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Open .efx files?
Discussion on Open .efx files? within the Cabal Online forum part of the MMORPGs category.
06/01/2008, 14:40
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#1
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Open .efx files?
Hi @ll,
There are a program for open the .efx files of the skills?
I want to open and see the skills in this folder (Games-Masters.com\CABAL Online (Europe)\Data\FX\EFX\Skill)
Is it possible?
Ty, Daniele
EDIT: in this video, at 3mins, this guy has opened the skill files... or not?
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06/01/2008, 15:10
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#2
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Skills are all same.. maybe u think that video is faster than normal gameplay...
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06/01/2008, 15:17
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#3
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But at 3:02 u didn't see the map?
it isn't a map... is perhaps a program? I need to open the skill
Ty, Daniele
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06/01/2008, 18:35
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#4
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Someone can help me? ç_ç
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06/01/2008, 18:48
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#5
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Don´t give up! Give Google a chance!
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06/01/2008, 19:04
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#6
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I have searched all the day... but .efx files are for electronic fax documents ç_ç and i find nothing for thi type of files...
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06/03/2008, 21:14
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#7
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UP!! No solutions?
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06/06/2008, 15:07
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#8
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there is a solution...
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11/14/2009, 09:47
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#9
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I need program for opening or viewing .EFX files too ... i search on google and now im up to page 35. I can't find solution. Obviously there is such a program look at the video:
03:02
This IS the program but can't find it yet.
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11/14/2009, 14:42
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#10
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That is a special map for GMs i guess,like a test map(they have also a black one for costumes and stuff).If you would open .efx files you won't see the whole char moving,just skill's graphic.
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11/14/2009, 15:23
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#11
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That stuff at 3:02 was the presentation video from ESTSoft about the new completer skills.
The guy didn't open the .efx files.
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11/14/2009, 21:39
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#12
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Quote:
Originally Posted by Pupix
That is a special map for GMs i guess,like a test map(they have also a black one for costumes and stuff).If you would open .efx files you won't see the whole char moving,just skill's graphic.
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Iwant just to open it ... i dont need to see the charecter or thing like that i want to see the animation. But so far i didnt find anything
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11/14/2009, 23:05
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#13
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Quote:
Originally Posted by Bullseya
Iwant just to open it ... i dont need to see the charecter or thing like that i want to see the animation. But so far i didnt find anything
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I think there is not a program for that,you need to make your own script to get it working on something.(how Phantom* did with .ebm on blender)
Here is a list with some skills already knew.
Quote:
Originally Posted by Tormi14
Normal Magic:
magc_100.efx -- Magic Arrow
magc_101.efx -- Terra Arrow
magc_102.efx -- Aqua Arrow
magc_103.efx -- Wind Arrow
magc_104.efx -- Fire Arrow
magc_105.efx -- Freezing Arrow
magc_106.efx -- Lightning Arrow
magc_107.efx -- Magic Blast
magc_108.efx -- Stone Blast
magc_109.efx -- Aqua Blast
magc_110.efx -- Wind Blast
magc_111.efx -- Fire Blast
magc_112.efx -- Ice Blast
magc_113.efx -- Lightning Blast
magc_114.efx -- Magic Lance
magc_115.efx -- Terra Lance
magc_116.efx -- Aqua Lance
magc_117.efx -- Wind Lance
magc_118.efx -- Fire Lance
magc_119.efx -- Freezing Lance
magc_120.efx -- Lightning Lance
magc_121.efx -- Magic Cannon
magc_122.efx -- Stone Cannon
magc_123.efx -- Aqua Cannon
magc_124.efx -- Wind Cannon
magc_125.efx -- Fire Cannon
magc_126.efx -- Crystal Cannon
magc_127.efx -- Lightning Cannon
Wizard Magic:
magc_128.efx -- Burning Hand
magc_129.efx -- Freeze
magc_130.efx -- Dig Bomb
magc_131.efx -- Icicle Shower
magc_132.efx -- Wind Cutter
magc_133.efx -- Hydro Disc
magc_134.efx -- Lightning Strike
magc_135.efx -- Acid Trap
magc_136.efx -- Vaccuum
magc_137.efx -- Chain Explosion
magc_233.efx -- Energy Field
magc_138.efx -- Hailstorm
magc_139.efx -- Extreme Dual Cannon
magc_140.efx -- Artic Field
magc_141.efx -- WIZ Completer Skill
Force Archer Magic:
magc_148.efx -- Power Shot
magc_149.efx -- Critical Shot
magc_150.efx -- Explosion Shot
magc_151.efx -- Poison Arrow
magc_152.efx -- Shadow Shot
magc_153.efx -- Drilled Shot
magc_154.efx -- Prismatic Arrow
magc_155.efx -- Gravity Disortion
magc_156.efx -- FA Completer Skill
Force Shielder Magic:
magc_159.efx -- FS Magic GM skill
Warrior Skills:
skil_2h_051.efx -- Spiral Doom?
skil_2h_055.efx -- WA Completer Skill
Blader Skills:
skil_du_052.efx -- Blade Cry?
skil_du_056.efx -- Blade Scud?
skil_du_070.efx -- Vital Intefere
Force Blader Skills:
skil_1h_058.efx -- Force Blader Completer Skill
skill_1h_054 -- Force Blader A.Master Skill
Force Shielder Skills:
skil_1h_057.efx -- Force Shielder Storm Rush
skill_1h_057.efx -- Force Shielder Completer Skill
skill_1h_053.efx -- Force Shielder A.Master Skill
These are all the skills that i have found out yet...im not sure of the blader/force blader/force shielder/warrior skill names though...because im wizard myself and ive never played with those chars...post file names and skill names that YOU know to improve this list...i hope this helps...
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for another skills and buffs you can rename them with lances/cannons and try in game(like 10 skills/buffs at time)
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11/15/2009, 00:06
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#14
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Quote:
Originally Posted by Pupix
I think there is not a program for that,you need to make your own script to get it working on something.(how Phantom* did with .ebm on blender)
Here is a list with some skills already knew.
for another skills and buffs you can rename them with lances/cannons and try in game(like 10 skills/buffs at time)
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Yeah i change skills , but i want not to experiment with them ... i need COMPLETE list of all skill's , mobs , weapons ... basically list for all .efx files and because i didn't find something like that i ask for program which does not even exist.
btw: I need all kind of scripts , programs etc. for editing Cabal files ... i have only Photoshop CS3 addon for opening .dds files (icons , things like that)
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11/15/2009, 01:46
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#15
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Quote:
Originally Posted by Bullseya
Yeah i change skills , but i want not to experiment with them ... i need COMPLETE list of all skill's , mobs , weapons ... basically list for all .efx files and because i didn't find something like that i ask for program which does not even exist.
btw: I need all kind of scripts , programs etc. for editing Cabal files ... i have only Photoshop CS3 addon for opening .dds files (icons , things like that)
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Don't be lazyass...no1 will do your work.You are the one who want to know/learn about that.
Phantom*'s EBM importer :
Quote:
Originally Posted by Phantom*
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Yamachi's Mr.Paint :
Quote:
Originally Posted by Yamachi
Originally, I was planning on completely recoding Mr. Paint, but I haven't had the time to do it. So, I'm releasing Mr. Paint, in it's current form, as a beta. Only a few textures can be modified, atm (~90), but I will be updating the list frequently. If you have any requests for specific textures, post it here and I'll get right to it. Also, if you find any bugs (there shouldn't be any, as I've thoroughly checked the program), post them here, too. Now, a few quick instructions: - You will need either The GIMP (with a DDS plugin), Photoshop(with a DDS plugin) or Paint.NET to modify the exported textures.
- To export a texture, simply select the texture from the list, and click the "Export" button. When exported, Mr. Paint may have inserted "DXT1", "DXT3", or "DXT5" in the texture's filename. If so, you'l need to save the texture in that compression format after modifying it. Also, do NOT change the texture dimensions (ie. if the DDS is 256x512, leave it at that).
- To Import a texture, select the texture from the list, click the "Import" button, and locate the modified texture. If you get an error about a "Filesize Mismatch", it means you either didn't save the DDS in the correct compression format, or you changed its dimensions.
- The Browse window should be pretty much self-explanatory. When you download a texture(set), they are saved in "$MR.PAINT_DIR/Textures/$TEXTURE_TITLE". For example, if you download the Cobalt Osmium Armourset, it creates a folder called "Textures" (if it doesn't already exist) in the folder that Mr. Paint is in, then it creates a folder called "Cobalt Osmium Armourset" inside the "Textures" folder.
- Before submitting a texture(set), make sure you have taken a screenshot of it. When using an image as a preview, try not to make it too large.
- Please submit any textures you make, unless an extremely simliar one is already available for download.
P.S. I will, eventually, update Mr. Paint. The update will include the ability to import/export models, replace textures with files that are a different size, and change the glow colour of armour..
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Some of Yamachi's works :
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