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[Release]Wallhack using *.mcl.
Discussion on [Release]Wallhack using *.mcl. within the Cabal Hacks, Bots, Cheats, Exploits & Macros forum part of the Cabal Online category.
06/07/2012, 19:05
#16
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yup
06/07/2012, 19:06
#17
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Punk what's the .mcl file coresponding to TG?
06/07/2012, 19:12
#18
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Quote:
Originally Posted by
PunkS7yle
Wallhack can be done in 3 ways.
1.Using a script&template in the 010 editor. I will only teach you this one.
Download the SweetScape 010 editor, even trial should be fine for 30 days, I will not provide a crack
Download these two templates by Yamachi.
Now open any MCL file in the 010 Editor.
Press F5, grab the MCL template and run it.
Next, Create a new script with this data inside :
Code:
local int i,j ;
for ( i = 0; i < 256; i++)
{
for ( j = 0; j < 256; j++)
{
thread_map[i].unk[j] = 0;
}
}
And run this script, wait for it to finish, save, and done. You will now have wallhack for that map.
YOU ARE MY HERO :-p THANKS!
06/07/2012, 19:14
#19
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sir punk how to fix this error
*ERROR Line 44: Template passed end of file at variable 'unkuiA'.
06/07/2012, 19:23
#20
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ehe.. nice released..
06/07/2012, 19:24
#21
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Punk can this be used in certain dungeon?
06/07/2012, 19:32
#22
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how can i download those template.. and wht is yamachi?pls repz asap
or hamachi?
06/07/2012, 19:41
#23
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Can anyone tell me step by step,etc how to download it or just copy to txt that scripts?****
D
06/07/2012, 19:48
#24
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after pressing f5 i cant grab any files. pls help
06/07/2012, 20:07
#25
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Punk did you notice that some .mcl files have x64 capable data?
I'd be really glad to see a x64 version of Cabal, since it eats WAY TOO MUCH paging file.Having the whole, or at least 90% of it in my RAM would reallyincrease the game performance, since i use a old HDD as paging file source >.<
06/07/2012, 20:19
#26
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Quote:
Originally Posted by
alecz24
Punk did you notice that some .mcl files have x64 capable data?
I'd be really glad to see a x64 version of Cabal, since it eats WAY TOO MUCH paging file.Having the whole, or at least 90% of it in my RAM would reallyincrease the game performance, since i use a old HDD as paging file source >.<
Data files x64 ,what xDDD ? CABAL doesn't eat much at all, it loads the .mcl file when you tele in the map, and theyre max size is 10-11 mb, I don't know what HDD you're using but that **** is pretty much instant.
Added video for noobs and I'll post a second method later.
06/07/2012, 20:24
#27
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Line 69: Template passed end of file at variable 'text'.
where is the problem?
i have sostitute char text[length];
with: //char text[length];
work but Line 74: Template passed end of file at variable 'unkui'
why?
06/07/2012, 20:33
#28
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#Added guide how to find mcl ID
#Attached cabal.dec
@baccala Don't edit anything in the templates..
06/07/2012, 20:46
#29
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sir punk.. is these working for cabal ph??
06/07/2012, 21:07
#30
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Quote:
Originally Posted by
ememaries
sir punk.. is these working for cabal ph??
Yes
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