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This is what i Offer(hacking Knowledge)
Discussion on This is what i Offer(hacking Knowledge) within the Cabal Online forum part of the MMORPGs category.
02/07/2008, 17:53
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#1
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elite*gold: 0
Join Date: Aug 2007
Posts: 80
Received Thanks: 17
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This is what i Offer(hacking Knowledge)
Ok fellas many of you dont know me. but i am a very known guy in dif gms cause of my hacking contribution in some dif ways Like 2moons GB and others.
I know Gameguard and Xtrap like the palm of my hand thumbs up.
Now i got interested in Cabal (Currently plying US server).
I hve all the tools neded to get hcks up and running (of evry type) but since i dont know game basics yet and its logic this might slow me down.. So if anyone is willing to tut me up on basics stuff and th logic of game wich is needed to develop hacks of any kind, i wud appreciate it.
Currently have Debugger memory editor bypassed for Current Xtrap and able to do BYpasses with any game with Gameguard(GG) based.
so i offer support in exchange of support.
PD: can see my old posts and look all i had contributed before..
GabXxX out
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02/07/2008, 18:05
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#2
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elite*gold: 0
Join Date: Dec 2007
Posts: 67
Received Thanks: 5
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Hmm.. you should contact souki i guess.. also i could help u with some things...
PM me and ill give ya my msn
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02/07/2008, 18:06
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#3
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Join Date: Jan 2008
Posts: 202
Received Thanks: 6
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Intresting...what kind of support u are gonna be need in =)?
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02/07/2008, 18:08
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#4
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Join Date: Jul 2005
Posts: 358
Received Thanks: 28
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i offer my over half year experience and knowledge about cabal as a game, if ur interested ;d
most of us(if not all :P ) play on cabal EU (  ) Gameguard is rev 1142 here.
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02/07/2008, 18:15
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#5
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elite*gold: 0
Join Date: Jan 2008
Posts: 202
Received Thanks: 6
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Kozac,intresting.With bypassed GG is there any way of making somthing intresting with WPE,like in WOW?
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02/07/2008, 20:48
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#6
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Join Date: Jul 2007
Posts: 190
Received Thanks: 40
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well itīs a little hard, those packetīs are more complicated, and you will need a bypass to run wpe pro, or make itself undetectable.
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02/07/2008, 21:01
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#7
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elite*gold: 0
Join Date: Dec 2005
Posts: 16
Received Thanks: 0
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WPE Pro...lol
One-Hit kill - Change Weapons - etc.
but what do you want with One-Hit kill? No Level-XP and Skill-XP
And you dont know how the ID's for weapons are! So you cannot change them...
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02/07/2008, 21:07
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#8
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elite*gold: 0
Join Date: Aug 2007
Posts: 80
Received Thanks: 17
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Quote:
Originally Posted by xyeta2008
Kozac,intresting.With bypassed GG is there any way of making somthing intresting with WPE,like in WOW?
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need more than tht fr th use of it at least online. u can lways learn some stuff running it offline.
I got some pms and i ll b contacting that people so i basically need to know what are u guys needing atm. ima need some gme logic info.. liek do we have atack increase items runnning speed items. ive seen dungeouns missions with time. I need to knwo what u consider client side or server side in ur opinion so i can take a look. Has som1 messed with the EMB extentions files inside the cabal folder to get pixeled bots to work more efficent?.
Do we have unpackers of this files maybe in previous version like europe one?. as u see i am zero game knowledge in this but with som time i might be of help. So i ma be waiting for some suggestion to come out.
Can be done in this sme thread wich ima be checking constanly.
GabXxX out
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02/07/2008, 23:40
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#9
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elite*gold: 0
Join Date: Mar 2007
Posts: 27
Received Thanks: 1
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Client Side :
Pretty much everything that the Character can do.
Atack Speed, while using i3t3r's hack i noticed that if my atck speed was very high then I would get disconected, however if the atck speed was similar to combos atack speed then I would not get disconected.
Move Speed.
Atck Range.
AoE of spells can be modified.
Combo System.
SP.
Damage, yeah i think damage is Client Sided.
Server Side:
Well pretty much everything that excludes the actions of the character.
Dungeon Time ? Dunno, it's hard to say, but i think it's client sided.
Alz.
Skill Exp, Depends on the cast time of a skill. The higher the Cast Time the higher you receive.
Base Exp, based on the damage you deal on mobs and the color of it's name.
So basically the more damage you deal on the mobs that surrounds you, the more you gain.
Drop Rate.
The Items.
Hp and Mp.
That's what i think it's client sided and Server Sided.
If something new comes up on my mind ill edit this post.
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02/07/2008, 23:48
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#10
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elite*gold: 0
Join Date: Aug 2007
Posts: 80
Received Thanks: 17
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ok that is helpfull info.. now lets say.. that disconction when u exceed speed based on the client logic is normal until u find som extra addys taht need to be incresed for constnt speeding no d/c. I got a pm about speeding and after several hits getting d/cs.
i can work on tht when i get th feelin of the game..
i got to lvl 16 and i cud see the dungeouns.they work liek 2moons timed dungeouns. Tim is client side cuz when u get d/c it keeps running i think the same goes for timed buffs i dunno that 1 i havent test. but dungeouns yes is possible to stop the time if tht is usefull somehow in this game let me know to work on it.
i got to know the combos. i cud se the lrger the combos smaller and faster the bar goes. so is posiible to keep the bar as it was first skill. correct m if am wrong am just trowing random ideas to start working on.
Btw besids my memory editor u guys have public memory editors around ? that way the work is faster. cuz my goal is making a trainer here so i guess we need couple of hacks working.
Keep trowing suggestions. TY
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02/07/2008, 23:52
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#11
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elite*gold: 0
Join Date: Jul 2005
Posts: 358
Received Thanks: 28
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Quote:
Originally Posted by qlyine
Client Side :
Pretty much everything that the Character can do.
Atack Speed, while using i3t3r's hack i noticed that if my atck speed was very high then I would get disconected, however if the atck speed was similar to combos atack speed then I would not get disconected.
Move Speed.
Atck Range.
AoE of spells can be modified.
Combo System.
SP.
Damage, yeah i think damage is Client Sided.
Server Side:
Well pretty much everything that excludes the actions of the character.
Dungeon Time ? Dunno, it's hard to say, but i think it's client sided.
Alz.
Skill Exp, Depends on the cast time of a skill. The higher the Cast Time the higher you receive.
Base Exp, based on the damage you deal on mobs and the color of it's name.
So basically the more damage you deal on the mobs that surrounds you, the more you gain.
Drop Rate.
The Items.
Hp and Mp.
That's what i think it's client sided and Server Sided.
If something new comes up on my mind ill edit this post.
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aoe attacks and etc are server sided =_= they dont happen only at ur side, but on serverside also... its same with speedhack,nodelay and all those
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02/07/2008, 23:57
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#12
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elite*gold: 0
Join Date: Jul 2007
Posts: 190
Received Thanks: 40
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GabXxX yeah i can speedhack, not shure about dugeons time, if itīs server side or client side gona check it out when i leave pk mode (~30min to end). One thing i can say is that skills like regeneration when you cast them and your speedhacking the icon disappears and the buff remains so the time in the buff is server-side. i will say here if the dugeons time is server or client sided. And again can you tell me how to get debugger working?? i have some ideas that cant apply without a working debbuger
edit: found a courious thing if you use regeneration and you get killed you could use it again after death, maybe can be made a hack to assimilate death and constantly spam the regeneration skill. Could this be possible?
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02/08/2008, 00:35
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#13
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elite*gold: 0
Join Date: Nov 2007
Posts: 5
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Dungeons usually gets finish in like 1/2 time afaik so I don't think it'll really be useful. Regeneration spam doesn't really help a lot too, but maybe it can be made for other skills too so there is no cooldown time at all at any level.
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02/08/2008, 01:05
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#14
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elite*gold: 0
Join Date: Mar 2007
Posts: 27
Received Thanks: 1
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Stop the time on the dungeons it is very useful indeed. Not the questing ones but the ones that are used to lvl up, the more we stay the more exp we gain, wihtout using too many cards.
But something came up to my mind GabXxX. The time must be server sided otherwise how the party have the time synchronized ? So let's say there is a party with characters A, B, C, E. A and B enter on a dungeon called X but C and E enter in the same dungeon as A and B after 5 mins later but since they are in the same party their time left on the dungeon will be the same as A and B. Therefore is Server Sided unless the server only tells how much is left till 0:00:00, dunno.
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02/08/2008, 04:01
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#15
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elite*gold: 0
Join Date: Aug 2007
Posts: 80
Received Thanks: 17
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well ths good to know since in 2moons is not like this. but u got a point. Either way i will check it. Thanks for the help on this faster i get the logic of game faster i can be of help.
What happens if some gets d/c in party dungeoun. can u party some1 frm distance or make a party when u already in the dungeoun ?
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