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[Release]Wallhack using *.mcl.

Discussion on [Release]Wallhack using *.mcl. within the Cabal Hacks, Bots, Cheats, Exploits & Macros forum part of the Cabal Online category.

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Old 06/08/2012, 03:52   #91
 
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Quote:
Originally Posted by PunkS7yle View Post
You walk around, eventually you'll find the normal map, what cabal region are you playing ?
haha playing in sea. anyway thanks alot!
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Old 06/08/2012, 04:04   #92
 
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oh i see.. maybe just because of my slow internet that i dc sometimes... btw thanks for this great release
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Old 06/08/2012, 04:08   #93
 
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sir Punk got this error when running MCL tmplate.
*ERROR (C:\Users\jimmy\Documents\SweetScape\010 Templates\Common_Cabal.bt) Line 19(16): Syntax error.

need help sir Tnx
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Old 06/08/2012, 04:11   #94
 
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punks7yle so kind...
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Old 06/08/2012, 04:28   #95
 
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typedef enum <int> {
__FALSE = 0,
__TRUE = 1,
___TRUE = -1,
} BoolI;

Common_Cabal.bt) Line 19(16): Syntax error. the bold one
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Old 06/08/2012, 05:06   #96
 
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delete this thread...>_<

too many leechers here ****....cabal will be ruin
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Old 06/08/2012, 05:16   #97
 
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He won't take it down, so stop spamming the replies with it.

@baccala
Take the whole map down, let people figure it out themselves. Punk put enough time in making this spoonfed post.

10 pages full of 'Oh noes, I got error!', after a few hours of sleep o.O
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Old 06/08/2012, 05:51   #98
 
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*ERROR Line 14: Variable 'thread_map' is undefined. hmmp,
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Old 06/08/2012, 05:52   #99
 
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Quote:
Originally Posted by amben10 View Post
*ERROR Line 14: Variable 'thread_map' is undefined. hmmp,
please stop posting the errors, everything is in the 1st post, he even made a video + pointed out on where to find the world.mcl ID's!
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Old 06/08/2012, 06:17   #100
 
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my world 01 is undefined, but the world 02 is working
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Old 06/08/2012, 06:46   #101
 
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Quote:
Originally Posted by PunkS7yle View Post
Data files x64 ,what xDDD ? CABAL doesn't eat much at all, it loads the .mcl file when you tele in the map, and theyre max size is 10-11 mb, I don't know what HDD you're using but that **** is pretty much instant.

Added video for noobs and I'll post a second method later.
Check adress range on some "global" textures and you will see my point
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Old 06/08/2012, 07:14   #102
 
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Fake, I detected malicious software.
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Old 06/08/2012, 07:47   #103
 
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deleted. Thanks Sir...
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Old 06/08/2012, 08:15   #104
 
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Quote:
Originally Posted by SayAnything View Post
Fake, I detected malicious software.
Quit your BS please.. it works and how can you detect malicioous software in OFFICIAL .mcl files? Again.. BS, worthless post.
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Old 06/08/2012, 08:33   #105
 
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what can i do if this is the results???


Executing template 'C:\Users\***\Documents\SweetScape\010 Templates\MCLTemplate.bt' on 'C:\Program Files\Cabal\DATA\Map\world_04.mcl'...
*ERROR (C:\Users\***\Documents\SweetScape\010 Templates\Common_Cabal.bt) Line 19(16): Syntax error.






Executing script 'C:\Users\***\Documents\SweetScape\010 Scripts\edited.1sc' on 'C:\Users\***\Documents\SweetScape\010 Scripts\edited.1sc'...
*ERROR Line 14: Variable 'thread_map' is undefined.a
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