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[C#/SVN] Cabot

Discussion on [C#/SVN] Cabot within the Cabal Hacks, Bots, Cheats, Exploits & Macros forum part of the Cabal Online category.

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Old   #91
 
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[Update] Good news and bad. Good is that the encryption looks to change a bit when you send the channel packet(Reason for me being stuck the past few days :P). Bad is I am not positive.

I will look into it more later. (tired as ****)


With all this said, should see some major updates soon XD.
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Old   #92
 
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that makes sense as the login server, char server, and world server are all separate.
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Old   #93
 
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Ya just like wow.... I only know because I helped someone set up a Private server do not play wow
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Old   #94
 
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netstat -n XD
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Old   #95
 
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ugh nope no problem with the encryption. Ugh this problem is driving me nuts.

EDIT:

Ok ya it is just a server change that I over looked. (hopefully)

Also changed a line in encryption to make it a tiny bit faster :P.
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Old   #96
 
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Good news, everything is back on track, have to fix a bug with the current system but its all good!

Okay because of all that guess what time it is? Time to suggest features. So everyone post up features you want in this bot.
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Old   #97
 
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are we making it a bot or a multibot?
obvious stuff such as loot/target/attack/heal for botting
skill usage
combo bot

perfect bot:
*if you could add in pathing and allow us to set ranges in the map (go by map id) for the bot to hunt in for certain levels so we could program and forget.
*selling/extracting items from X list
*buying potions if low
*text monitoring (replies optional, custom replies written in a text doc)
*port it to java so it runs on my blackberry *cough*
*include a "packet sender" for naughty purposes XD
*keep item list
*auto party accept/decline duel accept/decline
*symbiote functions (text monitor involved, watch for text from X player designated, that player is your master and you will obey commands by him/her such as buffme, which would keep the player buffed, healme, keep the player healed, assistme, attack players target, auto accept partying from this player)
*multibot collaboration - link up 3 or 4 bots to party for XP bonus and have them interact with each other so they are all in the same area hunting (auto party with each other based on a set list of player names)
*auto storage
*option to auto learn skills after ranking up + reaching X skill lvl
*option to auto increment skills as available
*option to auto increment stats as available (in order until meeting a cap - example:
str 40 2
int 27 1
dex 40 2
assign 2 to str and dex, and 1 to int per lvl until that given value is 40/27/40.)



*interactive GUI:
-chat
-click-to-move map w/ char, party, mob, and click-to-activate npc locations marked
-stat/skill allocation
-npc interactions pane (shops, storage)
-crafting section
-packet sender (input packet you want to send, if you dc its your fault, if you get banned hey its also your fault)

auto questing would be absurd, but if you could make that or a more basic form where we assign the quest or who to talk to and what to select, then it checks the quest for what it needs to kill *shrug* no idea on that one

if you need more ideas i can give you enough work to fill up your summer

edit:
a chicken feature - if you see X mob (hostile only) RUN THE HELL AWAY, i dont want my lvl 11 fighting blacksnake for example.
anti killstealing
chicken from pvp
return pvp

windows for GUI i forgot to list:
window with all near player names
window with your stats (hp,mp,sp, lvl, skill lvl, skill rank, alz)
inventory window
window with all near monsters (double click to switch to target)
window with all known skills + option to increase/decrease skill if possible
window with all stats (def/atk/str/dex/etc...)+ option to increase/decrease attribute if possible
window for current party members + their hp

if you are able to heal/buff a teammate, option to keep them all buffed/healed or reply to text that will make them do so
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Old   #98
 
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I think all those and I wont make it open source 0,o...

I think imma setup a base and a simple bot then close up the source for the rest of the features.
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Old   #99
 
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LOL!! TRAITOR! was my list too big?!
anyways im still all for helping you with the bot, you havent added me back on skype yet >.>
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Old   #100
 
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Quote:
Originally Posted by Izeliae View Post
LOL!! TRAITOR! was my list too big?!
anyways im still all for helping you with the bot, you havent added me back on skype yet >.>
Well it is just I don't wanna spend months working on features to have someone rip. I figure at least a base is enough to get any other serious person working.

Anyways I figure it will still be free. Maybe donations (mans got to eat) but thats it.

I never got your request on skype, here pm me your skype name.
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Old   #101
 
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most important feature i believe would be no Kill Steal. ^^
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Old   #102
 
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Would be lovely if the constraints of certain game mechanics could be pushed or bent,
like an unlimited inven, or maybe being able to access 'premium' features to a limited extent.
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Old   #103
 
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you are asking for too much i believe ^^
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Old   #104
 
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speed hack is not suggested. if want, make a time limit like 10 minutes only
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Old   #105
 
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Update:
[Added] Packet 0x79 details (Server & Channel info packet)
[Added] RollOver no more errors from problems with not having the whole packet.
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