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[Release]Wallhack using *.mcl.
Discussion on [Release]Wallhack using *.mcl. within the Cabal Hacks, Bots, Cheats, Exploits & Macros forum part of the Cabal Online category.
06/07/2012, 19:05
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#16
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yup
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06/07/2012, 19:06
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#17
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Punk what's the .mcl file coresponding to TG?
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06/07/2012, 19:12
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#18
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Quote:
Originally Posted by PunkS7yle
Wallhack can be done in 3 ways.
1.Using a script&template in the 010 editor. I will only teach you this one.
- Download the SweetScape 010 editor, even trial should be fine for 30 days, I will not provide a crack
- Download these two templates by Yamachi.
- Now open any MCL file in the 010 Editor.
- Press F5, grab the MCL template and run it.
- Next, Create a new script with this data inside :
Code:
local int i,j ;
for ( i = 0; i < 256; i++)
{
for ( j = 0; j < 256; j++)
{
thread_map[i].unk[j] = 0;
}
}
- And run this script, wait for it to finish, save, and done. You will now have wallhack for that map.
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YOU ARE MY HERO :-p THANKS!
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06/07/2012, 19:14
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#19
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sir punk how to fix this error
*ERROR Line 44: Template passed end of file at variable 'unkuiA'.
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06/07/2012, 19:23
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#20
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ehe.. nice released..
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06/07/2012, 19:24
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#21
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Punk can this be used in certain dungeon?
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06/07/2012, 19:32
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#22
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how can i download those template.. and wht is yamachi?pls repz asap or hamachi?
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06/07/2012, 19:41
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#23
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Can anyone tell me step by step,etc how to download it or just copy to txt that scripts?**** D
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06/07/2012, 19:48
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#24
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after pressing f5 i cant grab any files. pls help
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06/07/2012, 20:07
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#25
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Punk did you notice that some .mcl files have x64 capable data?
I'd be really glad to see a x64 version of Cabal, since it eats WAY TOO MUCH paging file.Having the whole, or at least 90% of it in my RAM would reallyincrease the game performance, since i use a old HDD as paging file source >.<
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06/07/2012, 20:19
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#26
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Quote:
Originally Posted by alecz24
Punk did you notice that some .mcl files have x64 capable data?
I'd be really glad to see a x64 version of Cabal, since it eats WAY TOO MUCH paging file.Having the whole, or at least 90% of it in my RAM would reallyincrease the game performance, since i use a old HDD as paging file source >.<
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Data files x64 ,what xDDD ? CABAL doesn't eat much at all, it loads the .mcl file when you tele in the map, and theyre max size is 10-11 mb, I don't know what HDD you're using but that **** is pretty much instant.
Added video for noobs and I'll post a second method later.
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06/07/2012, 20:24
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#27
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Line 69: Template passed end of file at variable 'text'.
where is the problem?
i have sostitute char text[length];
with: //char text[length];
work but Line 74: Template passed end of file at variable 'unkui'
why?
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06/07/2012, 20:33
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#28
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#Added guide how to find mcl ID
#Attached cabal.dec
@baccala Don't edit anything in the templates..
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06/07/2012, 20:46
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#29
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sir punk.. is these working for cabal ph??
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06/07/2012, 21:07
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#30
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Quote:
Originally Posted by ememaries
sir punk.. is these working for cabal ph??
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Yes
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