag is activated, i tried to use it 20x then = DC, I tried to use it 19x, then rest, disabled no delay, play normal.. 30 minutes have past.. no DC, but, activated No delay again, Tried to use the skill with no delay for only 1x, Then DC, Tried it all over again, its the same results over and over again, I conclude that if the DC is activated, You'll only have 19x to use a single skill with no cooldown, and whatever delay you will do, on the 20th time, it will DC you..
If only i could find what activates that DC.. hmm..
|
|
|
02/10/2012, 11:42
|
#21
|
elite*gold: 0
Join Date: Jul 2010
Posts: 449
Received Thanks: 256
|
There must be numerous types of flags?, if you change map code to nation war and pk someone, after 2-3 hits your disconnected. The no skill delay dc doesn't seem to be set on a number of hits, I think its to do with the amount of hits your doing in x amount of time of spamming packets. I don't understand what you mean by 20x, plenty of times you can no skill delay for 20x with the value frozen without DC, how are you even able to tell any "flag is activated", I mean if your using ollydbg you can just trace back when you get d/c but thats not really the problem, its gameguards themida protecting cabal from any debuggers open and also unpacking it properly, thats the problem.
I've seen your release trainer thread so I assume you must have obtained base addresses for certain functions like aoe ect and made the into trainer for newer clients on cabal ph or whatever version that is. The reason I bothered mention olly was because of hell spiders threads about unpacking the client - and also the fact you could attach to cabal and get d/c then try to trace back to that function, maybe it would be easier to find the flags if you could do that I'd imagine. I'm not sure how your currently looking for the flags but I guess its possible you already are trying this?
|
|
|
02/10/2012, 13:05
|
#22
|
elite*gold: 0
Join Date: Jan 2009
Posts: 71
Received Thanks: 7
|
Quote:
Originally Posted by [GM]DeathAngel
I noticed that it doesn't matter how fast you use it..once you started you have exactly 1 min to spam the shizz of bm2 and then you get DC. xD
I managed so far to do solo IC2 , EoDB2f,FT B1F,AOS1,IC1. FI for some reason is still a pain in the ***. xD
|
You are wrong, it matters how fast you spam it.
For example, ( let's use WA's bm2 for this example ) I freeze the adress, spam few times ( 5-10 times ) the normal atk and then just stay; I can stay like that whole day, no d/c.
I usually have like 30 seconds or even less before I get d/c because I press on 1 ( thats my normal atk ) with both left and right hand ^^ ( yes, keyboards have two of 1 ) , so faster spamming  . That means it depends on how fast you spam the skill.
|
|
|
02/11/2012, 20:27
|
#23
|
elite*gold: 240
Join Date: May 2008
Posts: 1,092
Received Thanks: 1,559
|
Quote:
Originally Posted by zeke____
There must be numerous types of flags?, if you change map code to nation war and pk someone, after 2-3 hits your disconnected. The no skill delay dc doesn't seem to be set on a number of hits, I think its to do with the amount of hits your doing in x amount of time of spamming packets. I don't understand what you mean by 20x, plenty of times you can no skill delay for 20x with the value frozen without DC, how are you even able to tell any "flag is activated", I mean if your using ollydbg you can just trace back when you get d/c but thats not really the problem, its gameguards themida protecting cabal from any debuggers open and also unpacking it properly, thats the problem.
I've seen your release trainer thread so I assume you must have obtained base addresses for certain functions like aoe ect and made the into trainer for newer clients on cabal ph or whatever version that is. The reason I bothered mention olly was because of hell spiders threads about unpacking the client - and also the fact you could attach to cabal and get d/c then try to trace back to that function, maybe it would be easier to find the flags if you could do that I'd imagine. I'm not sure how your currently looking for the flags but I guess its possible you already are trying this?
|
yes sir zeke you are correct, removing the dc flags for wearing a ring or bracelet or weapon is easy, but my great frustration is removing the dc flags of Attack speed, spamming, walk speed etc.. I'm still thinking of an idea that there is that 1 set of asm code that controls all that check, that, i cant find..
anyway about that 20 times, i set the no delay to 1 and freeze it, for example, the real cooldown of a burning hand is 1.3 sec, i created a lock script that would allow me to use that skill every 1 sec, Result: DC! does'nt matter if i press it slow or fast, its the same 20 times! i also got a skill counter that checks how many skill packets the client sends to the server, it is 20times, sometimes it goes 22.. after using the skill 20 times, then repeat, then same result over and over again.. i changed my lock script to 1.2sec just for a trial, result: DC..
with my debugger i still can't figure what really triggers that check, or is it server side? not the same as the accessory slot dc flags?
Hmm.. i think i need to dig deeper =)
|
|
|
02/11/2012, 21:59
|
#24
|
elite*gold: 0
Join Date: Dec 2009
Posts: 105
Received Thanks: 4
|
Bcoz of fixedmain I can atach Olly but I don't know how to work with it...how lame:|
|
|
|
02/12/2012, 05:27
|
#25
|
elite*gold: 0
Join Date: Jul 2010
Posts: 449
Received Thanks: 256
|
Quote:
Originally Posted by k9crow203310
yes sir zeke you are correct, removing the dc flags for wearing a ring or bracelet or weapon is easy, but my great frustration is removing the dc flags of Attack speed, spamming, walk speed etc.. I'm still thinking of an idea that there is that 1 set of asm code that controls all that check, that, i cant find..
anyway about that 20 times, i set the no delay to 1 and freeze it, for example, the real cooldown of a burning hand is 1.3 sec, i created a lock script that would allow me to use that skill every 1 sec, Result: DC! does'nt matter if i press it slow or fast, its the same 20 times! i also got a skill counter that checks how many skill packets the client sends to the server, it is 20times, sometimes it goes 22.. after using the skill 20 times, then repeat, then same result over and over again.. i changed my lock script to 1.2sec just for a trial, result: DC..
with my debugger i still can't figure what really triggers that check, or is it server side? not the same as the accessory slot dc flags?
Hmm.. i think i need to dig deeper =)
|
I would think its the same type of flag for no skill delay as the other checks put in place such as the accessory slot dc flags, bm2 animation spam with value of 50 and show skill animation on with no skill delay enabled, and item duplication.
I guess its possible since its having to do with attacking mobs/interacting with other players/objects and such there could be distinct differences in the flags, however I wouldn't know. I don't know ASM at all, nor do I have any abstract knowledge of exploits in disassembling .exes, trying to understand ASM is like learning a new language, and it never seems to make sense. The formula/structure isn't really that hard to understand, just the logic in the functions being executed.
|
|
|
02/12/2012, 07:47
|
#26
|
elite*gold: 240
Join Date: May 2008
Posts: 1,092
Received Thanks: 1,559
|
Quote:
Originally Posted by zeke____
I would think its the same type of flag for no skill delay as the other checks put in place such as the accessory slot dc flags, bm2 animation spam with value of 50 and show skill animation on with no skill delay enabled, and item duplication.
I guess its possible since its having to do with attacking mobs/interacting with other players/objects and such there could be distinct differences in the flags, however I wouldn't know. I don't know ASM at all, nor do I have any abstract knowledge of exploits in disassembling .exes, trying to understand ASM is like learning a new language, and it never seems to make sense. The formula/structure isn't really that hard to understand, just the logic in the functions being executed.
|
Yes i thinks it's the same type of flag, but i would take the no skill cooldown for example; each skills have their "own" designated address and points to a pointer and another pointer.. and the potion cooldown is a defferent story, but there is this one address that when you change it to "1", it activates the GM command no cooldown, and disables all cooldown including potions.. the bottomline is that i wan't to find that one address or a line in asm code to disables all check.. and you are right, the structure isn't really that hard to understand
|
|
|
02/22/2012, 14:46
|
#27
|
elite*gold: 0
Join Date: Jul 2008
Posts: 171
Received Thanks: 9
|
So no solution for now with CE?
|
|
|
02/22/2012, 16:53
|
#28
|
elite*gold: 0
Join Date: May 2011
Posts: 43
Received Thanks: 2
|
BUMP
|
|
|
02/22/2012, 20:01
|
#29
|
elite*gold: 0
Join Date: Oct 2008
Posts: 199
Received Thanks: 21
|
DAFUQ just read what people say
you will DC if you use nodelay hack
|
|
|
02/22/2012, 21:38
|
#30
|
elite*gold: 0
Join Date: Oct 2009
Posts: 85
Received Thanks: 10
|
Idk it help or not but if nd. on i got dc in combo too and with auto attack afk mode too so no need spam the 111111-s u dc anyway! i read in epvpers sumwhere if u use p.combo+nd u wont dc but not work 
Next thing: (can say im noob or for me not enought nothing np ) The dc is not that big problem for buffs etc But i lazy for spamming my keyboard and hitting 2-3k-s in bm kill bosses in 20-30-40 sec's I need damage hack or something like that ...  I tried the braclet stuff not work in eu tried change stats and change attack but nothing happened np if have 10k str or have 700 u hit a same :/ Tried a other stuff too with search DP (dungpoint) but its only visual changed cant buy the cubes :/
And the biggest thing how the cow a cr gods find the aoe addres and why we cant??
Maybe CR=Est ? o.O
|
|
|
 |
|
Similar Threads
|
[TUT] How To Avoid GET DC FROM DUNGEON USING CRAYMELS HACK
10/10/2010 - Grand Chase Hacks, Bots, Cheats & Exploits - 10 Replies
TIP BY: MY MEMBERS OF MY SITE BECAUSE OF HACK BUGS.
First Open Craymels Hack.
Then Choose a Hack of your desire.
Then press activate. GrandChase will Open Automatically.
Wait For The Pop-Up Message saying "Hack Activated"
Then You can now log-in your Account.
If You are in the Dungeon Game.
|
CE configuration how o avoid DC while using speed hack
08/20/2009 - Cabal Hacks, Bots, Cheats, Exploits & Macros - 1 Replies
hello guys can any one post a tutorial on how to configure CE or MHS to avoid DC while using speed hack, thanx and more power ^^
|
how to avoid detection when u use stage hack?
07/10/2009 - Grand Chase Philippines - 6 Replies
ahmmm pano ba maiwasan ung detection program ng gc kasi pag gumamit aq ng stage hack aun pagkatpos ng stage may lalabas na warning
|
how to avoid aimbot/hack
01/10/2007 - CO2 Guides & Templates - 15 Replies
are you getting tired of ppl killing you over and over again whilst they aimbot? well it's pretty simple to avoid it... DON'T JUMP, just run/walk and ull see that the aimbotter will hit you like once every 20 fb/ss, enough time to kill him XD
|
All times are GMT +1. The time now is 07:49.
|
|