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CABAL Speed skill hack

Discussion on CABAL Speed skill hack within the Cabal Online forum part of the MMORPGs category.

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Old   #1
 
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CABAL Speed skill hack

ofcourse you guys have heard all of those speed hack video on youtube or what not. the simplist thing is that those speed hack are easy to get. im typing this out for one a request for two to tell ppl how to get the hack.

compare to most of you guys im a noob on Computers, i got the hack that speed up windows xp's CPU a overclocking system. i downloaded one but they are only trails, if any one have a ful version plz post greatly appreciate it
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Old 03/01/2008, 02:03   #2
 
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u can try creating one urself or learn from others
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Old 03/01/2008, 03:13   #3
 
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ROOFFLLLLSSSS.
Its called cheat engine. go look 4 it =]. a PUBLIC program used some like a million users on all games. learn how to use.
AND you don't OVERCLOCK your computer... thats just stupid unless u lag like hell looll.
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Old 03/01/2008, 07:03   #4
 
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cooldowns are now serversided (at least for buffs, attacks DC if you attack too many times over X period of time)

and that sucks because my skill bot did a rank in an hour easily casting no cooldown buffs >.>
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Old 03/01/2008, 10:52   #5
 
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Quote:
Originally Posted by AngelWingzX View Post
ROOFFLLLLSSSS.
Its called cheat engine. go look 4 it =]. a PUBLIC program used some like a million users on all games. learn how to use.
AND you don't OVERCLOCK your computer... thats just stupid unless u lag like hell looll.
I hope you know that such programs that speed up the CPU exist. 0o


@ Locketej:
1) Find such a program which is popluar, famous and trial.
2) Search a cracked version f.e. on piratebay (use Google)

I donīt know a freeware. Only A.Speeder but this is detected and you could try if it works with rev. 1057 (look GG Emulator thread)
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Old 03/01/2008, 19:24   #6
 
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NEVER!!!!! overclock your cpu with software.
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Old 03/20/2008, 22:06   #7
 
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lol yeah i kinda realized that when i epicly failed at speed hacking. i have cheat engine, i know how to look for vaules and stuff, but some times the when u have to replace the code, that confuses me. is therae guideline for useing cheat engine? like a turtorial?
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Old 03/20/2008, 23:41   #8
 
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Have fun.
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Old 03/21/2008, 16:38   #9
 
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use cheat engine jus scan for cabalmain.exe .....then click enable speedhack then set the value u would like.....tats is all
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Old 03/22/2008, 14:52   #10
 
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Yeah but this engine is detected. Even with the 1057 Version.
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Old 06/06/2008, 23:09   #11
 
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Excuse me Sir Stigmata. Is there a working speed hack for cabal ph?
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Old 06/06/2008, 23:23   #12
 
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well u`ll have 2 search 4 urself m8.
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Old 11/17/2008, 15:27   #13
 
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CeatEngine5.4 ver no vork game guard detected ned help pepol
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Old 11/18/2008, 21:21   #14
 
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douwnloud cabal bot look on fourm you whil find it
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Old 11/25/2008, 19:44   #15
 
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#include "gameinc.h"
#include "cabal.h"
#include "taitosnd.h"
#include "2151intf.h"
#include "smp16bit.h"
#include "sasound.h" // sample support routines
#include "savegame.h"

static struct DIR_INFO cabal_dirs[] =
{
{ "cabal", },
{ "cabalbl", },
{ NULL, },
};

static struct ROM_INFO cabal_roms[] =
{
{ "cabal_01.bin", 0x00010000, 0x55c44764, 0, 0, 0, },
{ "cabal_02.bin", 0x00010000, 0x0e1ec30e, 0, 0, 0, },
{ "cabal_03.bin", 0x00010000, 0x7065e840, 0, 0, 0, },
{ "cabal_04.bin", 0x00010000, 0x34d3cac8, 0, 0, 0, },
{ "cabal_05.bin", 0x00010000, 0x4e49c28e, 0, 0, 0, },
{ "cabal_08.bin", 0x00010000, 0x702735c9, 0, 0, 0, },
{ "cabal_07.bin", 0x00010000, 0x581a50c1, 0, 0, 0, },
{ "cabal_06.bin", 0x00010000, 0x6a0e739d, 0, 0, 0, },
{ "cabal_09.bin", 0x00010000, 0x4ffa7fe3, 0, 0, 0, },
{ "cabal_10.bin", 0x00010000, 0x958789b6, 0, 0, 0, },
{ "cabal_11.bin", 0x00010000, 0xd308a543, 0, 0, 0, },
{ "cabal_12.bin", 0x00010000, 0x543fcb37, 0, 0, 0, },
{ "cabal_13.bin", 0x00010000, 0xd28d921e, 0, 0, 0, },
{ "cabal_14.bin", 0x00010000, 0x420b0801, 0, 0, 0, },
{ "cabal_15.bin", 0x00010000, 0x1023319b, 0, 0, 0, },
{ "cabal_16.bin", 0x00010000, 0x77bc7a60, 0, 0, 0, },
{ "cabal_17.bin", 0x00010000, 0x3b6d2b09, 0, 0, 0, },
{ "cabal_18.bin", 0x00010000, 0x0bc50075, 0, 0, 0, },
{ "cabal_19.bin", 0x00010000, 0x67e4fe47, 0, 0, 0, },
{ "cabal_21.bin", 0x00010000, 0x96d5e8af, 0, 0, 0, },
{ "cabal_22.bin", 0x00010000, 0x78c4af27, 0, 0, 0, },
{ "cabal_23.bin", 0x00010000, 0xd763a47c, 0, 0, 0, },
{ "cabal_24.bin", 0x00010000, 0x00abbe0c, 0, 0, 0, },
{ "5-6s", 0x00004000, 0x6a76955a, 0, 0, 0, },
{ NULL, 0, 0, 0, 0, 0, },
};

static struct INPUT_INFO cabal_inputs[] =
{
{ KB_DEF_COIN1, MSG_COIN1, 0x005404, 0x06, BIT_ACTIVE_0 },

{ KB_DEF_P1_START, MSG_P1_START, 0x005421, 0x80, BIT_ACTIVE_0 },
{ KB_DEF_P1_UP, MSG_P1_UP, 0x005419, 0x01, BIT_ACTIVE_0 },
{ KB_DEF_P1_DOWN, MSG_P1_DOWN, 0x005419, 0x02, BIT_ACTIVE_0 },
{ KB_DEF_P1_LEFT, MSG_P1_LEFT, 0x005419, 0x04, BIT_ACTIVE_0 },
{ KB_DEF_P1_RIGHT, MSG_P1_RIGHT, 0x005419, 0x08, BIT_ACTIVE_0 },
{ KB_DEF_P1_B1, MSG_P1_B1, 0x005420, 0x01, BIT_ACTIVE_0 },
{ KB_DEF_P1_B2, MSG_P1_B2, 0x005420, 0x02, BIT_ACTIVE_0 },
{ KB_DEF_P1_B3, MSG_P1_B3, 0x005421, 0x20, BIT_ACTIVE_0 },

{ KB_DEF_P2_START, MSG_P2_START, 0x005421, 0x40, BIT_ACTIVE_0 },
{ KB_DEF_P2_UP, MSG_P2_UP, 0x005419, 0x10, BIT_ACTIVE_0 },
{ KB_DEF_P2_DOWN, MSG_P2_DOWN, 0x005419, 0x20, BIT_ACTIVE_0 },
{ KB_DEF_P2_LEFT, MSG_P2_LEFT, 0x005419, 0x40, BIT_ACTIVE_0 },
{ KB_DEF_P2_RIGHT, MSG_P2_RIGHT, 0x005419, 0x80, BIT_ACTIVE_0 },
{ KB_DEF_P2_B1, MSG_P2_B1, 0x005420, 0x04, BIT_ACTIVE_0 },
{ KB_DEF_P2_B2, MSG_P2_B2, 0x005420, 0x08, BIT_ACTIVE_0 },
{ KB_DEF_P2_B3, MSG_P2_B3, 0x005421, 0x10, BIT_ACTIVE_0 },

{ 0, NULL, 0, 0, 0 },
};

static struct DSW_DATA dsw_data_cabal_0[] =
{
{ MSG_COIN_SLOTS, 0x0F, 0x07 },
{ MSG_1COIN_1PLAY, 0x0F, 0x00 },
{ MSG_2COIN_1PLAY, 0x0E, 0x00 },
{ MSG_3COIN_1PLAY, 0x0D, 0x00 },
{ MSG_4COIN_1PLAY, 0x0C, 0x00 },
{ MSG_5COIN_1PLAY, 0x0B, 0x00 },
{ MSG_6COIN_1PLAY, 0x0A, 0x00 },
{ MSG_1COIN_2PLAY, 0x09, 0x00 },
{ MSG_FREE_PLAY, 0x00, 0x00 },
{ "Coin Mode", 0x10, 0x02 },
{ "Type 1", 0x10, 0x00 },
{ "Type 2", 0x00, 0x00 },
{ "Buttons", 0x20, 0x02 },
{ MSG_NORMAL, 0x20, 0x00 },
{ MSG_INVERT, 0x00, 0x00 },
{ "Trackball", 0x80, 0x02 },
{ "Small", 0x80, 0x00 },
{ "Large", 0x00, 0x00 },
{ NULL, 0, 0, },
};

static struct DSW_DATA dsw_data_cabal_1[] =
{
{ MSG_LIVES, 0x03, 0x04 },
{ "3", 0x03, 0x00 },
{ "2", 0x02, 0x00 },
{ "5", 0x01, 0x00 },
{ "Infinite", 0x00, 0x00 },
{ MSG_EXTRA_LIFE, 0x0C, 0x04 },
{ "20k and 50k", 0x0C, 0x00 },
{ "30k and 100k", 0x08, 0x00 },
{ "50k and 150k", 0x04, 0x00 },
{ "70k", 0x00, 0x00 },
{ MSG_DIFFICULTY, 0x30, 0x04 },
{ MSG_EASY, 0x30, 0x00 },
{ MSG_NORMAL, 0x20, 0x00 },
{ MSG_HARD, 0x10, 0x00 },
{ MSG_HARDEST, 0x00, 0x00 },
{ MSG_DEMO_SOUND, 0x80, 0x02 },
{ MSG_ON, 0x80, 0x00 },
{ MSG_OFF, 0x00, 0x00 },
{ NULL, 0, 0, },
};

static struct DSW_INFO cabal_dsw[] =
{
{ 0x005410, 0xFF, dsw_data_cabal_0 },
{ 0x005411, 0xFF, dsw_data_cabal_1 },
{ 0, 0, NULL, },
};

static struct VIDEO_INFO cabal_video =
{
DrawCabal,
256,
224,
32,
VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,
};

static struct SMP16_ROM smp16_romlist_chip_a[16]; // Fill in later

static struct SMP16_ROM smp16_romlist_chip_b[16]; // Fill in later

static struct SMP16buffer_interface smp16_interface =
{
2, // 2 chips
{ 22000,
22000 }, // rate
{ smp16_romlist_chip_a,
smp16_romlist_chip_b }, // rom list
};

static struct YM2151interface ym2151_interface =
{
1, // 1 chip
3579580, // 4000000, // 4 MHz
{ YM3012_VOL(255,OSD_PAN_LEFT,255,OSD_PAN_RIGHT) },
{ NULL } //z80_irq_handler }
};

static struct SOUND_INFO cabal_sound[] =
{
{ SOUND_YM2151S, &ym2151_interface, },
{ SOUND_SMP16, &smp16_interface, },
{ 0, NULL, },
};

GAME( cabal ,
cabal_dirs,
cabal_roms,
cabal_inputs,
cabal_dsw,
NULL,

LoadCabal,
ClearCabal,
&cabal_video,
ExecuteCabalFrame,
"cabalbl",
"Cabal (bootleg)",
"Jo[",
COMPANY_ID_TAD,
NULL,
1988,
cabal_sound,
GAME_SHOOT
);

static int sport=0;
static int sp_status=0xFF;

static void CabalSoundWrite68k(UINT32 offset, UINT8 data)
{
switch(offset&15){
case 0x01:
sport=data;
sp_status=1;
print_debug("68000 Sends:%02x\n",sport);
break;
}
}

static UINT8 CabalSoundRead68k(UINT32 offset)
{
int ret;

switch(offset&15){
case 0x05:
ret = RAM[0x5404];
break;
default:
ret = 0xFF;
break;
}

return ret;
}


UINT8 CabalSoundReadZ80(UINT16 offset)
{
UINT8 ta;

switch(offset&15){
case 0x08:
ta=sp_status;
break;
case 0x0A:
sp_status=0xFF;
ta=sport;
print_debug("Z80 Receives:%02x\n",sport);
break;
default:
ta=0xFF;
break;
}

print_debug("Z80Read:%04x,%02x [%04x]\n",offset,ta,z80pc);
return(ta);
}

void CabalSoundWriteZ80(UINT16 offset, UINT8 data)
{
switch(offset&15){
case 0x00:
data&=0x7F;
if((data>0)&&(data<16)) SMP16buffer_request(0,data-1);
break;
case 0x02:
data&=0x7F;
if((data>0)&&(data<16)) SMP16buffer_request(1,data-1);
break;
default:
print_debug("Z80Write:%04x,%02x [%04x]\n",offset,data,z80pc);
break;
}
}

void LoadCabal(void)
{
int ta,tb,tc;

if(!(ROM=AllocateMem(0x40000))) return;
if(!(RAM=AllocateMem(0x80000))) return;
if(!(GFX=AllocateMem(0x210000))) return;

if(!load_rom("5-6s", RAM, 0x4000)) return; // FG0 GFX (2 bitplanes)
tb=0;
for(ta=0;ta<0x4000;ta++){
tc=RAM[ta];
GFX[tb+3]=((tc&0x80)>>7)<<1;
GFX[tb+2]=((tc&0x40)>>6)<<1;
GFX[tb+1]=((tc&0x20)>>5)<<1;
GFX[tb+0]=((tc&0x10)>>4)<<1;
GFX[tb+3]|=((tc&0x08)>>3)<<0;
GFX[tb+2]|=((tc&0x04)>>2)<<0;
GFX[tb+1]|=((tc&0x02)>>1)<<0;
GFX[tb+0]|=((tc&0x01)>>0)<<0;
GFX[tb+3]|=0x0C;
GFX[tb+2]|=0x0C;
GFX[tb+1]|=0x0C;
GFX[tb+0]|=0x0C;
tb+=4;
}

if(!load_rom("cabal_01.bin",&RAM[0x30000],0x10000)) return; // SPR GFX
if(!load_rom("cabal_02.bin",&RAM[0x20000],0x10000)) return; // SPR GFX
if(!load_rom("cabal_03.bin",&RAM[0x10000],0x10000)) return; // SPR GFX
if(!load_rom("cabal_04.bin",&RAM[0x00000],0x10000)) return; // SPR GFX
if(!load_rom("cabal_08.bin",&RAM[0x70000],0x10000)) return; // SPR GFX
if(!load_rom("cabal_07.bin",&RAM[0x60000],0x10000)) return; // SPR GFX
if(!load_rom("cabal_06.bin",&RAM[0x50000],0x10000)) return; // SPR GFX
if(!load_rom("cabal_05.bin",&RAM[0x40000],0x10000)) return; // SPR GFX
tb=0x10000;
for(ta=0;ta<0x40000;ta++){
tc=RAM[ta];
GFX[tb+3]=((tc&0x80)>>7)<<1;
GFX[tb+2]=((tc&0x40)>>6)<<1;
GFX[tb+1]=((tc&0x20)>>5)<<1;
GFX[tb+0]=((tc&0x10)>>4)<<1;
GFX[tb+3]|=((tc&0x08)>>3)<<0;
GFX[tb+2]|=((tc&0x04)>>2)<<0;
GFX[tb+1]|=((tc&0x02)>>1)<<0;
GFX[tb+0]|=((tc&0x01)>>0)<<0;
tc=RAM[ta+0x40000];
GFX[tb+3]|=((tc&0x80)>>7)<<3;
GFX[tb+2]|=((tc&0x40)>>6)<<3;
GFX[tb+1]|=((tc&0x20)>>5)<<3;
GFX[tb+0]|=((tc&0x10)>>4)<<3;
GFX[tb+3]|=((tc&0x08)>>3)<<2;
GFX[tb+2]|=((tc&0x04)>>2)<<2;
GFX[tb+1]|=((tc&0x02)>>1)<<2;
GFX[tb+0]|=((tc&0x01)>>0)<<2;
tb+=4;
}

if(!load_rom("cabal_12.bin",&RAM[0x20000],0x10000)) return; // BG0 GFX
if(!load_rom("cabal_13.bin",&RAM[0x30000],0x10000)) return; // BG0 GFX
if(!load_rom("cabal_14.bin",&RAM[0x10000],0x10000)) return; // BG0 GFX
if(!load_rom("cabal_15.bin",&RAM[0x00000],0x10000)) return; // BG0 GFX
if(!load_rom("cabal_18.bin",&RAM[0x60000],0x10000)) return; // BG0 GFX
if(!load_rom("cabal_19.bin",&RAM[0x70000],0x10000)) return; // BG0 GFX
if(!load_rom("cabal_16.bin",&RAM[0x50000],0x10000)) return; // BG0 GFX
if(!load_rom("cabal_17.bin",&RAM[0x40000],0x10000)) return; // BG0 GFX
tb=0x110000;
for(ta=0;ta<0x40000;ta+=2){
tc=RAM[ta];
GFX[tb+3]=((tc&0x80)>>7)<<1;
GFX[tb+2]=((tc&0x40)>>6)<<1;
GFX[tb+1]=((tc&0x20)>>5)<<1;
GFX[tb+0]=((tc&0x10)>>4)<<1;
GFX[tb+3]|=((tc&0x08)>>3)<<0;
GFX[tb+2]|=((tc&0x04)>>2)<<0;
GFX[tb+1]|=((tc&0x02)>>1)<<0;
GFX[tb+0]|=((tc&0x01)>>0)<<0;
tc=RAM[ta+0x40000];
GFX[tb+3]|=((tc&0x80)>>7)<<3;
GFX[tb+2]|=((tc&0x40)>>6)<<3;
GFX[tb+1]|=((tc&0x20)>>5)<<3;
GFX[tb+0]|=((tc&0x10)>>4)<<3;
GFX[tb+3]|=((tc&0x08)>>3)<<2;
GFX[tb+2]|=((tc&0x04)>>2)<<2;
GFX[tb+1]|=((tc&0x02)>>1)<<2;
GFX[tb+0]|=((tc&0x01)>>0)<<2;
tb+=4;
tc=RAM[ta+1];
GFX[tb+3]=((tc&0x80)>>7)<<1;
GFX[tb+2]=((tc&0x40)>>6)<<1;
GFX[tb+1]=((tc&0x20)>>5)<<1;
GFX[tb+0]=((tc&0x10)>>4)<<1;
GFX[tb+3]|=((tc&0x08)>>3)<<0;
GFX[tb+2]|=((tc&0x04)>>2)<<0;
GFX[tb+1]|=((tc&0x02)>>1)<<0;
GFX[tb+0]|=((tc&0x01)>>0)<<0;
tc=RAM[ta+0x40001];
GFX[tb+3]|=((tc&0x80)>>7)<<3;
GFX[tb+2]|=((tc&0x40)>>6)<<3;
GFX[tb+1]|=((tc&0x20)>>5)<<3;
GFX[tb+0]|=((tc&0x10)>>4)<<3;
GFX[tb+3]|=((tc&0x08)>>3)<<2;
GFX[tb+2]|=((tc&0x04)>>2)<<2;
GFX[tb+1]|=((tc&0x02)>>1)<<2;
GFX[tb+0]|=((tc&0x01)>>0)<<2;
tb+=12;
if((tb&0xFF)==0){tb-=0xF8;}
else{if((tb&0xFF)==8){tb-=8;}}
}

for(ta=0;ta<0x210000;ta++){
GFX[ta]^=15;
}

if(!load_rom("cabal_24.bin", RAM, 0x10000)) return; // MAIN 68000
for(ta=0;ta<0x10000;ta++){
ROM[ta+ta]=RAM[ta];
}
if(!load_rom("cabal_22.bin", RAM, 0x10000)) return;
for(ta=0;ta<0x10000;ta++){
ROM[ta+ta+1]=RAM[ta];
}
if(!load_rom("cabal_23.bin", RAM, 0x10000)) return; // MAIN 68000
for(ta=0;ta<0x10000;ta++){
ROM[ta+ta+0x20000]=RAM[ta];
}
if(!load_rom("cabal_21.bin", RAM, 0x10000)) return;
for(ta=0;ta<0x10000;ta++){
ROM[ta+ta+0x20001]=RAM[ta];
}

/*-------[SOUND SYSTEM INIT]-------*/

Z80ROM=RAM+0x20000;
if(!load_rom("cabal_11.bin", Z80ROM, 0x10000)) return; // Z80 SOUND ROM

// Apply Speed Patch
// -----------------

Z80ROM[0x0120]=0xD3; // OUTA (AAh)
Z80ROM[0x0121]=0xAA; //

SetStopZ80Mode2(0x0110);

// Setup Z80 memory map
// --------------------

AddZ80AROMBase(Z80ROM, 0x0038, 0x0066);

AddZ80AReadByte(0x0000, 0x27FF, NULL, Z80ROM+0x0000); // Z80 ROM/RAM
AddZ80AReadByte(0x400E, 0x400F, YM2151ReadZ80, NULL); // YM2151 I/O
AddZ80AReadByte(0x4000, 0x400D, CabalSoundReadZ80, NULL); // 68000 + OTHER I/O
AddZ80AReadByte(0x8000, 0xFFFF, NULL, Z80ROM+0x8000); // MORE ROM
AddZ80AReadByte(0x0000, 0xFFFF, DefBadReadZ80, NULL); // <bad reads>
AddZ80AReadByte(-1, -1, NULL, NULL);

AddZ80AWriteByte(0x2000, 0x27FF, NULL, Z80ROM+0x2000); // Z80 RAM
AddZ80AWriteByte(0x400E, 0x400F, YM2151WriteZ80, NULL); // YM2151 I/O
AddZ80AWriteByte(0x4000, 0x400D, CabalSoundWriteZ80, NULL); // 68000 + OTHER I/O
AddZ80AWriteByte(0x0000, 0xFFFF, DefBadWriteZ80, NULL); // <bad writes>
AddZ80AWriteByte(-1, -1, NULL, NULL);

AddZ80AReadPort(0x00, 0xFF, DefBadReadZ80, NULL);
AddZ80AReadPort( -1, -1, NULL, NULL);

AddZ80AWritePort(0xAA, 0xAA, StopZ80Mode2, NULL);
AddZ80AWritePort(0x00, 0xFF, DefBadWriteZ80, NULL);
AddZ80AWritePort( -1, -1, NULL, NULL);

AddZ80AInit();

if(!(PCMROM = AllocateMem(0x20000))) return;
if(!load_rom("cabal_09.bin", PCMROM+0x00000, 0x10000)) return;
if(!load_rom("cabal_10.bin", PCMROM+0x10000, 0x10000)) return;

tc = 0x102;
for(ta=0;ta<5;ta++,tc+=2){
tb = ReadWord(&PCMROM[tc+0x00000]);
smp16_romlist_chip_a[ta].data = PCMROM+0x00000+(tb+2);
smp16_romlist_chip_a[ta].size = ReadWord68k(&PCMROM[tb+0x00000]);
smp16_romlist_chip_a[ta].type = 0;
}

tc = 0x102;
for(ta=0;ta<7;ta++,tc+=2){
tb = ReadWord(&PCMROM[tc+0x10000]);
smp16_romlist_chip_b[ta].data = PCMROM+0x10000+(tb+2);
smp16_romlist_chip_b[ta].size = ReadWord68k(&PCMROM[tb+0x10000]);
smp16_romlist_chip_b[ta].type = 0;
}

/*-----------------------*/

memset(RAM+0x00000,0x00,0x20000);
memset(RAM+0x05400,0xFF,0x00100);

RAMSize=0x30000;

set_colour_mapper(&col_map_xxxx_bbbb_gggg_rrrr_rev );
InitPaletteMap(RAM+0x4C00, 0x40, 0x10, 0x1000);


// 68000 Speed hack
// ----------------

WriteWord68k(&ROM[0x04FE],0x4EF9);
WriteLong68k(&ROM[0x0500],0x00000300);

WriteWord68k(&ROM[0x0300],0x5279);
WriteLong68k(&ROM[0x0302],0x0004003E);

WriteLong68k(&ROM[0x0306],0x13FC0000); // move.b #$00,$AA0000
WriteLong68k(&ROM[0x030A],0x00AA0000); //

WriteWord68k(&ROM[0x030E],0x6100-16);

/*
* StarScream Stuff follows
*/

ByteSwap(ROM,0x40000);
ByteSwap(RAM,0x20000);

AddMemFetch(0x000000, 0x03FFFF, ROM+0x000000-0x000000); // 68000 ROM
AddMemFetch(-1, -1, NULL);

AddReadByte(0x000000, 0x03FFFF, NULL, ROM+0x000000); // 68000 ROM
AddReadByte(0x040000, 0x043FFF, NULL, RAM+0x000000); // 68000 RAM
AddReadByte(0x060000, 0x0607FF, NULL, RAM+0x004000); // FG0 RAM
AddReadByte(0x0E8000, 0x0E800F, CabalSoundRead68k, NULL); // COIN RAM
AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads>
AddReadByte(-1, -1, NULL, NULL);

AddReadWord(0x000000, 0x03FFFF, NULL, ROM+0x000000); // 68000 ROM
AddReadWord(0x040000, 0x043FFF, NULL, RAM+0x000000); // 68000 RAM
AddReadWord(0x060000, 0x0607FF, NULL, RAM+0x004000); // FG0 RAM
AddReadWord(0x0A0000, 0x0A001F, NULL, RAM+0x005410); // INPUT RAM
AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads>
AddReadWord(-1, -1,NULL, NULL);

AddWriteByte(0x040000, 0x043FFF, NULL, RAM+0x000000); // 68000 RAM
AddWriteByte(0x060000, 0x0607FF, NULL, RAM+0x004000); // FG0 RAM
AddWriteByte(0x0E8000, 0x0E800F, CabalSoundWrite68k, NULL); // SOUND COMM
AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000
AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes>
AddWriteByte(-1, -1, NULL, NULL);

AddWriteWord(0x040000, 0x043FFF, NULL, RAM+0x000000); // 68000 RAM
AddWriteWord(0x060000, 0x0607FF, NULL, RAM+0x004000); // FG0 RAM
AddWriteWord(0x080000, 0x0803FF, NULL, RAM+0x004800); // BG0 RAM
AddWriteWord(0x0E0000, 0x0E07FF, NULL, RAM+0x004C00); // COLOR RAM
AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes>
AddWriteWord(-1, -1, NULL, NULL);

AddInitMemory(); // Set Starscream mem pointers...
}

void ClearCabal(void)
{
/*#ifdef RAINE_DEBUG
save_debug("ROM.bin",ROM,0x040000,1);
save_debug("RAM.bin",RAM,0x040000,1);
//save_debug("GFX.bin",GFX,0x210000,0);
#endif*/
}

void ExecuteCabalFrame(void)
{
static int coin_toggle;

if((RAM[0x5404]&0x07)!=7){
if(coin_toggle==0){
coin_toggle=1;
}
else{
RAM[0x5404]|=0x07;
}
}
else{
coin_toggle=0;
}

// Main 68000 (8MHz)
// -----------------

cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps)
cpu_interrupt(CPU_68K_0, 1);

// Sound Z80 (4MHz)
// ----------------

cpu_execute_cycles(CPU_Z80_0, 4000000/60); // Sound Z80
/*#ifdef RAINE_DEBUG
print_debug("Z80PC0:%04x\n",z80pc);
#endif*/
cpu_interrupt(CPU_Z80_0, 0x38);
cpu_int_nmi(CPU_Z80_0);
}

void DrawCabal(void)
{
int x,y,x16,y16;
int zz,zzzz,ta;
UINT8 *MAP;

ClearPaletteMap();

x16=16;
y16=16;
zzzz=0x20;

zzzz=zzzz&0x3FF;

for(y=(16+y16);y<(224+32);y+=16){
zz=zzzz;
for(x=(16+x16);x<(256+32);x+=16){

MAP_PALETTE_MAPPED_NEW(
(ReadWord(&RAM[0x4800+zz])>>12)|0x20, // 0x20 o 0x30 lo stesso perch i colori sono uguali
16, MAP
);

Draw16x16_Mapped_Rot(&GFX[((ReadWord(&RAM[0x4800+zz])&0xFFF)<<8)+0x110000],x,y,MAP);

zz+=2;
if((zz&0x1F)==0){zz-=0x20;}
}
zzzz+=0x20;
zzzz=zzzz&0x3FF;
}

for(zz=0x3FF8;zz>=0x3800;zz-=8){

if((RAM[zz+1]&0x01)==1){

y=16+RAM[zz+0];
x=(32+ReadWord(&RAM[zz+4]))&0x1FF;

if((x>16)&&(y>16)&&(x<256+32)&&(y<224+32)){
ta=ReadWord(&RAM[zz+2])&0xFFF;
if(ta!=0){

MAP_PALETTE_MAPPED_NEW(
(RAM[zz+5]>>3)+0x10,
16, MAP
);

switch(RAM[zz+5]&0x04){
case 0x00: Draw16x16_Trans_Mapped_FlipX_Rot(&GFX[(ta<<8)+0x10000],x,y,MAP); break;
case 0x04: Draw16x16_Trans_Mapped_FlipXY_Rot(&GFX[(ta<<8)+0x10000],x,y,MAP); break;
}

}

}

}

}

zz=0


VTF PEPOL ?
Daniuzas is offline  
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