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[Release] Unpacked cabalmain Executables.
Discussion on [Release] Unpacked cabalmain Executables. within the Cabal Hacks, Bots, Cheats, Exploits & Macros forum part of the Cabal Online category.
03/02/2010, 02:23
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#31
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Quote:
Originally Posted by 168Atomica
i have tried the old way of simulating GG by downgrading and installing a local copy of GG but failed  I have checked the HTTP request packet sent and found
GET /nProtect/GameGuard/RealServer/update.cfg
which corresponds also to my local WebServer (I tried both Abyss and IIS)
modified hosts file
127.0.0.1 np.cabal.com.ph
Hope there are other ways...
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hehe, you stolen my idea, but thanks anyway, now i know that this was not a good idea^^
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03/02/2010, 11:33
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#32
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The good old emulator times are dead 
But there are other ways i am sure....
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03/02/2010, 16:30
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#33
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Quote:
Originally Posted by OmegaArma
hehe, you stolen my idea, but thanks anyway, now i know that this was not a good idea^^
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even if we managed to run the update server on your local pc, you will disconnect after a while because cabal client sent request packets to 2 different servers. I think these 2 corresponds to
1 is for the actual game activities 
1 is for gameguard checking
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03/02/2010, 16:31
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#34
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I doubt GameGuard checks ingame activities ,all the data is stored via logs, as you could see in the unpacked cabalmain.
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03/02/2010, 16:38
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#35
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The problem is that the server sends packets to the gameguard to test if its running, if not --> Error Code
Like instant allrdy wrote kicking out gg is one thing out of the cabalmain, the bigger problem is to disable all the error codes..
Helpfull would be to analyse CR to check what mechanism it use and see if you can build up something from it because with CR you havenīt got the Error codes that cabal gives out when u try to "fool" it.
Not sure what changed since reloaded update is out, if they changed the combination of GG+CabalServer for better securitys
Time and work will show
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03/02/2010, 16:44
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#36
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I know about that, there's something better than CR around here,you just gotta search the forum,well ,we will see ;p
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03/04/2010, 20:16
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#37
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Updated first post,added unpacked cabalmain for NA.
Enjoy.
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03/04/2010, 20:19
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#38
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GJ as always
Tested, works :-P
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03/04/2010, 20:47
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#39
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Edited thread title,should be bettuh now
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03/04/2010, 20:50
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#40
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Good to know the second executable works  . If you need more of them unpacked just post them here and I'll see what I can do  ...
Quote:
Originally Posted by PunkS7yle
Edited thread title,should be bettuh now 
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Thanks  ...
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03/10/2010, 20:42
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#41
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-- Updated 10.03.2010 --
Code:
+ Cabal99 unpacked executable added
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03/13/2010, 10:29
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#42
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I dont think that disabling error codes @ cabalmain will help. Server itself will disconnect you if doesnt recieve gg packet. So the only option is decrypting gameguard packets. I`d love to contribute but my knowledge is insufficient.
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03/13/2010, 13:27
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#43
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Then stop the packet from being sent.
That's all there is to it.
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03/13/2010, 15:43
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#44
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If you stop the packet from being send server will not recieve it and disconnect your account. That`s what I think.
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03/13/2010, 17:44
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#45
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Thats what you think,the packet isn't related to any account whatsoever either,you gotta learn more be4 u start posting bs.
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